interviews

Interview: Crowfall’s Rhea Shelley on what to expect from Revival’s big class update

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Over the past few weeks, we've been covering update 6.200 arriving in (the now beta) Crowfall. The Revival, as ArtCraft is calling it, introduces...

Massively Overthinking: Does early access kill an MMO’s buzz?

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A while back on the Massively OP Podcast, Justin and I were flipping through Steamcharts checking in on Torchlight III, and we were a...

SWTOR on how Feast of Prosperity revives old planets and makes the galaxy ‘feel more lived-in’

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With Star Wars The Old Republic's Feast of Prosperity update out in the wild, BioWare has put together a dev blog interview from World...

Dungeons and Dragons Online: Fables of the Feywild launches

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It's like your Trapper Keeper covers have come to life, only in MMO form. Dungeons and Dragons Online's Fables of the Feywild expansion is...
Everybody gothic dance!

Bethsoft’s Todd Howard on Microsoft, subscriptions, and the future of its IPs

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When Microsoft walked over to ZeniMax Media with a big fat wallet and acquired all of the things, there was plenty of speculation on...
I blew things up!

Apex Legends has already planned as many as 12 seasons, aspires to be ‘more than just a battle royale game’

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An interview with game director Chad Grenier has unveiled some interesting designs for the future of Apex Legends, not the least of which being...

The Daily Grind: Is the ‘forever game’ philosophy healthy for MMOs?

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A few weeks back, Remnant from the Ashes creative director David Adams did an interview on Gamasutra where he discussed how his team very...
Half man. Half beard. Another half beard.

Final Fantasy XIV interviews main scenario writer and lore director Banri Oda

0
Every single interview with the Final Fantasy XIV development team makes it clear that the people working on this game have a deep and passionate...

Braving Britannia: Tales of Melancholy, Malice, and Peril in Ultima Online book chronicles player experiences in the seminal MMORPG

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Back in 2018, we ran an interview with author Wes Locher about his book that was all about "Life, Love, and Adventure" in Ultima...

Ship of Heroes’ Casey McGeever on the innovation of the indie MMO scene

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The process of creating the MMO Ship of Heroes has apparently been enlightening to Heroic Games' CEO Casey McGeever according to an interview between...
Less than radical, really.

Cliffy B now states he might return to game development after all

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In November of 2018, Cliff Bleszinski (or "Cliffy B" if you prefer) stated that he was never making another game ever again, for real,...

Kickstarted MMO Zenith wants to be ‘the Ultima Online of VR’

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We've reported a couple of times about Zenith, the in-development VR MMO that soared through crowdfunding to lock down over $280K and is slowly...
In memoriam.

Pantheon talks pre-alpha 5, publishers, and properly funding the vision

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Pantheon: Rise of the Fallen producer Ben Dean recently did an interview with YouTuber Nathan Napalm touching on a wide variety of topics related...
Bleak!

Xbox’s Phil Spencer suggests the Bethsoft buyout won’t limit games launches to Microsoft platforms

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Microsoft has been up to a lot in recent months, what with a new console launching and a new title in the flagship Halo...

The Stream Team: A first look at Torchlight III

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Torchlight III has launched, and Massively OP's MJ is heading in to check it out. She never played Torchlight or Torchlight II; her only...

Some Assembly Required: The future of Dual Universe’s puzzle events and development

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While I may be sad at missing Dual Universe's first big puzzle event that was just solved (though folks can still follow the clues...

World of Tanks Blitz and Korn join forces for a music video, an event, and new game mode

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The band Korn is becoming no stranger to seemingly random video game collabs. The latest comes from World of Tanks Blitz, which sees the...

Some Assembly Required: How clever gamers solved Dual Universe’s massive puzzle event in record time

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If you are a fan of sandboxes and virtual worlds - and you are reading Some Assembly Required, so you probably are - then...

Star Wars Squadrons creative director: ‘We’re not trying to treat the game as a live service’

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If EA wanted a fast way to chill all the fervor for Star Wars Squadrons, then what it told UploadVR this week in regard...

Cryptic’s Stephen D’Angelo on City of Heroes’ lessons, Star Trek Online’s booming revenues

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It's been a wild year for PWE's Cryptic Studios, as it's been busy maintaining its core MMORPGs but also working on Magic Legends, which...

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