rvr

RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.

EVE Online’s Sleepers are stealing corpses to rebuild their bodies

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When unstable wormholes began opening all across EVE Online back in 2009, players cautiously ventured forth into the unknown and discovered the ruins of...

Crowfall passes $1.4 million in fundraising, eyes Minotaurs

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In the final hours of Crowfall's Kickstarter campaign, the community and studio are racing to see just how high they can push that final...
You may be my old favorite, but you don't get a free pass.

WoW Factor: The design slide from start to present

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After more than a decade of operation, a curious thing has happened to World of Warcraft: It's circled back around on an awful lot...

EVE Fanfest 2015: EVE is getting customisable structures and player-built stargates

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It's often said that EVE Online is ultimately built by its players and that the developer's job is to produce the tools for players...

Eternal Crusade kills early game modules to focus on founder’s access

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Changes have been afoot over at Warhammer 40,000: Eternal Crusade, and new Senior Producer Nathan Richardsson posted a second State of the Crusade post...

Working As Intended: Six things I expect from serious MMO PvP

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With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...

Crowfall hires former CCP exec as new community manager

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Crowfall continues to add experienced industry veterans to its team, as ArtCraft announced today that it has hired Valerie Massey to be the new...

See Dark Age of Camelot’s new group finder in action

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Wondering how that new casual group finder for Dark Age of Camelot is working out? Well, why not see for yourself? One of the RvR...

Camelot Unchained’s latest newsletter discusses decay, training

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Camelot Unchained's February (yes, February) newsletter has arrived with apologies from the team; it was working on that whole alpha launch thing. While CSE touches...

Camelot Unchained alpha test ‘a huge success’

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"Alpha was, quite frankly and with as little hype as possible, a huge success." Mark Jacobs used the above to lead into a debriefing of...

Crowfall will allow offline skill training

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Sampling from the best of both worlds, Crowfall will allow both offline passive and online active skill training for characters. In a dev update posted...

Camelot Unchained launches alpha, standalone builder

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After a short delay to track down some bugs, Camelot Unchained's alpha has begun for realsies. "We are proud and happy to tell you that...
Dark Age of Camelot

Dark Age of Camelot is adding ‘casual group finder’

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Broadsword took Dark Age of Camelot offline for the better part of today, according to its website. Why? To push out patch 1.117C, which tweaks dopplegangers, adds...
Camelot Unchained

Camelot Unchained teases ability crafting system

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What's new with Camelot Unchained? Well, let's see: City State has knocked a bunch of items off the fourth iteration of its pre-alpha checklist,...
Camelot Unchained

Camelot Unchained teases alpha start, ‘major feature’

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Yesterday's Camelot Unchained update delivered quite a bit of good news to fans of the fantasy RvR sandbox. City State boss Mark Jacobs revealed...
Love you to death Camelot Unchained

Camelot Unchained hires a sound designer, preps for alpha

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Camelot Unchained's Mark Jacobs says that his team is currently in "soft crunch" mode as CU moves closer to its alpha phase. Said alpha...

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