Here’s an indie MMORPG that you may not have known about before this week. Legion: The Eternal War is a small title that’s been in development for a while by Nexus Division, but as of late the project seems to have picked up pace.
The setting of the game involves a world where formerly united Elves and humans have become bitter enemies thanks to the introduction of magic by some sinister crystals into the world. “The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics,” the team wrote. “All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension.”
The dev team is staking the game’s future on systems such as player housing, an expansive fantasy world, PvP, character customization, a wide array of magic, wars with guilds, and alliances. Last December, the team showed off a few prototypes of the different biomes that players might find in the game.
In retrospect, it was probably not the brightest of ideas to settle in an abandoned village in the middle of a dark forest full of monsters. But what’s done is done, and now it’s up to you and 29 friends to try to make it work.
This is the premise of Grimmwood, a social multiplayer RPG that works in elements of survival titles, roguelikes, and city builders. It’s not a free-roaming 3-D title but rather a menu-driven experience that plays out a bit like a tabletop RPG. There are choices to be made during the day, including going on expeditions, crafting up tools, and re-enforcing the village. This is all necessary, because every night the monsters come and assail your small outpost.
There’s a really neat alternative 16th century vibe running through this title, and the fact that players have to manage limited action points, their characters’ sanity levels, and actions that could result in permadeath should make for tough choices.
Grimmwood is currently in open beta and can be played for free on Steam.
When you hear the word “hardcore MMO,” immediately your mind must go to floral arrangements, no? Well it will now, thanks to the debut of The Flower of Knighthood on the MMORPG scene.
Aiming to be the most accurate medieval MMO on the market, The Flower of Knighthood (FK for short) offers fans “a deeply engaging and exciting taste of the late-medieval world, allowing them to explore its landscapes, settlements and everyday activities. Reconstructions of buildings, objects and materials are based on extensive research in archaeological reports and historical documents and illustrations.”
While nominally an MMORPG, FK won’t use hit points, random computations, magic, or teleports. There will be, however, massive battles, photorealistic graphics, and a period-perfect crafting system. Right now the game is in a pre-alpha state.
Have a pioneering spirit and wouldn’t mind stepping back in time to see how you’d do on the frontier in the late 1800s? Then saddle up with Dead Man’s Country, a new multiplayer open-world RPG that’s slathered with old west flavor.
The game is clearly putting its setting up front as a selling point: “Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.”
With randomly generated items, a deep crafting system, housing, abandoned forts, farming, hunting, taming, multiplayer matches, there’s plenty to do. It’s not quite the historic old west, however, because you’ll also be facing the plague and zombies (survivalboxes gotta have them zombies).
With 15 developers now on staff and progression toward an alpha build, Reign of Guilds is slowly but surely taking shape as a hardcore medieval MMORPG sim.
The team said that it has packed up its public prototype and will be restricting the upcoming alpha to “ROG Club” participants who have supported the game. “ROG club membership is not a reward or present — this is our appeal to the active players to participate in test, share feedback, discuss classified information and so on,” the studio said.
In the first episode of the game’s developer diary, the team discusses how it is creating Reign of Guilds’ code, visual effects, animations, models, and locations. You can watch the full rundown after the jump.
Let us make an already interesting MMO news day a bit more so, shall we? How about the introduction of a brand-new, full-fledged MMORPG in development with AAA credentials and some notable game industry vets at the helm?
The game in question is code-named Project C, a sci-fi MMO that takes place on a single-shard hostile world. It sounds incredibly intriguing and not afraid of to embrace the massively multiplayer experience:
Project C invites the players to explore, conquer and dominate a massive hostile persistent sci-fi world. The game offers players genuine innovation in game design with emphasis on emergent memorable gameplay moments: a single-shard virtual world, continuously updated with new chapters of the game’s story, containing a fully simulated ecosystem of creatures and resources, in which player choices create permanent changes.
Is there room enough in this industry for another self-proclaimed hardcore, old school MMORPG with all of the PvP fixins? Russian-based Atlant Games is betting that there is, as it’s deep in development with a medieval title called Reign of Guilds.
A cross between a kingdom simulator and a guild sieges, Reign of Guilds thrust players into a fantasy realm where they will vie for power, control, and territory. It’s all hard edges here, with
full partial corpse looting, non-target combat, friendly fire, and the tantalizing possibility of clawing your way to the top to become the realm’s king.
Reign of Guilds has 10 months of development under its belt and is already wielding a prototype that has a few dozen players testing it. The studio said that it plans on launching a Kickstarter campaign for it in the future.
We have certainly seen quite a few multiplayer survival sandboxes cross our screens, but it is hard to recall if one set in a mythical Russian past was ever up for discussion. Well there is one now, thanks to the early access debut of Ancient Siberia this past December.
Ancient Siberia takes place in the Great Tartary, a fantasy-flavored Slavic realm that incorporates magic and myths. Players start out as a child and will grow from there, gradually becoming an adult and accessing PvP and greater options. It’s billing itself as a mix between survival sandbox and MMORPG, so fans of both types of games might see something of interest here.
Hi-Rez devs surprised players with the announcement of a brand-new game during the Hi-Rez Expo 2018 keynote address, and no, it’s not a MOBA, an MMO, or even a larger-scale multiplayer title. Called Bot Smashers, this 1v1 mobile game combines base building and strategy with collection. Players collect bots and send them to attack their opponent’s base.
The game is still in early development, but devs say it is at the place where they want need player feedback. Attendees at the con can play at kiosks to get a peek, and everyone can sign up at botsmashers.com to try and get access to the testing. It will be available on iOS and Android. Check back later for our hands-on from the con!
As CMs lock down any speculation about Marvel Heroes’ demise on the forums and players do their best to secure refunds before the title goes away completely, the question looms of what game would be an acceptable substitute to fill the upcoming void. Here is one possibility: Marvel Strike Force.
Created by FoxNext Games and Disney’s Marvel Entertainment, Marvel Strike Force is an upcoming mobile RPG with tactical elements. The game is slated to come out in 2018 and will feature both a single-player campaign and PvP battles.
“We wanted to capture the core mobile fantasy of who wins in a fight. Hydra or Shield?” said FoxNext President Aaron Loeb said. “Earlier, we had the question of who wins in a fight. Hulk or Hulk Buster? Now we ask who wins between the Avengers or the Defenders? You’re trying to solve the puzzle of how to beat the other team.”
Among the flurry of NCsoft reveals this week was word that the company is working on a follow-up to Blade and Soul for 2018.
The teaser for Blade and Soul II was shown at NCsoft’s Media Day. It’s a rather short clip that shows a western desert environment with some large dragon or dinosaur skeletons and a small party of adventurers walking under an arch.
Don’t toss your Blade and Soul account in anticipation of the sequel just yet, however. Blade and Soul II will be a mobile title and shouldn’t directly compete with the PC MMO. Check out the teaser trailer after the break!
Sharp-eyed readers caught some interesting information in Digital Extremes’ latest company report.
The Warframe developer slipped in a line that it was working on a “free-to-play action MMO” that is not (it should be noted) the now-canceled Amazing Eternals. This new title is unnamed but should be going into closed alpha testing this year. The company hopes to release it some time in 2018.
The studio reported that Warframe picked up 3.6 million new players in the first half of 2017 (31.8M registered total), with the current monthly active users for the game sitting at 2.2 million. This report was made prior to Plains of Eidolon’s release.
Digital Extremes also expressed confidence in the online scene: “Multiplayer online games and the multiplayer mode in traditional single-player games have become the most important niche markets in the gaming industry.”
Have that urge to explore the wild galactic yonder? Here’s a potential candidate to steal your time in the future called Freeman: Star Edge. Billing itself as a “mash-up of Mass Effect and Skyrim,” Freeman is an open world RPG that contains a little bit of everything. Bar hopping? Fleet building? Trading? City construction? Galactic dominance? Interior decoration? Sure, that plus a lot more.
In addition to its striking good looks, Freeman: Star Edge is drawing attention by the virtue that it’s playable right now by anyone as an alpha build. Its studio launched a Kickstarter campaign earlier this month for the single-player RPG with the hopes of raising at least $80,000 to finish things up.
Wait, single-player? Yes, but multiplayer could be a possibility: “We have multiplayer features as our final stretch goal and we really hope to be able to deliver both single player and multiplayer modes once it’s met!”