EverQuest is adding two new time-locked progression servers, Aradune and Rizlona, launching May 27

    
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EverQuest is adding two new time-locked progression servers, Aradune and Rizlona, launching May 27

If you like to hop back to the olden days of EverQuest, to feel the game evolve from launch to very slightly after launch, you are obviously not alone. Look at how popular the game’s progression servers have been, after all. And soon you can take part in that once again with the launch of two new progression servers, Aradune and Rizlona, on May 27th. Both of these are restricted servers that intend to stop progressing at Planes of Power, so they’re going to stay old-school forever.

Aradune, if you have forgotten, is a reference and tribute to the design sensibilities of the departed Brad McQuaid, known by his character’s name of Aradune and also known for his work on Vanguard and Pantheon. Both servers feature similar rules, but Aradune (the server) is also restricting multiboxing for players. Check out all of the launch details and the exact rollout on the official site.

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Jiminy Smegit

Be interesting to see what happens this time. I sense a certain weariness on the Mangler server in the community about starting all over again. Classic is honestly not that much fun, very limited amount of endgame content, no bazaar and the early TLP days whilst fun are also rampant with botters/krono farmers. Maybe the GM’s will police that effectively, maybe they won’t but it is just a 6 month trial for the GM idea so I am dubious they will be there beyond the end of Kunark.

kjempff
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kjempff

Yeah, 3 month unlocks were always way too long.
Selo was a smart move, giving people some choice.
2 slow progressing servers both starting at classic is not smart.
Time to try something new. I would suggest a classic+kunark start with max 2 months between unlocks… Or some special unlock periods that fits the content/popularity of each expansion… Or the good idea from fippy/vulak with vote+1 month grace period on succesfull vote; some didn’t like it but it was democracy=most people pleased.

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Kickstarter Donor
squid

Update:

After discussing with the team, we wanted to announce a change to the upcoming Progression Servers and also make something a little clearer. Due to the feedback we’ve received, we’re going to be removing the PoP locking from both servers, allowing them to unlock expansions at the established rate (the same cadence as Mangler). The second point is, the dedicated GM status of these two servers is an experiment. We hope that it will prove to be viable, but it does have a time limit associated with it. We are targeting at least 6 months, post server launch, after which we will review the results and move forward from there.

https://forums.daybreakgames.com/eq/index.php?threads/aradune-rizlona-launch-date-may-27.265570/

Basically everyone outside of DPG thought locking at PoP was a bad idea. Not that the servers won’t die nice, natural deaths after PoP, but still.

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Arktouros

Project 1999 (a player run and ongoing progression server) was definitely interesting experience but I think ultimately the biggest aging factor shown was with the extremely limited spots present in the original game and basically zero in game ways to handle conflict over rotations/spots/camps it was basically a dumpster fire. The sheer volume of sweaty tryhard lawyering over specific spots and loot rules was enough for one life time.

It really shows the need for things like shared kill credit (IE: everyone shares the xp/loot/credit) or some sort of method for players to resolve disputes when talking is insufficient (IE: PvP). These are things that we see in basically every game going forward but you just don’t really think about anymore because very few games are designed badly and don’t allow you to account for this.

This is relevant of course because basically those dedicated GMs are going to be working around the clock to sort out the unending bickering over camps far more than anything else.

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Kickstarter Donor
squid

TLPs have load-balancing instances. There are only two, maybe three, camps that are really going to be fought over—and those fights are going to be between krono-farming bot groups.

Having played three of these servers from Classic through PoP, the only time I’ve ever wanted a GM to show up was when I was wanted bot groups to get nuked. Not that they would have. DPG is decidedly hands-off when it comes to banning the krono farmers.

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Arktouros

Man on P99 it was crazy by comparison. Like every day was a new battle with a recreational lawyer there to cite each rule and why they were entitled to swoop in and take half a camp you’ve been at for the last 4 hours all while telling you how bad you were for still being at that camp at your current class/level. The backlog of GM petitions was unreal from people luring mobs onto each other trying to kill each other to bickering over camps, spawns and otherwise.

By Kunark this mostly goes away supposedly but I grew bored of the daily lawyering and quit.

kjempff
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kjempff

One of the positive things to notice.. GM presence and seemingly actually taking action against cheaters, and one could hope that could include harrashers that have made previous progression servers a shitshow to play on.
If bots, cheaters and harrasers were actually taken out of the game, it would completely change the progression server experience.
And how about (throwback to the past) GM events ? who wouldn’t pay extra for that.

Dedicated GM – Rizlona and Aradune are GM dedicated servers, this means they will be more visible on your server and petition queues will go direct to them. It is possible that there will be instances where other GMs may assist when available but most will go to your specific GMs. Stay tuned in the coming weeks for more about your server’s GMs!

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Jokerchyld

Oh man you left out the best part… THE DRAMA!!

These TLPs were announced back in January or so, so we knew they were coming out. The forums were alive with anticipation of the ruleset. Everyone looking for something different than Mangler.

Then the announcment drops. Same EXACT rule set. Both servers are the same. One is trubox the other is freebox. both TIME LOCKED.

The forums almost melted with one particular commenter writing a comical (yet eerily true) comment in complete large letter caps. Hilarious.

EQ already has a time locked server called Agnarr and while there are people on it (all the servers has some type of population) its nothing to really draw in new players. Duplicating that concept with brand new servers really doesn’t make any sense. Yet Darkpaw celebrates anyway. Talk about being out of touch with your userbase…

kjempff
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kjempff

Well not exactly the same. We have not had a freebox since ? Fippy/Lockjaw in 2011.
But yeah another truebox to kill Mangler that killed Agnar?
They should try something different, why cannibalize your own population ?

Strykerx88
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Strykerx88

Too soon and not enough variation on current rulesets to make it worth bothering.

A dedicated GM is neat, but that doesn’t really change gameplay.