Star Citizen alpha 3.9 Locked Up & Loaded is live with survival effects, new mission, and prison (!)

    
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It’ll probably never stop sounding silly when alpha MMOs make a bit to-do about their patches, but it’s gonna keep on happening, and today Star Citizen enters the stage with the release of alpha 3.9 to backers. Cloud Imperium has clearly been busy during quarantine as it it rolled out a whole press release and video announcement.

“With today’s launch of the Star Citizen — Alpha 3.9: Locked Up & Loaded update, players can look forward to more expanded experiences and deeper immersion based on community input and feedback. Highlights include the introduction of the Klescher Prison system, new criminal and bounty missions, a brand-new landing zone, the Esperia Prowler ship, all-new unified friends list, streamlined weapon attachment UI, and quality of life improvements.”

Click to expand complete list of features in the patch.
Unified Friends List: Group play is getting a major upgrade. Moving forward, contacts and friends from Star Citizen Spectrum (CIG’s proprietary out-of-game communications platform) will be unified with in-game contacts. Connecting with fellow pilots and forming parties from either platform has never been easier!
Klescher Automated Prison: Actions have consequences. Players incapacitated by security forces or bounty hunters will now find themselves serving hard time in prison. Pay off your debt to society by doing manual labor, or make plans for a daring escape.
New Babbage Landing Zone: This brand-new landing zone and trading hub is now open for business! Located on microTech and home to the company’s flagship store, New Babbage features an extensive transit system with lines connecting all major hubs. Open spaces are enclosed by protective domes, shielding citizens from the planet’s freezing climate while offering spectacular views of frozen lakes and azure skies.
• New Mission – The Price of Freedom: In an all-new mission, some unlucky outlaws have been captured and are catching a ride on a prison transport. Players have been hired to board the ship, fight their way past security, wake these unfortunate individuals from cryosleep, and if possible, eliminate the turncoat who got them captured in the first place.
New Ship – Esperia Prowler: The Prowler is a near-perfect recreation of the infamous dropship that battled UEE forces throughout the Tevarin Wars. Elegant, advanced, and effective, it embodies the unique Tevarin approach to warfare and organic vehicle design. The Prowler is the first Tevarin-derived ship ever offered on the Human market. Find out more about the Esperia Prowler here.
New Player Status System: Player immersion reaches new levels, as blizzards and snowstorms are now more than just a visual effect. “Weather locomotion” now provides wind force resistance to player characters and ships in the atmosphere. In addition to monitoring temperature, the new player status system also measures hunger and thirst. Eat and hydrate to stave off starvation and thirst while taking advantage of specially designed suits to maintain an ideal body temperature in harsh environments.
New Weapon Attachment UI Feature: Ground combat sees major improvements as players can now make adjustments to weapon attachments on the fly without having to navigate through inventory menu systems. Make quick changes to scopes and attachments on the go and stay in the action.

Chris Roberts calls the update “part of [CIG’s] continued commitment to deliver notable updates on a consistent basis that greatly improve the overall experience in Star Citizen.” If you’re bringing a fellow social-distancing friend to play with you for this leg of the alpha, make sure you take advantage of the temporary referral bonus to snag a pair of Greycat PTV buggies.

Our resident Star Citizen expert Chris Neal discussed the current state of the game (and what’s gone missing from the latest roadmap) on this week’s Massively OP Podcast. The new videos and new screenshots are below.

Source: Official site, press release, Twitter. Cheers, Fastcart!

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mitchellmyler

If interested in star citizen use the promo code STAR-4JS9-SBR6 to get 5,000 in game credits free and if you get a starter package this week you will get a grey cat buggy free as well for using the referral code! There hasn’t been a better time to join the game!

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Bruno Brito

If you’re bringing a fellow social-distancing friend to play with you for this leg of the alpha

I try to get my friends out of drugs, not into them.

Down_To_My_Last_Fudge
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Down_To_My_Last_Fudge

Pfft.
Tired so tired of this title. Like a decade old advertisement for something that by the time it releases to gen pop will be technologically inferior to the next big thing.

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Joe Blobers

The next gen big thing is end of 2020 with new console. And by “big thing”… this is just console closing the gap from high end 3 years old PC’s.

You can say everything you want about SC missing specific gameplay like salvaging or big container transport but on the tech side they are the king of the hill for the upcoming 4K years graphics and pipelines specifically developed for SC.

Strykerx88
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Strykerx88

I will say everything I want about the ridiculous state the game is in. It’s been seven years and in 3 hours of playing on the new patch, we had the following problems:

– 30 mins in, we got sandwiches stuck in our hands we couldn’t get rid of and had to relog
– 1 hour in, we attempted to do a “destroy illegal monitors” mission, but the monitors would not spawn
– 1h 15m in, we attempted to do another “destroy illegal monitors” but the comm array had no clipping and basically didn’t exist other than the graphics for it – you could fly through it with your ship and pass through it in EVA
– 1h 30m, I tried to get back into our Freelancer from EVA and got stuck in the floor, had to quit the game, and it restarted me back at Microtech
– 2h, Tried the mission 3 more times, 2 times it was the no clip station, the last time the mission updated to 0/3 monitors destroyed but scanning wouldn’t make them show up anywhere
– 2h 15m, my buddy called me with a video call in game and when I accepted it made him crash
– 2h 30m, killed my game since his crashed and relogged before knowing he got back in (which was a miracle)
-2h 45m, summoned my Aurora to go meet him in space in the Freelancer, while leaving atmosphere, the seat to my Aurora disappeared mid-flight, which apparently requires your entire account to be reset
– 3h, gave the fuck up and quit because WTF have they been doing for 7 years when the game is this broken?

This game will never be done.

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Bruno Brito

we got sandwiches stuck in our hands

Wat

Strykerx88
Reader
Strykerx88

You can buy sandwiches at a food stop and if you’re not careful, you can get them stuck in your hands permanently by trying to interact with them.

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Kickstarter Donor
Ken from Chicago

“Mommy, why do you always have a burger in your hand?”

“It’s important to keep our strength up during the quarantine, sweetie. Now, go take take this half for Daddy, while it regenerates in my hand for me.”

“Okay, Mommy.”

“Sorry about that, Justin, I can finish the podcast now.”

“No worries. I was busy making a sandwich the old fashioned slow way since we all can’t have hamburgers forever generate in our hands.”

“It is delicious.”

;-)

Down_To_My_Last_Fudge
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Down_To_My_Last_Fudge

My point is that it’s been 7 years, they don’t need to release. They have made millions. The game will be fine but by the time it gets here it’s going to be just another game because there will be ten titles each worse than the last trying to copy it.

Relmharver
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Relmharver

My favorite responses are from those backers that claim that this is already the best MMORPG ever made, and that they’ve already gotten their money’s worth out of it. I’m not joking, I read this not infrequently, especially on MMORPG.com.

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Joe Blobers

Seriously extreme of both side are not the majority. It will be the best MMORPG (to each its own) after most gameplay will be implemented, status change to something close to beta, I.E. few bugs, good stability with good AI’s.

I often use WOT example of how much cost a game over years but it is also true for content and original price. The game is free and was free since beta with optional subscription.
Still most players did bought a starter package for cosmetics… and a “unique” tank. Around 30 to 50$ or so depending on package.
Plenty of bugs, a fraction (I mean 20% not 80%) of what new players have in 2020 but it was the single tank game offering such fun… 8 years later of monthly subscription plus micro-transactions I spent +1500$

Now is SC worth the money? absolutely. Personally it is always pleasant to log in and to discover new locations and gameplay the way CIG implement them. Only SC provide this space feeling to me… and building your own outpost is not yet implemented.
If the gamer community as a whole want to get something else than what publishers are delivering, SQ42+SC is the single ambitious project currently in deep development.

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Joe Blobers

Others have different experience and can play during hours…

Cool so you realize that a game in Alpha have bugs. The numbers of years do not change that. Alpha = bugs & crash.
If you can’t stand it… wait till it reach Beta or more patch fixing those bugs.

All games went through those phases. All. Looking at Steam library with 10.000’s of them, let’s guess that a +500 team with enough cash, support and ambition can finish a game with half of it in beta in quarters.

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Sur Couf

A usual I deleted user folder, but copy key bindings. Paste back in after launching and works for me.
I am playing with no major issues with 16GB of ram. I played for 3 hours yesterday with not crashes and no 30ks.

Last evening I played again with no crashes until I logged out and couldn’t get back in due to the AWS issues that took down SC for an hour.

When the patch was first released in PTU I crashed a lot and it was very unstable. However slowly but surely all the crashes I had were fixed and the 30ks eventually stopped for me except when the server goes down.

Others can have different experience. It think this is mainly due to server stability. Not surprised that working on SOCS and server meshing do create instability, something that was not the case with 7.2. which was super stable.

Many often, the patch x.0 is less stable for more player and it start to be much better with x.1 or x.2

I think the work on server is for the best has it impact everything else. The sooner they get it done, the better for the all game.

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Vicarious Fan

that’s it? I guess you never played a Bethesda game. Fallout 76 was launched with more bugs then that

StuartGT
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StuartGT

but on the tech side they are the king of the hill for the upcoming 4K years graphics

Star Citizen & Squadron 42 don’t have raytracing support, or even DirectX12/Vulkan support yet.

SC’s graphics are already looking 201x era and outdated when compared to the best Xbone/PS4 games, while the next gen of games for PC/XboxX/PS5 will exacerbate that fidelity-difference further.

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Joe Blobers

Ray tracing is not the Graal and can be implemented partially with much less resource than it was needed 10 years ago. A beautiful vista (and there are many right now in SC Alpha) won’t become outdated because RTX or similar tech.

To use RTX in its full capacity (which is not even full ray tracing) you need a 2080Ti and fps drop drastically. So your next gen console are already outdated as they hardly equal a standard 2080. Only future gen GPU (like 3080 to pick Nvidia) will start to be able to handle smoothly ray tracing (not even full).

Do you realize that SQ42+SC are not on console (at least not before years) and that PC players will have to invest a 3080 equivalent GPU to play ray tracing games? Also players don’t buy a game because of ray tracing, you don’t play an MMO because of it when it is already visually great without…

By the way about Vulkan, March 18th 2020: ”

The Khronos Group behind graphics API Vulkan has announced the ratification and public release of Vulkan Ray Tracing. Delivered via a handful of open-source extensions, Vulkan is now able to offer cross-vendor real-time ray tracing support as an open standard for the first time, and a genuine alternative to the sole implementor so far, DX12… supported by AMD, Nvidia, and Intel.

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Vicarious Fan

wtf? SC graphics looking old arleady? Are you insane?

Reader
Armsman

Yeah like say FFXIV running on an engine from 2011 and because of the outdated engine, NO ONE in playing FFXIV AT ALL and Square Enix is near bankruptcy…oh, wait…

In the end for most people it’s the gameplay (if they enjoy it) that brings them back AS LONG AS the underlying graphics Engine is at a certain level, and yeah, I seriously doubt SC will have an issue on that aspect – as I’m sure if there’s one thing CR will continue to iterate on, it’s the look of the game…

As for whether the ultimate gameplay and gameplay loops that result from all the work they’re doing will be fun/engaging enough to bring in a big enough playerbase to stick with the game (if/when they get it to what they consider a V 1.0 retail release state) remains to be seen.

Reader
Your Honor

But you can already tell what kind of game it’s trying to be and it’s not for the casual player at all. Like AT ALL.

Just think most casual players will have a few hours here and there to spend on a game. Let’s say two at the most average per day. Then you look at the game and see how long the traveling takes. On foot and on the ship. Trams and all that. I mean it’s crazy. But seriously what is up with the traveling speed between planetary bodies? Ok, so the argument there is that once the WHOLE game is made there will be more things to do on the ship in between. Ok, except if that was the case why not put in the long traveling times when there are more things to do? But anyways.

Having all that in mind you can reasonably predict that the people who only want to have quick casual fun won’t be interested in this game.

Reader
Kickstarter Donor
Ken from Chicago

The goal is NOT to merely have one or a handful of missions on a planet and fly off to the next planet but to have hundreds of things to do, combat, racing, mining, harvesting, crafting, trading, exploring, etc.

It’s so you don’t feel like you HAVE to fly off to the another planet because you’ve done everything on the planet but to have so many things can be done on one world you could on it for days, weeks, maybe even months and still have plenty of things to do that you hadn’t done there.

Reader
Kickstarter Donor
Ken from Chicago

What is the next big thing that’s technologically superior to Star Citizen that we should be focusing on instead? Elite Dangerous? No Man’s Sky? Star Trek Online? Dual Universe? Avorion? Space Engineers? Kerby Space Program? Rokh? Space Haven? Rebel Galaxy? Rebel Galaxy Outlaw? Destiny 2? Warframe? Eve Online?

What space game is doing more Star Citizen that should be getting the limelight?

Reader
Life_Isnt_Just_Dank_Memes

it’s really funny. it all looks really great and runs well except for the missions i personally run. it’s a super minor thing because it’s an impressive thing they’ve accomplished, but it bums me out.

two of the missions i like to run just stopped progressing half way through and the other mission i like to do to stop mining squatters went from throwing 8-10 baddies at me + 9 turrets i have to destroy to throwing 17 ships and 9 turrets at me. for the 10k credits they want to give me, it’s just not worth it time-wise. i can run some missions for 5k that take less time and aren’t just upping the ship count.

kudos to them though on the three new moons, the new port on microtech and all the rest. it’s gorgeous and well made.