interviews

Blitzball in Final Fantasy XIV? It could happen!

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If you love Blitzball, you just might get the chance to play it in Final Fantasy XIV someday. In an IGN interview, Game Director...

Shards’ project lead talks development, pay-for-mods, and more

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What's up with Shards Online this week? Well, quite a bit according to project lead and Ultima Online veteran Derek Brinkmann. MassivelyOP recently caught up with...

BioWare’s analytics manager talks SWTOR stats and their effect on design

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If you've ever been curious about how data analytics impacts MMO design decisions, a new interview at SWTOR Network is worth your time. Alex...
Still crazy after all these years.

Turbine on the future of Dungeons & Dragons Online

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Dungeons & Dragons Online is not one of the biggest titles on the market, but it was one of the first major subscription games...

Linda ‘Brasse’ Carlson on ArcheAge, community management, and her new role at Trion

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Linda "Brasse" Carlson is one of the MMO industry's most beloved community specialists, and genre fans everywhere boggled just a bit when Daybreak laid...

Behind the scenes of the Marvel Heroes machine

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With Marvel movies and television shows coming out left and right (and the comics, of course), hitching your game to this hot property is...

Trove’s monster bash update is a graveyard smash

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Trove seems to be pulling a major update out of its brain voxels on a monthly basis now. Coming hot on the heels of...

World of Warcraft dev attributes subscriber drop to ‘cyclical’ play patterns

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Losing three million subscribers? That might be a big thing to some people, but for World of Warcraft Lead Game Designer Ion Hazzikostas, it...

‘No more grind’: PvP sandbox Das Tal launches its Kickstarter

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As promised, buy-to-play indie PvP sandbox Das Tal has begun a Kickstarter campaign today to coincide with the launch of the German wing of...
Oh, yeah, we sort of see it now.

Did you know Diablo III was once planned as an MMO?

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It's indisputable that World of Warcraft took a lot of nods from online Diablo II when it first launched. Sometimes, it almost seems as...
Part of your etc.

Crowfall’s Walton wants to shake up the MMO business

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Crowfall producer Gordon Walton features in a new interview at MOTD Media. If you're a big fan of the crowdfunded PvP MMO, you won't find...
Star Trek Online

Star Trek Online interviews Voyager veterans and Season 10 voice actors

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Star Trek Online's Season 10: The Iconian War adds franchise veterans Robert Duncan McNeill and Lisa LoCicero to the fold. McNeill and LoCicero will...

Talking with Trion about the future of Trove

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If you dismissed Trove early on as an insignificant game or a thinly veiled Minecraft clone, then it might be time to take a...
E-sports

E-sports, permadeath, and completionist are now in the dictionary.com

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Dictionary.com has granted a bit of legitimacy to a trio of gaming terms. E-sports, permadeath, and completionist were among the latest batch of words...

Meta: Gaiscioch Magazine chronicles Massively OP’s comeback

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Here's a bit of meta for your afternoon: Massively Overpowered isn't just covering the news; we are the news! After Massively OP's whirlwind spring, renowned MMO...

MMO Week in Review: The future of EverQuest Next [May 3, 2015]

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Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered's Week in Review! You...

EverQuesting: Daybreak expounds on Landmark’s postponed wipe

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Some pretty big changes are on their way to Landmark, not the least of which is the final full character wipe and an extensive...

Guild Wars 2: Heart of Thorns interview unwraps specializations and traits

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Ladies and gentlemen, boys and girls, readers of all races, professions, and levels: I finally have the news we've all been waiting for! Today...

Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview

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I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns content, about...
Stunning absolutely no one who's been following along, it's like people don't want MMOs to be jobs any longer.

Black Desert adjusts for ‘casual lite’ Korean market

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Every game changes during testing, but Black Desert seems to have changed even more significantly compared to its original vision from the fan standpoint. One...

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