Who’s hungry? Not Gloria Victis characters – if they know what’s good for them, anyway. That’s because the game’s most recent update introduces a brand-new cooking system as well as a compelling reason to eat the stuff and even bring a chef along with you when you’re out doing crimes and ganking enemies. Food is serious business; you’re not going to last long without it.
“Check out dozens of new meals and recipes and keep in mind to eat regularly to preserve your strengths for a battle. Also, take care of what you eat – good meals will increase make you stronger! And the last but not least – warm meal is a real blessing, so better have a field cook in your warband!”
The patch also adds new zones for PvP, implements new quests therein, moves a few castles and forts, and rolls out a new guild ranking system that measures how many enemies guilds slay in the open world.
Usually in Jukebox Heroes I’m looking back at current and sunsetted MMORPGs, but this week I thought I’d change things up a bit by looking ahead. That’s right — we’re going to be going into the future to listen to a half-dozen main themes to upcoming MMORPGs.
Some of these titles are on the cusp of releasing this year, while others have a long way to go. Still, it’s kind of exciting to listen to these themes and imagine actually logging into the finished product, don’t you think?
So here we go, with title tracks from Crowfall, Fractured, Gloria Victis, Worlds Adrift, Project Gorgon, and Camelot Unchained!
Grumpy about the state of PvP in that other MMO? Gloria Victis has arrived to bolster its own version of the classic MMO competitive mode. The MMO has buffed up both instanced and open PvP with new ranking systems and improved rewards for those who participate for their faction. A point to PvP? Be still my heart.
“Players can now compete each other in duels to climb up the top of leaderboard, fighting in fair environment where their own skill determines the outcome of a duel. […] But it isn’t the only change done to promote massive open PVP battles between 3 factions even more. 6 locations which can be fought over, captured and developed by players – massive castles surrounded by farms and lumber mills – have been turned into open PVP locations thanks to reducing the non-looting zones, which are a buffer between the very few safezones and the open PVP areas. However, while the non-looting zones have been reduced, we have added 3 new locations in there too! Each faction has access to its’ own fort where new players can travel in order to support their nation by defending these outposts or upgrading their fortifications, without risk of being looted in their first hours in-game.”
The patch also includes “bandaging wounds and the first load of herbal and alchemic consumables,” with a tease for a future cooking update too.
Source: Press release, Steam
Cutthroat PvP MMORPG Gloria Victis is currently featured as part of Humble Bundle’s War Gamez bundle, so you can snag it and a bunch of other war… gamez… for next to nothing right now. “It’s a perfect opportunity for everyone to join the conflict in the vast medieval open world, master their own skills in the non-target combat and loot the players defeated in epic PVP battles over towns and castles,” Black Eye Games says.
In recent weeks, the early access game has seen several updates, including the addition of first-person view, controller functionality, a rescaled PvP contribution ranking system, and a revamp of passive abilities. Moreover, the Sangmar Empire has been refreshed.
“Azebs, nomadic people inhabiting vast deserts, have united with Sangmarians and countless other tribes under the banner of the Sangmar Empire. The updated faction, one of 3 available, has been designed after the Byzantine Empire, with visible Roman inspirations. It comes with a brand new breathtaking capital city of Baalhammon, new questlines and unique equipment models.”
The new trailer is below.
The passive skill system for Gloria Victis has gotten an upgrade with the game’s most recent patch, and the new passives let you be even better at the things that matter to you. Want to be able to only get staggered when you should be getting stunned? How about damage no longer interrupting first aid you provide to your fellow players? Or what about getting faster and harder to stop when you’re at low health? That’s all in place right now through new top-tier passive abilities.
Of course, there are other passives in there as well, including new trigger abilities, a better overall passive progress system, and a number of balance passes to make sure that your chosen skills are effective all the way down. It should make mastery in combat more straightforward and more satisfying to achieve. Feel free to compare and contrast these latest changes with our overall evaluation of the title from last year, with the caveat that it continues to improve itself.
Gloria Victis’ v.0.7.9.0 update may have a mundane name, but it’s a big event for the early access sandbox MMO, as female characters are finally live.
“Tired of the sausage fest and looking at the male arse all the time? Time to change it – playable female character just hit the servers!” Black Eye Games writes. “There were massive preparations behind this change, including rework of all armors and garments in order to make them fit to female characters. However, we’re sure it was totally worth to do it so our players can finally roleplay who they want in the immersive medieval world of Gloria Victis.”
The update also rolled out changes to the game’s combat and world; polearms and longswords now perform AOE cleave attacks, shield bashing now stuns but requires arm endurance (to reduce turtling), and 80 new public quests now dot the front lines of the landscape.
Massively OP’s Matt Daniel checked out the game in-depth a few months ago.
, press release
It’s been a while since we last checked in with Gloria Victis, so let us see what is going on with this medieval MMORPG, shall we?
Back in December, the team patched in several features into the alpha build, including excavation points (yay, treasure hunting!), dozens of new quests, a pair of new guild castles, more revisions to the territory claim system, and a faster way to jump into inter-guild conflicts.
The first big update to Gloria Victis in 2018 added a “massive” fortress and more looting zones. The team is also excited to give its community a first look at female character models. “Our artists are now working on it full-time to introduce it as soon as possible,” the team said. “It requires reworking all of the armor models to make them fit to female character — it will take few weeks.”
Another December, another Steam sale to entice you to spend money on games you don’t have time to play just to have them for a rainy day! Here’s a quick look at what’s on the list for MMO and survival sandbox players.
There’s even more land in Gloria Victis now, enough space that everyone has all the reason in the world to spread out and never come into conflict at all. But all that new land brings with it six new settlements to capture including two massive castles, because the fact that there can be peace in no way indicates that there will. So realistically, more land just means more stuff to fight over. If you look closely and have a certain degree of cynicism about human nature, there’s a lesson there.
If you’re not interested in that side of things, though, perhaps you’ll get a kick out of searching for various hidden treasures scattered throughout the map. The more you loot, the better stuff you get, leading you on a merry chase across the world to find all of these secret caches wherever they may be tucked. Of course, that might be a problem if some of those treasures are tucked in hostile territory… so maybe there’s a good reason to fight over that new land after all.
Ever wanted to fight over a castle in the sky and shout “winter is coming” at your enemies? Gloria Victis will oblige. It recently dropped a new snowtop location dubbed Skergard Castle for everybody to fight over. “This addition greatly expands the world PVP formula, allowing the best guilds of each faction to compete for rulership over their own fortress,” Black Eye Games says. “In the future, guilds will have numerous benefits coming from controlling territories, such as the ability to select which workshop will be built, the possibility to regulate taxes for each workshop, and a chest for collected taxes.”
In fact, the studio has lots of big plans for the sandbox’s world PvP. It’s working on turning more existing locations into guild hotspots, adding new castles and towns, building out a market system, and “implementing a system which will link these locations in order to create visible frontlines, while maintaining the player’s freedom to choose where to strike with their warband.” The latest update includes a catacombs-based world event. Halloween is on the way too!
Let’s do a little catch-up with Gloria Victis today, shall we? We’ll start with the medieval sandbox’s September 22nd patch, which added a new system that allows players to report both bugs and “improper behavior” from fellow gamers. Although we’re sure that button will never need to be pressed!
Things really started to get exciting with the following September 29th update, which added the game’s very first guild-controlled location: Skergard Castle. Guilds that successfully besiege the castle during a “State of War” time frame that opens up every evening will gain access to the fortress and claim the resources that it possesses.
This guild territory control system received adjustments with Gloria’s October 5th patch: “Besides of many tweaks and improvements to the guild territory control system, it introduces protected spawnpoints in all locations which can be captured! There are also events and resources added on the Azebian lands, as well as reworked questlines for Sangmarians.”
Instead of looking back at MMORPGs this week, the crew of Battle Bards launches forward into early access! What would a show about music from MMOs that aren’t even officially out yet be like? We’re going to find out in this wild and woolly episode!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 106: Early access themes (or download it) now:
Wait long enough, and a class or build that you enjoy will most likely enjoy a renaissance as the developers give it some major love. For those testing out Gloria Victis, it’s a good time to be a tank. This past week, the developers beefed up its mobile juggernauts, increasing the effectiveness of heavy armor against slashing and piercing damage.
Another big change? Artificial intelligence improvements. “From now on the NPC enemies will do their best to reach your back and deal a painful strike using such advantage, as well as try to evade arrows while closing distance to archers and keep at the edge of your attack range in close quarters. More great changes to AI coming in the nearest future as well!”
Following this patch was a minor hotfix that further increased heavy armor’s capabilities (this time, against one-handed swords) and optimized the game so that it would perform better. Want a more in-depth look on the game? MOP’s Matt Daniel deep-dived it over the summer.