There’s even more land in Gloria Victis now, enough space that everyone has all the reason in the world to spread out and never come into conflict at all. But all that new land brings with it six new settlements to capture including two massive castles, because the fact that there can be peace in no way indicates that there will. So realistically, more land just means more stuff to fight over. If you look closely and have a certain degree of cynicism about human nature, there’s a lesson there.
If you’re not interested in that side of things, though, perhaps you’ll get a kick out of searching for various hidden treasures scattered throughout the map. The more you loot, the better stuff you get, leading you on a merry chase across the world to find all of these secret caches wherever they may be tucked. Of course, that might be a problem if some of those treasures are tucked in hostile territory… so maybe there’s a good reason to fight over that new land after all.
Ever wanted to fight over a castle in the sky and shout “winter is coming” at your enemies? Gloria Victis will oblige. It recently dropped a new snowtop location dubbed Skergard Castle for everybody to fight over. “This addition greatly expands the world PVP formula, allowing the best guilds of each faction to compete for rulership over their own fortress,” Black Eye Games says. “In the future, guilds will have numerous benefits coming from controlling territories, such as the ability to select which workshop will be built, the possibility to regulate taxes for each workshop, and a chest for collected taxes.”
In fact, the studio has lots of big plans for the sandbox’s world PvP. It’s working on turning more existing locations into guild hotspots, adding new castles and towns, building out a market system, and “implementing a system which will link these locations in order to create visible frontlines, while maintaining the player’s freedom to choose where to strike with their warband.” The latest update includes a catacombs-based world event. Halloween is on the way too!
Let’s do a little catch-up with Gloria Victis today, shall we? We’ll start with the medieval sandbox’s September 22nd patch, which added a new system that allows players to report both bugs and “improper behavior” from fellow gamers. Although we’re sure that button will never need to be pressed!
Things really started to get exciting with the following September 29th update, which added the game’s very first guild-controlled location: Skergard Castle. Guilds that successfully besiege the castle during a “State of War” time frame that opens up every evening will gain access to the fortress and claim the resources that it possesses.
This guild territory control system received adjustments with Gloria’s October 5th patch: “Besides of many tweaks and improvements to the guild territory control system, it introduces protected spawnpoints in all locations which can be captured! There are also events and resources added on the Azebian lands, as well as reworked questlines for Sangmarians.”
Instead of looking back at MMORPGs this week, the crew of Battle Bards launches forward into early access! What would a show about music from MMOs that aren’t even officially out yet be like? We’re going to find out in this wild and woolly episode!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 106: Early access themes (or download it) now:
Wait long enough, and a class or build that you enjoy will most likely enjoy a renaissance as the developers give it some major love. For those testing out Gloria Victis, it’s a good time to be a tank. This past week, the developers beefed up its mobile juggernauts, increasing the effectiveness of heavy armor against slashing and piercing damage.
Another big change? Artificial intelligence improvements. “From now on the NPC enemies will do their best to reach your back and deal a painful strike using such advantage, as well as try to evade arrows while closing distance to archers and keep at the edge of your attack range in close quarters. More great changes to AI coming in the nearest future as well!”
Following this patch was a minor hotfix that further increased heavy armor’s capabilities (this time, against one-handed swords) and optimized the game so that it would perform better. Want a more in-depth look on the game? MOP’s Matt Daniel deep-dived it over the summer.
We’re in the midst of a sort of sandbox renaissance, with numerous sandbox titles under development and more seeming to scuttle out of the woodwork on a regular basis, all vying for the attention of the masses of gamers weary of the World-of-Warcraft-inspired theme park formula that has dominated the market for so long. Among these contenders is Gloria Victis from indie developer Black Eye Games, a medieval, low-fantasy title that aims to meld an open-world sandbox MMO with the frantic swordplay action popularized by games like Mount and Blade and Chivalry.
Gloria Victis, like many of its compatriots in this new wave of sandbox MMOs, is still in development, but players can get a look at the current state of the game through Steam’s Early Access program. But if you’re one of the many who are (justifiably) wary of dropping money on unreleased games, don’t fret: I’ve taken the plunge in your stead to take a look at how things are shaping up.
Gloria Victis is gearing up for a big patch tomorrow: The indie hardcore sandbox will debut a brand-new desert-themed territory packed with a new racial city and quests.
“Prepare yourselves for the upcoming update, which will include the long-awaited Azeb nation, along with their very own city and questlines. With the new city and nation, there will of course be new areas to see and explore on this ever-changing map!”
Black Eye Games is further promising new roaming mobs and bosses spawning randomly, retool AI system, new NPC animations, new strafing and blocking mechanics, a new Glory ladder season, and — yay — crafting stuff.
“We will also be implementing new crafting items and features,” the devs write, “such as the possibility for players to disassemble their items, which will recover some scrap materials for crafting, 70 new items to loot and craft, and some changes based on community feedback, such as lowering the necessary fuels for crafting and taxes.”
Sometimes it’s the small details that makes a patch memorable. For Gloria Victis, it’s something as simple as additional music during character creation, terrain footstep sounds, and a Chinese translation.
These come courtesy of Wednesday’s patch, which also factored in plenty of new combat and performance improvements. Hit detection, player synchronization, and being able to block arrows with a shield strapped on a character’s back were all fixed thanks to player feedback and developer response.
We’ve got a buffet of Gloria Victis videos for you after the break, including one of the new music tracks, a look at crafting, and the combat update. Check them out and let us know what you think in the comments!
We don’t mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that you insert into some living creature or another, hopefully before they can do the same to you. So it’s important that combat feel as solid as possible, hence the new combat upgrade. You can watch the full trailer for the upgraded battle system below the break.
While the developers are still tweaking the specifics, the overall goal is for combat to feel more responsive, intuitive, and just plain fun. Hacking away at enemies should involve more skill and give players more options for how best to take on combat. It’s also worth noting that we are in the middle of the Steam summer sale, so perhaps you should take a gander at the trailer down below and then consider jumping in to do a bit of hacking-and-slashing of your own after all.
There are a lot of new lands in Gloria Victis, but what use are new lands if there’s nothing to fight over? You’d have to wind up just hacking other people to pieces for nothing more than the fact that you’re unconscionably violent; that’d make you some kind of monster. Fortunately, the most recent update has added new resource flags so that you have plenty of things to fight your fellow players over. Now you’ve got a proper motivation, so everything is fine.
The update also adds the ability to add a custom marker to your map, so you can more easily navigate the landscape by reminding yourself where that great hiding spot was located. This coincides with smoother map zooming and more quality-of-life features for map functionality. So go forth and fight people over things that actually matter, and then have an easier time remembering where the heck you are! It’s all good.
It’s a great big world out there, full of opportunities for adventure. It’s also a great big world in Gloria Victis, made even bigger when you consider that the most recent patch has added more than 50% more world on to the existing… er, world. That means more land and more regions to explore, ranging from mountain villages to houses scattered through the wilderness. You’ll also have more animals to hunt, more resources to gather, and more overall world to explore and tame.
That in and of itself is cool, but players can also look forward to the game’s long-awaited major combat upgrade taking place next month. There’s even another world expansion being planned, along with a new culture for players to explore. So the game is getting bigger, the combat is getting more satisfying, and the space to roam is getting wider. That’s going to give you some opportunities for adventure right there.
Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.
But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.
So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from EVE Online, Wurm Online, Gloria Victis, Brawl of Ages, TERA, World of Warships, H1Z1, Champions Online, Portal Knights, Final Fantasy XI, Aion, Wakfu, and The Black Death, all waiting for you after the break!