Official Site:Â Star Citizen
Studio:Â Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre:Â Sci-fi Sandbox
Business Model:Â B2P (Cash Shop)
Platform: PC
star citizen
Choose My Adventure: The point of a community-guided MMO column
We interrupt your regularly scheduled Choose My Adventure programming for something of a meta discussion on what this column is meant to be and...
Star Citizen grants a first look at an upcoming ore refining ship and runs down alpha 3.17’s feature set
Yep, there's another ship being added to Star Citizen. Yep, it's still only in the concept phase. However, it is not being sold ahead...
April Fools’ Day around the MMO world, 2022 edition
Whether you love it or dread it, April Fools' Day is happening everywhere, specifically to annoy copyeditors who have to fix that dang apostrophe...
Massively Overthinking: What do you expect from MMO Kickstarters?
I know, I know. People don't trust Kickstarters anymore. Nor should they, especially now. I think our genre knows this now. For every Wagadu...
Revival studio’s Ghostbusters: Spirits Unleashed spooks you with a chance to trap your friends
If you're still high off of last year's excellent Ghostbusters: Afterlife, you can keep the good times going with even more spectral busting in...
Star Citizen discusses the features of alpha 3.17 in a not-so-livestream
Usually the Star Citizen Live broadcast out of Star Citizen is... well, live. However the latest episode of the series was pre-recorded. Still, it's...
Star Citizen outlines several changes to its loot system and tweaks to injuries coming in alpha 3.17
While the upcoming alpha 3.17 build of Star Citizen is seeking to add things like the Hull A and a river, it also appears...
Star Citizen discusses the difficulty of creating visual effects
It would appear that VFX Director Mikey Snowdon, the guest of Star Citizen's latest weekly dev Q&A video, has an extremely tough and exhausting...
Star Citizen takes a closer look at the Hull A cargo hauler and various in-development locations
It's time yet again for a Star Citizen video digest offering up peeks of features in development. This week's episode kicks off with a...
Star Citizen discusses alpha 3.17’s new river and changes to the reputation system
With the release of alpha 3.17, Microtech will have a river. That's one of the big features being touted by Star Citizen in the...
Star Citizen offers a sprint report for several upcoming spaceships in the development pipeline
You want more internet spaceships? Star Citizen is going to give you more internet spaceships. As regular followers of the game know, a number...
Star Citizen fans announce the return of the Crux Cup endurance race event on March 20
It's not the Hurston Hurt Locker or the Daymar Rally; it's an entirely different community-led racing event in Star Citizen known as the Crux...
Betawatch: Star Citizen is in love with a Jumptown girl
Jumptown Girl, she's been living in her alpha world,
It's gonna be revised more with tricks
Beyond the state it's in in 3.16 -
But that's a...
Inside Star Citizen takes a closer look at upcoming AI navmesh tech and alpha 3.17 head customization
Would you like to spend three minutes hearing about juicier eyeballs, softer eyebrows, and more realistic skin textures for avatar faces in Star Citizen?...
Star Citizen kicks off a new free fly event as players raise alarms over changes to the ship buyback program
Star Citizen studio CIG appears to continue courting new money over old money. Following the dustup over the phrasing of a roadmap change, the...
Star Citizen promises further refinement of Jumptown 2.0 in alpha 3.16 postmortem
CIG has once more put out a retrospective look at Star Citizen's alpha 3.16 release, offering the usual admittance of what went wrong, notes...
Star Citizen bundles together previews of icon, location, and ship updates in latest video
Those who follow Star Citizen's regular video digest series are familiar with the sprint report, the rapid-fire update segment that sometimes caps a video's...
Global Chat: Is free-to-play in MMOs universally awful?
I think a lot of us sport a wide range of opinions on free-to-play business models, particularly depending on the way it's applied to...
Massively OP Podcast Episode 359: Tearing down the faction wall
Chris, Justin, and Bree discuss Guild Wars 2 End of Dragons, World of Warcraft, Blizzard's financials, Star Citizen's roadmap mess, Mortal Online 2's rollback, New World's merges, and Lost Ark's headstart, with adventures in WoW Classic, Zenith, LOTRO, SWG Legends, and Monster Hunter Rise, plus a mailbag topic on the future of SSG and Daybreak.
Star Citizen developer talks graphics updates, confirms a push to supporting newer CPUs
Hey, remember that Gen 12 renderer and Vulkan backend tech that Star Citizen made a lot of noise about during last year's CitizenCon? Well...