Gigantic devs liken their graphics to candy and plastic toys

    
9
Sit the eff down.

If you love to hate on brightly colored cartoony-stylized graphics of games like World of Warcraft, League of Legends, and even Wildstar, know that the tide’s against you.

So goes the argument of Motiga’s Vinod Rams, who compares MOBA Gigantic’s graphics to candy during a recent Gamasutra livestream. The idea, he says, was to combine styles popularized by Disney and Hayao Miyazaki with bright plastic toy looks rather than photorealism — and consequently, that Gigantic is in the Nintendo ARMS/Splatoon family of games because it looks like candy.

“You wanna reach in and grab one of these guys and just pop ’em in your mouth. Like… candy is completely engineered to entice you to pick it up. It’s an unnatural color sometimes. Why would I want to eat something that’s bright green?”

But of course, we do because it catches our attention.

The design conversation begins around 15 minutes into the video and resumes again around 35 minutes if you’d like to hear the whole thing.

Gigantic formally launched yesterday following several years of rocky finances and delays and a pick-up by MMO publisher Perfect World.

Source: Gamasutra
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