See: Pantheon
pantheon rise of the fallen
Pantheon: Rise of the Fallen discusses community management in a livestream
June's usual developer roundtable livestream from Pantheon: Rise of the Fallen is a little bit different than usual: it's a solo discussion with community...
Massively OP Podcast Episode 278: Patchy McPatchface
Justin and Bree discuss LOTRO, DDO, Pantheon, SWTOR, BDO, and Blade & Soul, with adventures in SWG Legends, LOTRO, and WoW, plus mailbag topics on ship combat and inventory annoyances.
Pantheon Rise of the Fallen preps the Black Rose keep and a new website
The fifth round of pre-alpha testing is on the way for Pantheon: Rise of the Fallen, and it looks like the game is getting...
Pantheon: Rise of the Fallen dev defends the use of limited-action sets
With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic is...
The MOP Up: Niantic halts plan to discontinue Pokemon Go on old mobile devices
This month, Pokemon Go announced that it was discontinuing support for 32-bit Android mobile devices, mostly devices released prior to 2015, including the 1st-gen...
Pantheon: Rise of the Fallen talks encounter design, NPC Dispositions, and player zone camping
The most recent developer roundtable steam from the Pantheon: Rise of the Fallen devs covers a lot of pretty big topics, including the game's...
Pantheon: Rise of the Fallen showcases animation syncing and how certain stats can affect storylines
Pantheon: Rise of the Fallen has a couple of things to show you. Video things. Two video things. Two video things about combat animation...
Massively Overthinking: Are MMO developers stuck in the past?
Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...
Pantheon shares its progress for May, promises to be close to its next round of pre-alpha testing
The developers of Pantheon: Rise of the Fallen are pretty excited about their progress so far. More specifically, producer Benjamin Dean is, as evidenced...
The MOP Up: Bossa Studios releases World War AI
Bossa Studios, the team behind the late Worlds Adrift, just rolled out a new prototype game for you to check out for free: World...
Global Chat: Just say ‘no’ to coin weight!
When Pantheon recently announced that it would be adding coin weight to its inventory management system, little did the devs know that they were...
The Daily Grind: Does MMO inventory weight add immersion?
In a recent Pantheon developer livestream, the team announced that it was going to give coins in the game weight to add to the...
Pantheon’s devs talk about coin weight, user interface, and climbing
Even from home, the Pantheon team is pushing forward with its efforts to bring this fantasy MMORPG to fruition. Four of the team got...
EverQuest is adding two new time-locked progression servers, Aradune and Rizlona, launching May 27
If you like to hop back to the olden days of EverQuest, to feel the game evolve from launch to very slightly after launch,...
Pantheon’s unique monster races are absolutely horrifying – in the best way
February and March have been pretty busy months for Pantheon: Rise of the Fallen. Don't believe us? Then just take a peek at the...
Pantheon: Rise of the Fallen shows off the Shaman and discusses the mastery system
Pantheon: Rise of the Fallen has put out another livestream this week, with this one being all about the Shaman class and its various...
Overwatch tests Echo while Heroes of the Storm preps ancient Greece event
It's been a homecoming long in the making, but finally Echo is arriving in Overwatch. The game's 32nd hero is currently on the test...
Perfect Ten: Original MMOs that never came to be
"What could have been" is a path that I travel frequently, especially when I write The Game Archaeologist column. It genuinely haunts me that...
Make My MMO: Elite Dangerous’ Fuel Rats have rescued 70,000 ships
This week in MMO crowdfunding, I needed something heartwarming, so there it is: The Fuel Rats, the folks who run around in Elite Dangerous...
Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre
Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused on...