pax west 2018

PAX West 2018: The PWE gauntlet of Neverwinter and Torchlight

If you had told me five years ago that Perfect World Entertainment would not only own but make many of the games that...

PAX West 2018: Every mobile game should play like Elder Scrolls Blades

I don't usually report on mobile games, but I do play quite a few of them. Star Wars: Galaxy of Heroes, Mario Run, and...

PAX West 2018: How to win and lose at Dauntless

People actually lined up for Dauntless at PAX West 2018. I don't know if it was the placement of the booth, if...

The Soapbox: I have a bad feeling about Anthem

As I watched Nick Tarabay stand on stage hype up the audience in the Main Theater for PAX West 2018, I thought...

PAX West 2018: First impressions of PWE’s Remnant From the Ashes

Traditionally, massively multiplayer games do not have a large presence on the expo floor for PAX, but many studios had large booths with loud...

Massively OP Podcast Episode 185: PAX West crud

Larry, Justin, and Bree talk PAX West, Elder Scrolls Online, Rend, Dauntless, Torchlight Frontiers, Blades, Neverwinter, Anthem, Star Citizen, Runes of Magic, Wizard101, FFXIV, PlanetSide 2, SWTOR, WoW, and Star Wars Galaxies, with a mailbag email on how MMOs can facilitate roleplaying.

PAX West 2018: Survival MMO Rend’s surprising art, Dorito map, faction PvP, and inbound PvE

If this PAX West 2018 was about one thing, it was about proving me wrong. I jumped into the Rend interview expecting a...

PAX West 2018: Anthem shuns content paywalls, lockboxes while embracing ‘reactive storytelling’

More information from BioWare's Anthem presentation at PAX West this weekend has continued to roll out, bolstering the gorgeous trailer and potentially...

PAX West 2018: Bless Unleashed is nothing like Bless Online

Bandai Namco made a huge announcement just ahead of PAX West 2018: It is releasing Bless Unleashed, a console-only, action MMORPG. The...

PAX West 2018: Getting my feet wet in Elder Scrolls Online’s Murkmire

I should preface this article with two things: I got to spend maybe 15 minutes in Murkmire while in a crowded, loud room...
Hooray, no shouting LFG for hours, that's enticing.

PAX West 2018: Anthem’s trailer touts ‘real-time storytelling’ content

BioWare published a new trailer for Anthem at PAX West today, this one focused on the game world and just what you'll...

PAX West 2018: Elder Scrolls Online’s Murkmire arrives on the PTS September 17

At its PAX West presentation last night, ZeniMax showed attendees an overview of content coming in Elder Scrolls Online's upcoming Murkmire DLC, which...

PAX West 2018: World of Warcraft’s Ion Hazzikostas shares his game development journey

World of Warcraft's head guru helped to kick off PAX West this weekend with an hour-long keynote address. Ion Hazzikostas entertained the crowd...
Alive again!

PAX West 2018: Diablo III shows that it can be Nintendo Hard

With Diablo III coming to the Nintendo Switch and "multiple projects" for the franchise currently in development at Blizzard, this game might...

PAX West 2018: PWE announces Neverwinter’s humorous The Heart of Fire module

Perfect World isn't just using PAX West this year to announce a new module for Neverwinter: Penny Arcade itself will soon be woven...

E3 2018: Fallout 76 partners with Habitat for Humanity for charity – you can contribute for a song (literally)

Still pumped for the full Fallout 76 reveal from last night? Or maybe concerned over the potential for PvP abuse? Regardless of your...

E3 2016: Master X Master might be the most MMO-like MOBA around

Despite Eliot's positive experience with Master X Master at PAX East back in April, I went into my demo at this year's
The first dozen of cuts are all equally deep, really.

PAX East 2016: Hands-on with NCsoft’s Master x Master

Master x Master might very well be the MOBA that I learn to love in spite of any and all preconceptions. I am not,...

EVE Fanfest 2015: EVE is getting customisable structures and player-built stargates

It's often said that EVE Online is ultimately built by its players and that the developer's job is to produce the tools for...

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