Although WildStar is shifting over to free-to-play this fall, you can get a discounted jump start by snagging a discounted retail box of the game.
GameStop is selling a physical copy of WildStar for just $10 right now. Since that includes 30 days of game time, players could pick it up for a discounted subscription. On top of that, redeeming a box code will earn players either a mount or costume for every character on their accounts.
Players have another incentive for subscribing, as Carbine will be giving housing decor, pets, and cosmic points to those who sub up before the F2P launch.
One of these weeks we’ll stop writing about Project Gorgon in this space, but not today! And why should we, since the indie darling is basically the feel-good MMO crowdfunding story of the year to this point?As of press time, Gorgon has very nearly tripled its $20,000 Kickstarter goal with more than a day left on its funding drive.
Also this week, Double Fine veteran Justin Bailey unveiled Fig, a Kickstarter alternative that will eventually allow game backers to invest as well as pledge. The rest of our recent MMO crowdfunding news is rounded up for you past the break.
If there’s one constant in the gaming universe, it’s that every MMO player has a wish list. It’s almost impossible to spend any length of time in a title without thinking of what you would love to see added or improved or changed. When you see others echoing those desires, it can be both comforting (you’re not alone!) and maddening (why won’t the studio listen?).
In many respects, I think that Marvel Heroes is a terrific and highly accessible game. I wouldn’t change a thing about its business model, for example, nor how the devs continually add new characters and costumes. But I can’t help but note some of the weaker parts of the game and crave some features that simply aren’t there.
So today I’m going to get it all out of my system and give you my six-point wish list. Let me know your own wish list in the comments!
Last week, Star Citizen released impressive Gamescom 2015 demo videos showing live gameplay footage of players walking around a space port and a mission to board and steal a derelict ship. The SMITE community discovered that one of the game’s loading artworks looks suspiciously similar to a piece of League of Legends concept art. Beta signups have opened for Hi-Rez Studios’ new shooter Paladins, and Splatoon got a fun new Rainmaker game mode. League of Legends started preparing to move its North American servers and its first female professional player qualified for the LCS this week.
Following its $6 million world championship victory, Dota 2 team Evil Geniuses kicked one of its winning roster. Heroes of the Storm players found that average match lengths are on the rise, and nerfs are on the way for mage hero Kael’Thas. Diablo III revealed several new set and legendary items coming in patch 2.3.0 and gave us a sneak peek at its upcoming fourth game season. Infinite Crisis also officially closed its doors for good, and Descent: Underground showed off some gameplay at a recent convention.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
This week in MMO crowdfunding news, Project Gorgon topped another couple of stretch goals. The funky fantasy sandbox thing with cows stands at just over $46,000 as of press time, which ain’t half bad considering that the original goal was $20,000.
Elsewhere, the usual kickstarted suspects provided us with plenty of pre-alpha progress updates, and you can see those rounded up for your convenience after the cut.
Seeing Champions Online’s lifetime subscription go on sale last week — for the “low” price of $200 — made me think once again what an active minefield lifetime subs are.
I mean, if you really knew you were going to be in that MMO for a couple of years at minimum and had the cash to burn, then it could end up being a good deal. I’ve only had one lifetime sub (Lord of the Rings Online), and that actually paid off quite handsomely.
Then again, it’s so easy to get burned by lifetime subs. The game could go under (Hellgate London) or you could lose interest. And that’s not even considering how studios could end up losing money in the long run from its most devoted players who aren’t paying a dime.
What do you think? Are lifetime subs ever worth it?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Right now WildStar’s free-to-play update is deep into closed beta testing, with one of the hottest new features being the game’s upcoming cash shop. To get players to fiddle around with the store, Carbine is giving away free currency for the purposes of testing only.
According to an explanation on the forums, the patch will be tested in two phases. In the current phase, the studio is giving WildStar testers a bundle of store currency every week with the expectation that all currency and purchases will be wiped. In the second phase, players will only be able to obtain test currency by purchasing the real equivilent. So if a player buys 400 coins to use when F2P hits, he or she will get a matching 400 coins of test-only currency to use in the patch beta.
Carbine declined to reveal when the second phase of the closed beta is scheduled. To participate in the patch closed beta, you will need to be an active WildStar subscriber.
Whether you’re playing Final Fantasy XIV
in Europe, the US, or Japan, there are no delays for content. Everything comes out at the same time. Korean players, however, have been waiting for the game to come out locally for quite some time. No longer, though; the game is releasing in Korean markets on August 14th
, and it’s apparently retaining its subscription model rather than adapting for the free-to-play-heavy Korean market.
Players on the Korean servers will be starting with patch 2.2 of the game, with a promise that further updates will come at an accelerated pace. Various physical doodads are also being offered for the local launch, ranging from branded USB drives to collector’s edition art books. Time will tell how well the game performs in a new market with a new publisher.
The actual information coming from BioWare‘s camp about Star Wars: The Old Republic‘s next expansion has thus far been more sparse than fans might have wanted, which unfortunately leads to some wild speculation and misinformation. That’s why today I’ve put together a list of the most common misconceptions that I’ve heard about Knights of the Fallen Empire. There are many more, I’m sure. And if you can think of others, drop them in the comments after reading this list.
It’s been a fantastic week for online gaming with dozens of MOBAs and competitive shooters on the show floor at Gamescom 2015. Hi-Rez Studios was showing off the first playable build of its new shooter Paladins and announced a new map for SMITE. League of Legends brought champion Gangplank back from the dead with a new look and announced that its refer-a-friend system will be retired next month. The Dota 2 world championship down to an extremely tense final game over the $6 million top prize and almost had a surprise upset (spoilers ahead).
RUST fixed a number of server problems that were causing some servers to get stuck running at four frames per second, and plans are in the works for custom skins via the Steam Workshop. The Path of Exile devs took a look at the development process behind player-designed Divination Cards. Elite: Dangerous sparked some controversy with the announcement of its new expansion and associated pricing, but managed to patch out several major cheats being used online. And Splatoon players have datamined secrets from the August patch game files, including several unreleased weapons and the possibility of playing as an Octoling instead of a squid.
Read on for roundup of all the Gamescom 2015 online gaming news from MassivelyOP and a detailed breakdowns of the stories above in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
The recent announcement of arcade shooter EVE: Gunjack for the Samsung Gear VR has prompted some pretty interesting negative responses from gamers this week. There’s obviously still a lot of ill will in the air over the cancellation of the World of Darkness MMO, and people have been a bit skeptical of CCP‘s plans since Monoclegate and the underwhelming reception of DUST 514. Many of the comments on Massively Overpowered and other sites suggested that CCP should release Valkyrie before starting work on yet another title, or that the studio should stick to EVE Online and stop wasting money from EVE subscriptions on side projects. People are honestly suggesting that CCP should keep putting all of its eggs in one big (and slowly shrinking) basket, but that just doesn’t make business sense.
Nobody should be surprised that CCP wants to develop several new games or that it’s failed to replicate the success of EVE Online. EVE activity seems to be on a slow decline, and the truth is that very few independent game studios strike it big with even one game. Previous success is not necessarily an indicator of future success, and it’d be naive to think one game can support a large studio indefinitely, so CCP naturally has to keep working on new titles just like everyone else if it wants to survive. If we want EVE Online to still be around a decade from now, it may depend on experimentation with new games and emerging trends such as VR today. There may even come a time when CCP won’t revolve around EVE Online but around whole collection of titles spanning the EVE universe and beyond, and it won’t get there without taking some measured risks.
In this edition of EVE Evolved, I look at why CCP can’t just focus on EVE any more and why developing lots of small experimental games could benefit EVE Online in the long term.
This week in MMO crowdfunding news, Project Gorgon continued to feel the Kickstarter love thanks to the realization of its $30,000 stretch goal. Star Citizen acquitted itself well with a spiffy Gamescom presentation, and fellow space sim Elite: Dangerous announced planetary landings before becoming embroiled in one of those zomg-someone’s-getting-a-better-deal-than-me drama explosions.
The rest of this week’s crowdsourced MMO news is rounded up for you just past the break.
Hot dog! This past week’s stress test of the new fall patch for WildStar (it doesn’t have a name yet, and Carbine is getting away from the “drop” moniker) got me all worked up over the many shinies coming our way. There’s so much here that I would think that everyone would be pleased at least with something, although you never know.
From what we’re seeing so far, Carbine’s trying to get the game in as good a shape as possible to make the best first (and returning) impressions when the crowd streams in for free-to-play. So it’s a lot of everything scattered all over WildStar’s surface, from attunements to relics. But for me? There are four areas of the patch that stand out above the rest. Let’s take a look.