EverQuest launches an expansion-locked progression server on May 24

The next EverQuest progression server is on its way on May 24th, but it’s a little different than previous progression servers because this one won’t ever catch up to the live game. It’s not supposed to. No, this server is meant to be locked into the era of Planes of Power; after six total expansions have been released (The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Lost Dungeons of Norrath), the server will stop there. No more progression.

Of course, this is a good thing if that’s exactly your favorite era of the game and when you’d want to stop anyway, so the game’s 12-week schedule for each expansion might be just perfect for you. The server is also a true box server, meaning that multiboxing isn’t allowed, so you’ve got to play the game with everyone else as the developers intended. You can hop on to the new server on May 24th, and all of your questions about raid lockouts and the like have already received helpful answers in anticipation.

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12 Comments on "EverQuest launches an expansion-locked progression server on May 24"

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forget this crap… come play Project 2002 with us. its awesome.


I will try to list the good and bad of p2002 and this new progression server as I see it.

Prog server will include LDoN which I personally loved while p2002 will stop at pop and will be sort of era correct (which exludes some very nice non game breaking features and mechanics).

P2002 has a huge amount of bugs and inconsistencies and from what I observe it is not getting fixed at any rate. On the other hand it is free, run by enthusiasts who are afaik corruption free.

Prog has a huge problem with monks and mages being ridiculously OP till around Luclin expansion (and they are not fixing that), and also generally the early content up to Luclin is a faceroll because the power of characters and mechanics are made for live servers.

P2002 has the best boxing policy in my opinion, 3 boxes at any time (and it is firmly reinforced), which for me is perfect – Enough to not get bored, and few enough that you are encouraged to group (which is further improved by huge 4-5-6 group bonuses).

Prog server mechanics works, quests work, stuff works (except OP classes/mechanics), and has all the QoL (Quality of Life) improvements you have come to love, p2002 is bugged and also lacks alot of QoL (out of era arguments applies).

P2002 just released Luclin, and PoP is likely more than a year into the future, so if you want to play in PoP and bug free then prog server will probably be the safest choice.

Prog server has a nice progression rate in my opinion, and no more of that stupid voting.. Still if I play it I will wait about a year, because that long in classic eq (which is hardly very classic in its current state) is too long for me.

Prog server will have instances raiding – I find this a great idea, I dislike the c…blocking of raid mobs and rare drops that has been going on at earlier prog servers, but I really really hate rotation councils that p1999 and p2002 has (thank god p2002 don’t have MQ like p1999 which is a factor to why the community is much friendlier).

Experience rate is low on p2002, it will take 100-120ish hours for an experienced eq player to reach 60 and aa rate is extremely slow like 5+ hours per, unless you are heavy geared and do AE group. So if you don’t have those kind of hours or that kind of grind tenacity anymore then prog server is the good choice (maybe 3-5 times faster xp?)

So for me neither is perfect, but everyone has different priorities.
I might jump on the Prog server fall or winter next year because I like the QoL, instanced raiding, and doing LDoN, bug free; on the downside is true box, which I cannot do and playing on several physical machines to get around it is probably a no go.


Prog server = fresh start on even terms, vs joining an 2 year ongoing server which already start seeing p1999 tendencies regarding the economy (no that is not good).


This is great! I completely lost interest in the game after PoP anyway. Now if Blizzard would take a nice long look, maybe they’d finally open up a vanilla WotLK server. I’d re-sub with them in a heartbeat.

Toy Clown

It was the era where grouping was social, and where crowd control was really a thing. I haven’t seen that measure of crowd control in any other MMO to date. Really tempted to jump in with an enchanter again.


Ok I did Ragefire. I did Lockjaw. Even did Phinny. But this one… this one might make me stay. It depends what QoL features they will allow.


Wow, this was the exact era when I started playing EQ. I feel like it was a really popular time, before they alienated players with Gates of Discord and Omens of War–certainly contributed to the exodus to EQ2 and WoW (and I went to both). LDoN was such a great expansion for the non-raiders.



Austin Alexander

Now why can’t WoW do something like this? My theory: still raking in too much money to bother with the extra effort to make it happen, same reason there’s still the battle between private Vanilla/Previous Expansion servers and Blizz. It’s CLEARLY possible, and their excuses about tech issues being the problem are some of the thinnest I’ve ever seen.


It’s because they still support this game with expansions, not because of some kind of “missing effort”. If you want to play WoW officially, you will have to buy the latest expansion which brings them cash. Sure, you may long for the old times but a lot of people will still continue to play (and thus buy) the latest expansion, so making a classic/progression server would be an idiotic business move since you not only would split your playerbase but you’d also pull actively playing people that pay 12 bucks a month + 50 bucks every 2 years, down to just 12 bucks a month (ofc they could in theory charge for old xpacs but people would riot). Yes, old players may come back but I doubt that the number would be large enough to make up for the lost revenue in active subs+xpac money.

So it makes all the sense in the world not do it right now. I have no doubt that once Blizzard doesn’t make an XPac anymore, they will do a classic/progression server as a last “hurrah” to get a giant paycheck before it eventually shuts down.

But that’s still a decent while away.

Denice J. Cook

Anyone that has been playing WoW since Cataclysm (a.k.a. Facebook WoW) would continue buying expansions and going back and forth between the live servers and Vanilla.

It’s those of us who abandoned WoW long ago (post Lich King or even post Vanilla) that would be brought back to the fold with official Vanilla code and servers. This is $12 a month per Vanilla player that they are missing now, and they are not getting our expansion money nor our live server sub money currently, either.


“Anyone that has been playing WoW since Cataclysm (a.k.a. Facebook WoW) would continue buying expansions and going back and forth between the live servers and Vanilla.”

How do you know this? You say that just like that but I have no doubt that a huge chunk of players, that would actually want to play it (and not just try it out) would want to stay there for a long time to have some raid progression thruogh the Xpacs. You would also split the playerbase, which would hurt the live game not only in revenue but also in active players (= less players for the current “live” players).

Also, people like you waited so long, waiting another 4 years or how much longer doesn’t matter. Blizzard simply doesn’t need the money of the “old” players right now since they didn’t have it for years. They might just as well wait and get the money from the people from my initial argument and then cash in one last time once Xpacs are done where no doubt a good chunk of players would come back for one last ride.

But I don’t think it’s possible to argue over this rationally with someone who is callingl everything after WoTLK “facebook WoW” when in reality, at least in regards to class design, the classes were in their most “complex” (as in most variety of skill/spell use) state – at least until WoD hit.

I hope you still remember the insane amount of skill that was required to play a holy Pala in WOTLK for example or the facerol class that was the DK. Or the Warlock in BC that would press 2 spells, sacrifice its pet and then top the DPS charts. But sure, everything after WOTLK is obviously facebook 1 button spell WoW and everything before it was glorious.