lord of the rings online

Official Site: Lord of the Rings Online
Studio: Standing Stone Games, formerly Turbine/WB Interactive Entertainment; published by Daybreak Game Company
Launch Date: April 24, 2007
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Swish!

Massively OP Podcast Episode 428: Guild Wars 2 spills its secrets

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Justin and Bree discuss Guild Wars 2 Secrets of the Obscure, WoW Classic hardcore mode, Tarisland, and The Sims 5 multiplayer, with adventures in LOTRO, Diablo IV, SWTOR, and truck sims, plus a mailbag topic on starting out in LOTRO.

Lord of the Rings Online says more lag fixes are on deck after last week’s patch

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With one lag fix under Lord of the Rings Online's belt this past week, Standing Stone Games said that it has more work on...

LOTRO Legendarium: How to avoid burning out in LOTRO (and other MMOs)

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When Lord of the Rings Online kicked off its head start in April 2007, little did I know that I was logging in for...

Lord of the Rings Online preps a performance-improving patch for tomorrow

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This month we have seen Lord of the Rings Online's development team unusually excited about a possible solution to one of the game's major...

Lord of the Rings Online rethinks its approach to the Lore-master class

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A friendly heads-up for those who play Lord of the Rings Online's Lore-master: Your class is under review by the dev team for some...

One Shots: Dragons don’t like to be in the dark

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Just because dragons are big and scaly and can nuke cities from orbit doesn't mean that they lack insecurities. In fact, it's a little-known...

LOTRO Legendarium: What I want to see with LOTRO’s Umbar expansion

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This past week, I wrapped up my adventures through King's Gondor in Lord of the Rings Online and found my appetite whetted for this...

The Daily Grind: How long should major MMO patches be tested?

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A few weeks back, MOP's Justin expressed astonishment that a particular patch for Lord of the Rings Online was being pushed from public testing...
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Vague Patch Notes: Examining the MMO tiers, from the Big Five to maintenance mode

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I've mentioned many a time that one of the ideas behind the Vague Patch Notes column here on MOP is to have a place...

Perfect Ten: What good MMO logos say about their games

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Back when I was taking a smattering of business classes in college, one of my favorite electives dealt with marketing. It wasn't that I...

Massively OP Podcast Episode 426: Axing Anarchy’s ARK and doubling down on Diablo IV

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Justin, Bree, and Carlo discuss LOTRO's summer content, the end of Anarchy Online's volunteer program, Black Desert's Land of the Morning Light, and Star Citizen's crowdfunding, plus adventures in Diablo IV, LOTRO, and SWTOR, with mailbag questions on playing MMOs as a family.

Lord of the Rings Online and Magic Online teams up to give you potato frames

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Hey, did you all forget that Magic Online got snarfed up by Daybreak last year? Probably, it was kind of forgettable in the larger...

Lord of the Rings Online announces River Hobbits, Mariner class, and stat squish

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A Friday Q&A session with Lord of the Rings Online's executive producer turned into a treasure trove of exciting information for the MMO's fans....

Massively Overthinking: Does whaling ruin MMOs?

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Last week, I was chatting with a MOP reader (hi Bryan!) in our comments about Lord of the Rings Online's business model - both...

The Daily Grind: Which MMO do you spend the most time modding?

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A few weeks ago, MOP's Andy pinged me and asked for recommendations for Lord of the Rings Online, knowing how persnickety I am about...

Lord of the Rings Online boss is ‘very psyched’ about possible big lag fix

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Everybody's number one complaint with Lord of the Rings Online is, of course, server performance and lag. And it's to this end that Standing...

The Daily Grind: Are there MMO cash-shop offerings you refuse to buy?

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I know I've spent a nice stack of cash on Lord of the Rings Online in the last couple of years. Two of my...

Perfect Ten: MMORPGs as Jell-O flavors

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During last year's April Fools' Day, I wrote about the important topic of MMO NPCs as muffins. At the time, I felt my work...

The Daily Grind: Should MMOs limit how many characters we can roll?

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I know, this is a hard question for someone who loves alts - including me. But it's relevant because of Embers Adrift's inbound hybrid...

Massively Overthinking: When an MMO has everything and so much of it

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Last week, when No Man's Sky released its native Mac client, MOP's Chris and I fell into a discussion about the game being so...

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