Just when you think that Star Wars: The Old Republic
will change things around and actually do something that will appeal to the Killer-type of MMO player
, it shoots itself in the foot time and time again.
I was caught completely off guard last week when I read that SWTOR had partnered with the Electronic Sports League. Competitive gaming was one of the last things that I thought SWTOR would get into. I thought that perhaps this was finally BioWare‘s appeal to that kind of player. But then, in typical BioWare fashion, it fumbled at the one-yard line.
In the past, I have been hypercritical of the way BioWare treats the competitive player. It has always seemed that the developer hasn’t paid anying attention to what’s worked and not worked in the past. It appeared that it copied what games like World of Warcraft would do not because it was highly successful but because WoW had done it.
This time, however, things seemed to be different. Although the proposed jump into competitive gaming isn’t completely original, it was a step outside the box.
Those of you looking forward to that Star Wars: The Old Republic
speed-run e-sports thing
are out of luck, at least for now. BioWare
community manager Eric Musco
says that the firm is “canceling its ESL Operation Victory
competition,” and he cites problems with the Coratanni encounter as the primary issue.
“We spent a lot of time this week testing bug fixes to see how viable the fixed version would be in a speed running environment,” Musco explained. “We have applied improvements to the Coratanni encounter as of tomorrow’s patch but there are still situations that could impact players focused on a timed run.”
Want one of those butt-ugly lightsabers with a black core? You can get one as part of the new Choose Your Path
promotion for Star Wars: The Old Republic
. A set of +41 black-purple fashion faux pas color crystals are all yours if you’re a subscriber on March 29th.
In case you’ve never been a subscriber, BioWare is dangling 40 percent savings on the new Story Pack, which gives you the Shadow of Revan expansion, the Rise of the Hutt Cartel expansion, 60 days of subscription time, and 2400 cash shop coins.
[Source: SWTOR website
; thanks Direpath!]
has partnered with e-sports company ESL Gaming
to host a competition dubbed Operation Victory
. It involves speed-running eight-player story mode operations from Star Wars: The Old Republic’s
recent Shadow of Revan
expansion, and qualifying heats start next Tuesday, March 3rd.
Prizes include cash, in-game items, and a trip to the Star Wars: Celebration convention. BioWare says that further contest info is forthcoming.
[Source: SWTOR forums
Dulfy reports that Star Wars: The Old Republic’s
Relics of the Gree event returns today and continues through March 3rd
. The event is intended for level 60 players, but there is a bolstering stat boost that “appears to work if you are level 50 or above.”
Relics of the Gree involves questing for reputation gain, killing world bosses, and obtaining various achievements and event-exclusive pets, weapons, armor, and more.
I’ve given dragons a lot of flack over the years for being overused, underwhelming stock MMO bosses when bears deserve top billing. But what about player dragon heroes? Where do they stand in my estimation?
I guess I’ll give them the scaly benefit of the doubt that they can do actual good in the world and be self-sacrificing for those in need, although it wouldn’t surprise me if most of them turned out to be raid villains in the making.
Our first One Shot for the day is from dragon-loving Jake: “This is Kahdesh’Hadhi, an Argonian Dragon Knight from Elder Scrolls Online. I think this game is beautiful, and I’ve taken more screenshots here in the past week than I have in any other game. It helps that the UI is so minimal that I’m much more immersed in the environment and aware of my surroundings on a regular basis.”
There’s one unfortunate fallout to taking an extended leave from an MMO: You quickly fall behind the curve. As patches and expansions and changes roll in, players in the game adapt and conquer while you’ll be playing catch-up if or when you come back.
I’m experiencing this right now in Star Wars: The Old Republic. When I left, my Operative was doing Makeb with the rest of the crowd, but now that I’ve returned, I’m one of approximately six people on this planet while everyone else is Rishi this and Rishi that. I don’t even know what a Rishi is, although I suspect it’s some type of midichlorian pasta maker.
In your MMO, are you with or behind the player curve?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
A Massively Overpowered reader by the name of DaBruuzer posed a great question to the team, one I thought we’d have a better time answering as a group since many of us play with spouses, significant others, or dear friends in duos.
“I would love to see some coverage about MMOs that are couple-friendly. My wife and I have been playing MMOs as a couple for many years now, always trying out new games that make duoing fun. Since the sunset of City of Heroes/Villains, we just haven’t found a new home. I have seen lots of stuff about soloing and grouping, hence my ‘couples’ angle. I don’t necessarily mean about a game’s marriage features — more like MMOs that complement a two-person group set-up.”
For this first installment of the reincarnation of our old Think Tank, I asked the MOP crew about the very best MMOs for duoing.
A new promotion from the Star Wars: The Old Republic
team highlights how players can make key decisions in their characters’ story.
The following Choose Your Path trailer shows abbreviated snippets of a Sith’s journey through the MMO and her increasing embrace of the Dark Side. The one-minute commercial doesn’t reveal anything new for players, but it is uplifting to see SWTOR doing a good old-fashioned marketing push.
Massively Overpowered’s first week in operation couldn’t have come at a more turbulent time in the industry. Fortunately, the podcast team of Bree and Justin are here to guide you through all of the earthshattering news that happened this past week, including the Daybreak layoffs and WildStar’s precarious situation.
In the midst of this rebirth of Massively
, I found myself suddenly placed in charge of my Star Wars: The Old Republic guild
. We are on a roleplay server because we like to be friendly to roleplayers, but we are not strictly a roleplay guild. I’m actually happy with that stance. I would like there to be more roleplay in my guild on a roleplay server, but being accepting of non-roleplayers allows us to recruit the player and not the character. And that’s the way guilds should be, right? With my taking over as guild leader, it’s a time for new beginnings.
Just as it’s a new beginning for my guild, this is also a new beginning for this column. This is the second or third new beginning for this column, but it’s still here because I still love SWTOR, and the readers here have stuck by it, too. Of course, we’ve all had some negative things to say about the game, but overall, the community and the game itself have been a positive experience.
Right now just happens to be a good time to get into the game for the first time or as a returning player. In fact, let me give you eight reasons why now is the perfect time to jump back into Star Wars: The Old Republic. Read more
According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”
DOTA 2, SMITE, and Hearthstone scored well; Diablo III, in particular, saw its playtime rise 77.27% percent month-over-month, likely a result of the 2.12 patch.
You know, folks, I am all about getting my dungeon ride on in Final Fantasy XIV. I’m a roleplayer, to boot. I like being social in my games. And yet when I find myself playing World of Warcraft, I find myself actively preferring a bit of solitude far more often than I’d expect. This isn’t meant as a commentary on that game’s player culture or anything of the sort; I just like to have more stretches of not doing dungeons, just quietly doing my own thing and playing out the events in my character’s head.