When you first choose your class in OrbusVR, you have four options. The new talent system coming to the game also gives you four tiers of option, although it’s between two specific courses of specialization. You can check out the preview for the Ranger and Warrior alongside the preview of the Musketeer and Runemage to see what exactly you’ll be picking between when the talent system is rolled out to player.
Each class has four major choices between two options. Runemages, for example, choose between Elementalist (more focused on single-target damage) and Tormentor (more focused on multi-target damage), while Rangers choose between Quick Shot (firing as fast as possible) and Snipe Shot (slow, perfectly aimed attacks). Players can mix and match if desired, though, so you have a fairly interesting set of choices ahead of you however you choose to specialize.
If you’ve rolled up a Dark Templar on Age of Conan’s newish saga server, then just know that you’re not alone. At level 80, the class is the most popular of the dozen options available for players.
Funcom shared a pie chart (the tastiest type of charts) of the level 80 class distribution on the server. There’s quite a range between the most and least popular classes, with a handful (Dark Templar, Conqueror, Tempest of Set, and Demonologist) taking over 43% of the roster. If you’re looking for an underdog to pick, the Ranger (4.43%) or Guardian (5.54%) will put you among rare company.
And while we’re on the subject of the saga server, Funcom announced that the Ivory Tower guild gets the honor of attaining a server first kill of Ethram Fal. Congrats!
There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV
. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”
However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.
Demon Hunters are a class I really want to enjoy in World of Warcraft, but I’ve never really succeeded at that goal. This is despite having one at the level cap, too. It’s not that they’re terrible or badly designed or unfun, either; their gameplay isn’t a problem. They just don’t speak as much to me, personally, and so I’ve never been much more than mediocre at playing one. No matter how much I might want it to be otherwise, the dash-back-and-forth playstyle for Havoc doesn’t feel fun to me.
Do I want it to change? Well, from a selfish standpoint, I definitely do for my own enjoyment. But in terms of actual game design? The design works very well and is fun for a lot of people to play, and asking all of that to change just for my personal sake feels selfish in the extreme.
I think we’ve all got classes, jobs, or character builds along those lines, options that we really want to enjoy but wind up not having much fun with. And I think it’s good to acknowledge that. So what about you, dear readers? Are there character options in an MMO you want to enjoy but have never liked? And if so, have you tried to overcome that dislike or just accepted that it’s not for you?
Good news, everyone! If you’ve been closely following the Korean launch of Lahn
in Black Desert
, you’ll be happy to know that there’s a new awakening gameplay trailer out for her now in conjunction with the launch. And this time, it’s not just showing off some posing; it’s actually showing off the class gameplay, abilities, awakening, all of that fun stuff.
Spoiler warning: There’s a lot of spinning cutting stuff and shouting. And a rather inappropriate gown, but of course that’s in there.
The whole trailer below clocks in at just over five minutes and shows off all of the relevant tricks your character has access to, complete with helpful subtitles to explain what everything does. Check it out if you can’t wait until the character is in your hands over here in the west to find out what she can do.
What’s better than a brand-new class to play in your MMO? How about two!
Dungeon Fighter Online added a pair of knight classes this week for players to enjoy over the holidays. This is thanks to its Season 3 Act 8 update, which added in the Lightbringer and the Dragon Knight professions. While thematically different and offering varied playstyles, both look like hard-hitting tank types.
Looking ahead to January, Act 9: Triumphal March is scheduled for the 9th. This will bring in even more classes, this time the Savior and Dreadnought.
If Tree of Savior has been off of your radar for a while, perhaps it’s time to give it a solid ping this week. The MMOARPG dropped an absolutely massive December content update that added, among other things, four classes and increased the level cap.
Character and companion level caps were bumped up to level 360 with the December 12th patch, and the maximum character rank is now 9. Four new classes joined the roster, one for each archetype: Matador, Shadowmancer, Bullet Marker, and Zealot. Players can jump into these new classes without meeting the requirements until December 26th.
It doesn’t stop there, either. The update threw in a new challenge mode, activated daily rewards for a couple of weeks, added the First Shelter raid, allowed players to dismantle items, and included a “looting chance” stat for obvious benefits.
Coming back to Tree of Savior after a while away? The team put together a returning player guide to aid in the process.
Do you want to skulk in the shadows in Revelation Online
? The new ShadowBlade
expansion for the game lets you do just that with the new Assassin class, capable of slipping across enemy lines to unleash death. But even players who want to stick with their current classes will find new things to do with the addition of new class training areas, offering challenges that unlock new skills and abilities for each of the seven classes.
What if you do want to change to a new class but don’t want to level up all over again? The newly added class change feature is just what you asked form, then, allowing you to hop to another class while retaining your level. There’s also a new motorbike mount to unlock through questing; you can see a preview of the bike along with the Assassin class in the trailer down below, or peek at the screenshots for a glimpse of the new training areas.
The Armoury System places a certain unique burden on Final Fantasy XIV
. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…
Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.
Speculating is fun, as I’ve opined in the past. We’re a while away from the next Final Fantasy XIV
expansion, obviously, but one of the interesting things about the game as it stands is that we have already nearly exhausted the usual suspects for likely future jobs. Seriously, as I’ve mentioned elsewhere, I keep databases about these things; most of the jobs that show up in multiple games with job systems or the equivalent have already showed up by now or have fundamental structural issues with FFXIV
So, for this bit of future speculation, I want to start by talking about the jobs that I imagine are still on the table from the past. I’m leaving out the ones that are almost certainly off the table, either for reasons that I’ve discussed before or because they don’t really work with job mechanics as they stand (don’t hold out hope on getting Onion Knight). From the remaining jobs we could turn to, which ones have some odds of showing up?
The Cleric of Crowfall is not solely a healer. That’s not to say the Cleric doesn’t heal people, of course; in fact, several of the powers you’ll see in the video down below and one of the Cleric’s ultimate abilities are there for healing allies. But the Cleric is also a solid ranged character with the ability to stun, root, and just generally demolish enemies. You’ll be doing that while healing; that’s the trick.
Clerics can place a few different areas on the ground with healing or rooting effects for allies and enemies, respectively. They can also passively buff allies with an HP aura or an attack power aura, blind enemies at range, or even just convert support power to attack power and go to town for a short time. Check out all of this in action in the video just below.
The Psion of Kritika Online
is a formidable foe because she can kill you just by thinking
about it. So it’s probably a good thing that she’s on your side as the game’s newest playable class, and even more of a good thing that she’s available to play right now
. You could log in this instant
and make a new Psion if you wanted thanks to this week’s patch.
In fact, that might be a good idea anyway, as the launch of the new class includes several events. You can pick up new outfits as part of an event running until December 13th, for example, and you can unlock more rewards by leveling your Psion as fast as possible. You’ll also get more rewards for logging in more regularly, so you’ve got a reason to keep the game on your mind. Check out the class trailer just below to see the Psion in action.
Crafting is really important in Final Fantasy XIV
. That much can’t be denied; the game places so much emphasis on the options available to crafters, adding in extensive new recipes and options for crafters, new content that can only be accessed by crafters (often with important lore and setting details), and a plethora of gear available just for dedicated crafters and gatherers. It’s indisputably not quite as supported as combat, but it is clearly super important.
At the same time, I think there’s some issues that are still running through the game’s crafting systems at a fundamental level, issues that are easy to overlook for a bit but jump to prominence when you take a closer look. Stormblood has been kind to crafters and gatherers on a whole, but it’s inherited some issues from the game’s initial rollout of systems during Heavensward, and some of these things could use a careful examination sooner rather than later.