voxel
Trove details your first five hours of play
When Trove leaves its beta label behind later this week, there will be players jumping in with no idea how the game is supposed...
A third of Crowfall backers live outside North America
In a new interview at a German Crowfall community fan site, ArtCraft's J. Todd Coleman fielded several pressing questions for European audiences, including how many...
MMO Mechanics: Four inspiring indie developments worth watching
The MMO genre has immense sticking power in terms of tenure, staying relevant to players for decades despite such fluid and rapid development in...
The Stream Team: Landmark be a land of pirates!
Arrrrg! Thar be pirates skulking about Landmark! At least there are plenty of their hideouts scattered about. Previously, Massively OP's MJ has shown off...
Skysaga gives PvP to the masses
Skysaga's burgeoning community has a new way to grow closer today, as the game has opened the doors of its PvP arena to testers.
Alpha...
ArtCraft addresses concerns over ‘more PvE features’ in Crowfall
Here's another Crowfall news bite! Today's drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd...
Trove’s got more travel options than you can shake a stick at
You might not have realized it, but over time Trove has been steadily adding in more and more travel options to the point that...
Crowfall explains why combat physics are ‘hella complicated’
The Crowfall community has a heapload of questions about the upcoming PvP title's combat systems, and the devs apparently have (some of) the answers.
A...
Trove discusses player housing, Steam release
Trion released a dev blog introducing sandvox Trove's cornerstone system to new players last night. Cornerstones are houses akin to a personal home base, a plot that...
Trove on graduating Beta University and heading into the real world
The stages of pre-launch development always conjure some measure of protection for a fledgling video game. It may be rough, but that's OK, it's...
Massively Overthinking: Random encounters in MMORPGs
This week's Massively Overthinking question comes to us from Kickstarter donor TheChiHawk, and it's coming from an unusually not-so-massive corner of gamesdom for us:
Are...
Crowfall devs answer questions about stamina, DoTs, and more
Crowfall has published another installment of its combat chat video dev blog. Featured are designers Thomas Blair and Tully Ackland, who spend nearly six minutes...
Trion Worlds teases creepy new game
Is the devil inside you? Trion Worlds is pretty sure it's the devil and not Intel, anyway. The studio behind MMOs RIFT, Defiance, and...
Sit and stay awhile with Landmark’s newest update
Let there be chairs! In the latest Landmark Live broadcast, Producers Terry Michaels and Emily Taylor show off some of the changes added to...
Crowfall introduces the player layaway program
If there's a big juicy Crowfall purchase that you'd like to make, but your current funds are lacking, then boy does ArtCraft have a...
Trove plans a stress test event to celebrate the end of beta
Trove is really leaving beta for real, and to celebrate, the developers want players to break the servers tomorrow. If necessary. Ideally, the servers...
Crowfall tweaks armor design, releases Knight modeling vid
ArtCraft is changing how Crowfall's armor system works. The crowdfunded "throne war simulator" originally featured a series of character-based armor tiers that allowed for...
Landmark devs: Respawning is working as designed
Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreak came out today to say that, on the contrary, everything is working...
Crowfall won’t make use of ‘phake’ physics
Crowfall's latest dev blog talks combat physics, and in particular ArtCraft's goal "to use realistic physics in as many gameplay aspects as possible." The...
Trove expands server capacity to handle population influx
It's a good problem to have: Trove's servers are filling up to the brim and even causing queues to form. Fortunately, Trion Worlds said...