Hi-Rez’s online card game Hand of the Gods: SMITE Tactics is getting a real launch set for February 20th on both PC and console. The game is the studio’s fifth game to make it to this stage (though as we’ve previously written, the studio has quite a lot more in production).
Like SMITE, HOTG will ostensibly be free-to-play, but players will need to buy cards to stay competitive. Hi-Rez says to expect a core bundle plus three pantheon packs to start, with a combined fee of around $45 to nab all the existing cards – more than 300 – at launch.
“Owners of the Founder’s Pack of Venus Competitors Pack will receive the Core Set Bundle for free. In addition, anyone already playing Hand of the Gods will keep their card collection, and will also have any previously spent runes returned to their account. Players can still play for free and acquire cards over time like a traditional CCG. Players can also get a quick start at the game by purchasing just one Pantheon Core Set.”
Check out our most recent stream of the game!
It’s a not-so-happy patch day for Lord of the Rings Online
. The studio said that it won’t be activating the new raid
with the rollout of today’s Patch 21.3.
“As we took a look at the Abyss of Mordath over the weekend on Bullroarer and read your feedback, we uncovered a couple of issues that we do not want present when the raid opens to the public,” SSG said. “We have decided to temporarily make the Abyss of Mordath raid inaccessible when Update 21.3 goes live on Monday, to give us time to correct these issues.”
Meanwhile, a Lord of the Rings digital card game was announced over the weekend for the PC. Fantasy Flight Games is adapting its own physical trading card game to the online realm as an initially single-player experience, although co-op play is planned for the future. The team touts the game’s “non-randomized approach” to card purchasing as one of its strengths.
The Lord of the Rings Living Card Game is coming to early access soon and will be launched as a free-to-play title in 2018. Check out the teaser trailer after the break!
Bloggers and journalists throughout the online gaming industry have been talking about monetization a lot lately. It’s not just lockbox/gachapon scandals, or their relationship with gambling, but basic monetization and what we want from it. Games, after all, don’t make themselves; we have to pay for something to make that happen. But some gamers seem to view free-to-play games as a game that should be free, not one to be supported if it earns respect. And on the flipside of that, far too few game studios give off a vibe not of experimenting with monetization but of maximizing profits above all else while barely veiling their greed.
However, outside the MMO world, there is a company that’s been doing it “right” for a long time: Nintendo. The AAA developer/publisher is known for both innovation and hesitance, following in others’ footsteps with great trepidation, trying to figure out the ins and outs while entering the mobile market long after it’s been established. The company recently released a new mobile title, but what’s interesting is that it and the company’s last four games are all different genres with different monetization strategies. Exploring these titles and their relationship to their monetization plans will not only highlight the potential success of the models but hint at why they work and how they can be curbed into models gamers and lawmakers can better accept.
Digital Extremes’ new retro-pulp shooter/TCG hybrid The Amazing Eternals (fka Keystone) has been under heavy development since its reveal last summer, most recently with characters Niia, Worp, and Ray; locations Odona, Multiverse, and Space Map; a new game mode codenamed Daring Delivery; and a nifty feature called mini-boards:
“Mini-Boards have the ultimate reward of granting a Keystone card, which is a special Ability that replaces your usual Q Ability. Mini-Boards will have branching paths for players to progress toward different Keystone Cards. For example, Ray’s Keystone Cards change his Turret to a Healing Station for his allies or a temporary Phase Shift that renders Ray untouchable by enemies for a short time.”
Want to check out the beta? Then you’re in the right post, as DE’s granted us a bundle of keys providing standard access to beta. Click the Mo button below (and prove you’re not a robot) to grab a key!
Massively OP’s MJ has been looking forward to showing off The Amazing Eternals since she played it at PAX West. And now is her chance! She’s ready to dive into this Jumanji-esque experience and check out the various Eternals. So far, her favorite is the healer, Nautica. You’ll also have the chance to join MJ in game: She has a number of beta keys to give away! Tune in live at 7:00 p.m. for a chance to win as OPTV‘s infamous Stream Team brings you a first look at…
What: The Amazing Eternals
Who: MJ Guthrie
When: 7:00 p.m. EDT on Tuesday, September 26th, 2017
While the full Hi-Rez portfolio wasn’t in attendance at PAX West, Hand of the Gods was on-hand with a fan tournament as well as machines to introduce folks to the game. Devs were also available to discuss this tactical SMITE spinoff. I sat down with Lead designer Scott Lussier and Executive Producer and VP of Design Scott Zier to talk about the game’s name, its progress, the reception at the convention, and plans going forward.
In fact, one of the tidbits Lussier shared is that the Japanese pantheon is next on the list after Hindu is released later this month.
Digital Extremes’ new shooter/TCG hybrid The Amazing Eternals (fka Keystone) launched its founders program this week, rolling into closed beta with a new trailer to boot and bringing the whole show to PAX for lucky attendees to play in person. If a founder pack isn’t in your future but you still want to check out the beta, then you’re in the right post, as DE’s granted us a bundle of keys providing standard access to the closed beta game.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys and check out the PAX trailer!
Fancy a trip to Tamriel, but don’t want to sit at your PC? The Elder Scrolls franchise TCG, Elder Scrolls Legends, has hit Android and Apple phones as of today, and it includes the Heroes of Skyrim expansion that hit on PC, Mac, and tablets earlier this summer.
“The Elder Scrolls: Legends, the strategy card game based on the award-winning Elder Scrolls series, is now available to download for free on iOS and Android phone devices via the App Store and Google Play store, respectively. Featuring a new streamlined interface designed to take advantage of smaller screen sizes, now is the perfect time to jump into the fray. For players just joining the action, the recently-launched Heroes of Skyrim expansion based on fan-favorite characters, lore, and abilities from The Elder Scrolls V: Skyrim added more than 150 new cards to collect, plus new mechanics, powerful abilities, and more. Easy to learn but difficult to master, The Elder Scrolls: Legends features a deep and flexible deck-building system and a variety of modes for both casual and competitive players, including a single-player Story Mode, Versus Mode, and Arena Mode against both human and AI opponents.”
I’m not even a TCG person and I’m gonna give it a go because yay, free things.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Master X Master, Eternal Crusade, Warface, Portal Knights, MapleStory, Crash Force, Drone, Neverwinter, Elsword, EVE Online, Warframe, Final Fantasy XIV, EverQuest II, World of Warships, Path of Exile, and Eternal Crusade, all waiting for you after the break!
Hi-Rez took the floor of DreamHack Valencia in Spain today for announcements across its stable of games.
First, the renamed online TCG Hand of the Gods: SMITE Tactics has kicked off its open beta, meaning it’s accessible for everyone now. It’s also launched a 70-card Venus Competitor’s Pack that includes a crossover Aphrodite skin in SMITE.
itself, the team announced Project Olympus, a “new initiative intended to improve core game features and further polish” the MOBA over the next three updates. Expect “major” engine upgrades, improved 64-bit client support, HUD and controller improvements for console, better in-game tutorials, and post-level-30 prestige levels.
Paladins introduced new support toon Jenos, the Ascended, and revealed the Splitstone Quarry map.
During the event, SMITE and Paladins players will be going head to head in multiple competitions with a combined prize pool of over $200,000.
Back in March, Guild Wars 2 player Luke Dowding announced that he was building a free and unofficial collectible card game for the community called Guild Wars 2: Heroes of the Mists. At the time, we crossed our fingers that ArenaNet could let the game stand, and as of April, when the game branched out for play on Tabletop Simulator, it appeared the studio was giving at least a tacit blessing. And now, Dowding has announced the game is getting an expansion themed around classic Prophecies.
“The expansion comes packed with over 60 new cards all based upon the memorable characters from the original Guild Wars 1 game Prophecies. The expansion also comes with a new ability as well as a huge balance overhaul to all existing cards which in testing has made the game a lot more fun and playable,” he writes. “Prophecies was my first choice because its the foundation in which the Guild Wars universe was built. I personally played Guild Wars 1 for several thousand hours and have very fond memories of the game. Add Prophecies as the first expansion is also a great way to bring back serious nostalgia and remember those key characters from the original game from over 12 years ago.”
It seems like some sort of specific and oft-mentioned geek dream game to combine collectible card battlers with MMOs, although actual examples are few and far between. Soon there’s about to be another, however, as Eminence: Xander’s Tale is bearing down the stretch toward release.
This hybrid game, which was funded via Kickstarter back in 2014, entered beta testing this past May. In Eminence, players can explore and interact in a stylized world while battling against opponents by using (of course) cards. You’ll want to be careful how you play because Eminence uses old-school Magic: The Gathering rules — if you lose a match, your foe gets to take one of your cards for keepsies.
Eminence is being developed for mobile, tablets, PC, and PlayStation 4, so chances are you have something (or many somethings) that will play it. We’ve got the beta trailer after the break that shows a bit of the card battling action, so give it a looksee and let us know what you think.
One of the largest and longest-running collectible card games is about to become a brand-new role-playing video game, courtesy of Cryptic Studios. Cryptic and Perfect World Entertainment announced today that it is ramping up development on a Magic: The Gathering MMORPG in partnership with Wizards of the Coast.
The untitled game is being made “from the ground up” for both PC and console as a top-tier release and is part of Wizards of the Coast’s Magic Digital Next initiative. According to the press release, the RPG will allow players to “fully immerse themselves in the Multiverse.”
“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Cryptic CEO Stephen D’Angelo. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”