Global Chat: Just say ‘no’ to coin weight!


When Pantheon recently announced that it would be adding coin weight to its inventory management system, little did the devs know that they were reigniting a long-buried controversial topic in the MMORPG world.

Blogger Belghast already did the MMO coin weight thing, and he’s not eager to return to that era: “The fact that this community wants coin weight back in the game tells me that they have a deeply masochistic streak. I think more than anything it also sets a tone for the type of game that Pantheon is trying to be. If you have coin weight then you are likely probably also going to have full item loss on death and corpse recovery, and on top of that the ability to lose levels. Essentially it sets a tone for a game that I really don’t want to personally play, because I would never freely return to a game that put me in the sort of negative positions that EverQuest did.”

Read on for more MMO essays, with topics on interactive dungeon elements, pointless MMOs, Fallout 76 impressions, addiction to No Man’s Sky, and more!

GamingSF: Interactive objects in dungeons are great

“I’ve written before about interactive objects in MMORPGs, a feature I wish more games made use of to a greater extent. Dungeons & Dragons Online has so many different ways in which your characters can interact with the environment, whether through collectable objective-related things, dungeon progression objects such as traps and levers or just loot giving objects such as the barrels, crates and chests.”

MMO Fallout: Why does Eternal Magic exist?

Eternal Magic has everything you might want out of a modern Chinese MMORPG. Stolen assets? Check. Shameless pay to win? Definitely. A borderline nonsensical, half-translated story? You betcha. Auto-pathing? Assuredly. Graphics that look like prototype-era World of Warcraft? You’ve come to the right place.”

Virtual Bastion: Wastelanders is good, but it’s still Fallout 76

“This remains an MMO variant with other player-characters populating and depopulating Appalachia. The general look and feel of the game is better, but it’s far from perfect. And though Wastelanders is single-player friendly, I have to admit that grouping made a lot of the fetching and searching and unlocking seem less burdensome.”


Common Sense Gamer: DDO Druid build

“Let me start by saying that the Druid Class in DnD has never been meant to be a complete generalist and the DDO Druid incarnation is no different. Just like other classes with multiple specialization areas, the DDO Druid can either be very effective in one role, or epic level garbage in all of them. You are either a healer/buffer/cc caster or a DPS caster or a melee or a summoner.”

SparkoMarcoGaming: No Man’s Sky addiction

“I think I should focus on the storyline first rather than the exploring and building so that when I eventually move onto another game, I’ll at least have played the storyline out instead of spending all my time just flying around even if that is fun.”

Mailvatar: The handy guide to Instruments in ArcheAge

ArcheAge has many portable instruments that you can play anywhere and anytime, and also stationary ones which you need to place in your house before you can use them. Some of the latter only serve as props and cannot play sheet music though, so beware.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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Bruno Brito

Wait, who the hell deleted Schlag’s meme?


I stopped reading the “DDO Druid Build” guide as soon as I got to the Races section and the author made it clear they don’t know what they’re talking about:

Since there is no race currently playable in DDO that has an inherent bonus to Wisdom, the different races are fairly interchangeable as far as casting is concerned.

Erm, Aasimar get an “inherent” bonus to Wisdom (though they’re actually racial bonuses, inherent bonuses come from Tomes), Humans and Half-Elves can pick a Wisdom bonus as one of their core race enhancements, Warforged get a Wisdom penalty, and it’s clear that the author’s not talking about only the F2P races because the next paragraph immediately mentions half-orcs. Not to mention the specific race enhancements some races (e.g. Dragonborn, Tiefling) can get to casting certain types of spells?

Bruno Brito

Don’t ever go away <3


There are litteraly thousands of real reasons mmos today suck, and you want to talk about a complete non-issue of whether coins have weight or not. It doesn’t matter, it was never a real problem to have coin weight in old eq, and removing it was not changing anything either; it hardly qualifies as a QoL feature because it is so insignificant.

A real problem would be like the old eq split coin problem that goes:
6 man group, mob drops 5 gold = looter gets 5 gold, everyone else gets 0 (because you can’t split 5 physical gold coins between 6 players).
This lead to extremely rich rogues and other with fast looting opportunities, and broke casters, healers in particular.
That was eventually “fixed” by auto exchanging the gold to 50 silver pieces is not logic but sometimes QoL outweight the need to follow physics, logic, immersion.

Kickstarter Donor

Coin weight is just something you add to a game to alienate players.
D&D originally solved this by making each coin type a multiple of the value of the lower coin.
1 silver = 10 copper
1 gold = 20 silver
1 gold = 2 electrum
1 platinum = 5 gold

After that you converted coins to gemstones. In the end the weight of gold was a non issue but for roll playing.

In video games, if you feel a need to express the 100,000 gold piece you have. Pretend that there is a bank that holds your loot, and you write checks to buy stuff.

Kickstarter Donor

Elder Scrolls II Daggerfall (which obviously borrows a lot from DND) does something similar. Gold has weight, but you can exchange it for bank notes that weigh very little but carry the same value.

Bruno Brito

That’s what happens in Everquest, but you needed to walk to your city to convert the coins, which took time. A lot of players simply deleted their copper coins. to avoid the hassle.

Adam Russell

Well, monks did. Anyone else would have to be looting for 10 hours before became an issue.

Bruno Brito

Ask Arktouros, he has pretty grim memories of that.

Kickstarter Donor

Coin weight? Yuck yuck. My DDO Dwarf Barbarian might have 24 STR but carrying around 15,000+ play seems a bit farfetched. (and yes carrying around a 2H, 1H + shield and a ranged weapon is farfetched as well LOL)

Axetwin .

I would argue in PnP D&D focusing on fulfilling one specific role is not only limiting your character, but actively hurting the party. Because tabletop games don’t run on the holy trinity, and nor should they. No, the Druid isn’t a “generalist role”, but taking a buff here, and a heal there doesn’t mean you’re in the support role, because it’s as beneficial to you as it is to the rest of the party. And this is why I feel translating table top games to the video game medium is so tough, because in video games, more often then not, you need each character to specialize in one thing because you’ll never have the complete freedom of the tabletop experience.

Robert Mann

Weight is merely a different form of inventory capping. Coin weight merely means that the coin cap is tied to your total carry capacity. Honestly I have two different opinions, depending upon the game and design: It’s trash, or it’s immersive fun.

The “It’s trash”: Why is it there? Is it there because coins do have weight? Okay, sure enough. But then why am I able to carry things that are far too bulky in a little pouch? What’s with the double standard? This viewpoint applies to most any game where the MMO normal setups apply.

The “Immersive fun”: This is tied to a game with a far more varied content list. It’s got a lot of sandbox features, interdependency in settlements, various other deep systems, and as such probably has other transportation options than simply holding the coin on you. Which means that the weight in itself is not the big deal. Of course, for me personally I’d require the ability to avoid PvP griefers at a minimum, been there and done that thanks!

The difference between the two is the goals of gameplay. In the first case, you are an adventurer. Generally your focus is on combat, but it’s always on loot. Limiting loot in that case becomes a problem. Meanwhile, in the second case you are part of a society that has less convenience, but also relies on dealing nicely with each other to a large extent. In that case coin weight is merely part of how you represent the lives of the characters, it likely doesn’t carry the same broken systems of putting plate mail in your pocket. Which is a little detail, but it can be fun when you aren’t looking at two dozen suits of mail and wondering why the developers put in that loot when you can only carry one suit.

So I will say no, but I will also say yes. It’s all about design. I don’t think it will be a good thing in Pantheon, but I also don’t believe that just because the status quo design doesn’t support something that the thing in question is always bad. Doing so would, to be blunt, be saying that my entire set of desires for an MMO are wrong. I have matured into the tastes I have, losing them is highly unlikely.


Coin weight or coin caps means peeps find rare items to hold on to and then sell or cash out when they need lots of cash.

It just kicks the golden can down the road.

but whatever.

Personally, coin weight just sounds like a pain in the ass.


Might be a great idea to actually include a link to the article you are featuring and quoting in the main body of this article?

Thank You