Official Site: The Secret World
Studio: Funcom
Launch Date: July 3, 2012
Genre: Modern Horror Hybrid Themepark
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC
See also: Secret World Legends
the secret world
Secret World Legends players report worrisome login issues – Funcom’s on the case
Players are waking up to find one Secret World Legends mystery that not even they can solve: issues connecting to the game server itself....
Vitae Aeternum: Analyzing New World’s storytelling
I've been wanting to write this column for a while, but it's been a struggle to find the words. I'm never sure of how...
Star Anvil’s Secret World tabletop game is coming in 2022
Funcom may have largely given up on Secret World Legends, but this horror universe is continuing in an unlikely fashion: as a tabletop game....
Perfect Ten: How MMOs explain away our infinite resurrections
Why? Why do we die in MMOs and keep coming back to life? Are we in a type of hell defined by endless combat...
Massively Overthinking: What are your most on-brand MMORPG class archetypes?
A while back in MOP's work chat, we were chatting about Guild Wars 2 End of Dragons and how its elite specs line up...
Massively Overthinking: Our favorite MMORPGs of all time, 2021 edition
Five years ago this week - back in 2016 - the MOP team and readers did an epic Massively Overthinking picking out their top...
Perfect Ten: Ten MMORPGs you’ve already forgotten about
Not every MMORPG can remain in the spotlight forever. Time has a nasty habit of making us forget titles that used to rile up...
MMO Burnout: Arkham Horror the Card Game scratches my Secret World itch
After enjoying some video games with deck-building mechanics, I've been motivated to spend more time playing actual, physical card games. Following a fair bit...
One Shots: Marinating in Halloween
Yes, yes, I know you saw the headline and can't wait for some tricks and treats, but we have some business to take care...
Massively Overthinking: Should MMOs have endings – or at least end points?
I suspect most MMO players are going to read that question and immediately balk at it. We think of MMOs as being defined in...
Massively Uplifting: Warframe fights cancer, Square Enix helps the Red Cross, and Extra Life 2021 looms
Summer has ended, school has started, and now the leaves have begun to fall as the air turns cooler. It's a time of coziness...
Massively Overthinking: What’s the most painful or memorable bug you ever experienced in an MMO?
Witnessing all the folks upset over losing gear and trades to rollbacks over and over in Diablo II Resurrected made me reflect on some...
Secret World Legends celebrates Samhain with free gifts and raids
Is there any better appropriate setting to enjoy Halloween festivities than Secret World Legends? Particularly considering that the first zone in the game is...
Massively Overthinking: Initial impressions of New World
Amazon's Queue World - uh, I mean, New World - is finally upon us. In fact, I imagine that it's been hard to avoid...
Tamriel Infinium: Anatomy of Elder Scrolls Online’s quests
An amazing thing happened on my way to the MMO variety store: I got completely sucked back in to Elder Scrolls Online. It did...
Funcom gave a player group its blessing to build a Secret World TTRPG
It hasn't been the best couple of years for fans of The Secret World, thanks to the fact that both games are all but...
Massively Overthinking: MMO ideas that were ahead of their time
I'm gonna say something wild right now: In some ways, CliffyB was ahead of his time. My husband and I came to this realization...
Perfect Ten: MMORPGs that would actually benefit from a Classic server
Here's the thing about having a classic server for a lot of MMORPGs: It doesn't actually do much. In order for a classic server...
Craig Morrison announces his departure from Blizzard
It's time for the departure of yet another name you might recognize from Blizzard, but you might recognize him from other projects as well....
Not So Massively: Magic the Gathering Arena is great, but it can’t replace Magic Legends
I've been playing a bit more of Magic: Legends lately -- might as well enjoy it while I can -- and two things have...