permadeath

The Daily Grind: How would you make permadeath work in MMOs?

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Permadeath is always a fun if rarely used design concept to discuss, which is why I want to put forth a thought exercise to the...

Run-and-gun permadeath platformer StarBreak launches in May

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What would it have been like if you could have played the side-scrolling platformers from the 1980s and 1990s with tons of other people?...

The Black Death demos combat, sickness, and death in new militia trailer

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The delay of The Black Death's early access launch from March to April means more trailers on just how the gloomy survival sandbox will...

Massively OP’s guide to MMORPG death penalties

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In real life, when you die the penalty is... death. You just get that one go at things. But in MMOs, player characters are...

Perfect Ten: MMO problems we don’t really have these days

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The weird thing about our perception of time is that we don't always realize just how much things are changing around us unless we...

Exclusive Interview: John Smedley reveals Hero’s Song, his new open-world OARPG

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Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak. The industry veteran has founded indie...

Chronicles of Elyria hitches its death mechanics to its business model

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Indie sandbox Chronicles of Elyria captured MMORPG players' attention last autumn when it began revealing details about some of its more unusual mechanics, including...

Crowfall comic continues to tease ‘big reveal’

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Back in November, ArtCraft promised that it would soon be revealing a significant design element for Crowfall that would "require a shift in the...

Massively Overthinking: What to do when your MMO grows stale

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Earlier this year, Kotaku ran a piece on how to make your favorite games feel new again once they've gotten a bit stale. Since...

Dogma: Eternal Night brings MMO vampires to Kickstarter

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Do you need a game that's so dark that if it were any darker it'd be a pure black rectangle on your monitor? Are...

MMO Mechanics: Three ways non-MMO IPs could create great mechanics

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I really enjoy being a guest on Larry Everett's video series Massively Opinionated, a series in which MMO enthusiasts answer some tough questions and...

Chronicles of Elyria dev blog: Permadeath in MMORPGs

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Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...

Chronicles of Elyria dev blog: Aging, offline leveling, and the business model

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Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...

EverQuest emulator Project 1999 drops new patch, prepares for 6th anniversary with permadeath

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EverQuest has evolved quite a bit over the years, but some folks prefer reliving the classic experience. Project 1999 -- recently given a written...

Project Dogmat aims to fill the World of Darkness void

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Are you afraid? You should be, according to the website for Project Dogmat, which bills itself as a roleplay-friendly MMORPG with a "modern gothic...

The Daily Grind: Why don’t more PvP sandboxes have consequences?

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Eco's recent stretch goal reveal tickled my fancy, mainly because I've been ranting about the lack of meaningful criminal justice systems in PvP sandboxes for...

Eco as an academic tool: Educating with PvE survival and permadeath

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Like the idea of survival games, but not PvP? Wish your class involved video games? Maybe you want to doom humanity to choking itself...
Miasmic.

Haven & Hearth launches improved ‘eternal alpha’ on August 28th

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Haven & Hearth should look and feel a bit familiar to fans of Salem. That's not entirely surprising; both games have the same brain...

E3 2015: Life is Feudal isn’t just another gankbox

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I'm standing with my PR contact at the Life is Feudal booth when suddenly a guy with a thick Russian accent walks up to me,...

Salem ends ‘beta,’ adds animal husbandry and more

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Salem's "beta" officially ended this weekend, according to a post by Mortal Moments project lead John Carver. "Salem has been designed from both a business...

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