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Divinity: Original Sin 2 welcomes friends with four-player co-op, PvP, and a game master mode

Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.

Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.

Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”

Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.

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Maguss is a mash-up of Pokémon Go and Harry Potter

It might be the closest you will ever get to living out your Harry Potter fantasies without heading down to Universal Studios in Orlando. Maguss is a Pokémon Go-style ARG that draws heavy (but not copyright-infringing) inspiration from the Wizarding World — and it’s about ready to hit the public stage.

A shade more complicated than Pokémon Go, Maguss has player wizards use a phone and wand to interact with a virtual world overlaid on the real one. By casting spells, players can gather important ingredients, battle imaginary monsters, brew potions, and duel between one another. It is being made for iOS and Android, is coming out later this year, and doesn’t require a wand accessory to play. But seriously, if you’re going to do this, you might as well do it right.

On August 30th, the team indicated that the public beta is right around the corner: “We need approx. one more week to be done with monetization features […] There is still a lot left but we are making good progress each day and getting closer and closer to what we imagine public beta version will look like. Hopefully we can manage to add all we want before we release it for public and for you to enjoy. The next update will be huge!”

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Magic: The Gathering announces new online game, still no word on Cryptic’s MMO edition

Remember how former Turbine President Jeffrey Steefel was snapped up by Wizards of the Coast this past January to head up a digital games studio for the studio’s IPs? Now we know the big project that his team was making: Magic: The Gathering Arena, a F2P digital card game that’s coming soon.

Made for PC and mobile, Magic: The Gathering Arena is a full-fledged Magic game with “full rules and ongoing content support for new card sets.” It sounds as though Arena might well be a replacement for the creaky and faulty Magic Online, although the studio wasn’t saying if this will be the case.

“We want to create the deepest, richest digital card game on the market, and for it to be as much fun to watch as it is to play,” said Steefel in a press release. Magic: The Gathering Arena is taking beta signups and will begin testing Constructed play from the Ixalan set later this year.

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Crystal of Re:union is a mobile MMO that enlists Hercules and Joan of Arc

Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.

The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.

Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.

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Barbaric turns on friendly fire during its co-op dungeon crawls

How tolerant and forgiving are you of your friends’ missteps? Let’s hope a lot, because Barbaric is going to test your patience when it comes out on Steam in the fourth quarter of this year.

The newly announced co-op dungeon crawler will throw a team of four players (who each select one of eight classes) together into a procedurally generated dungeon. While you may think you know what comes next — kill, loot, repeat — the twist of this game comes in the form of friendly fire. So one “oopsie” from a teammate could end up killing you just as dead as that giant ogre over there.

The question is, will your team be able to coordinate efforts and get past “accidental” missteps to make it to the end? And when you get to the end, will your team devolve into a free-for-all to grab the single boss token and get that extra sweet loot?

Barbaric is being developed by Ignited Artists, a studio made up of former Activision and Sega developers. The team said that this game is “the most visually beautiful roguelike ever created.” You can get a first look at its alpha gameplay after the break.

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Global Adventures is a new treasure-hunting Diablo clone with zombies, roller skates, and ninjas

We’ve seen some odd Kickstarter projects come across our desk, but Global Adventures has to be up there in more ways than one.

This colorful Diablo clone sends player characters on a globe-hopping trek to find treasure while avoiding Indiana Jones-like traps and battling zombies, pyramid monsters, vampires, and the occasional ninja. Players will take the role of one of five classes, including the Shock Trooper and Biotechnician. There are also side-scrolling vehicle segments that will take you back to the 16-bit video game era, because why not.

Global Adventures is billing itself as an MMO, but from what we can tell, it looks to be more of a solo or multiplayer experience in the same vein of most action-RPGs.

But perhaps the weirdest part of this game is its new Kickstarter, which is attempting to raise a whopping $170. Which it already has. Why so little? Global Adventures already has full investment to complete the game, so the crowdfunding is to prove to those investors that there is a western audience interested in such a game. Most of the funds raised will go to localization, voice acting, and even an anime series.

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MMOs you’ve never heard of: Metin2, Orake, Crusaders of Light, Legends of Equestria, and Sansar

We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.

The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.

The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.

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Cryptic announces brand-new Magic: The Gathering MMORPG

One of the largest and longest-running collectible card games is about to become a brand-new role-playing video game, courtesy of Cryptic Studios. Cryptic and Perfect World Entertainment announced today that it is ramping up development on a Magic: The Gathering MMORPG in partnership with Wizards of the Coast.

The untitled game is being made “from the ground up” for both PC and console as a top-tier release and is part of Wizards of the Coast’s Magic Digital Next initiative. According to the press release, the RPG will allow players to “fully immerse themselves in the Multiverse.”

“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Cryptic CEO Stephen D’Angelo. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”

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SpatialOS-powered Fractured is a sandbox MMO without the grind or forced PvP

The burgeoning SpatialOS empire has a new member state this week, as Italy-based Dynamight Studios announced that it is making Fractured using the world-building platform. Fractured is a relatively new project, having started back in January, and promises to combine action RPGs and sandbox MMOs to great effect.

Key features for the project include a skill- and reflex-based combat system, world colonization, player-driven economy, scads of crafting, housing, and characters who are effective from the get-go after choosing strengths and weaknesses. Equipment and levels are being severely downplayed in Fractured, with the emphasis on players expanding their knowledge and reputation during adventures.

Fractured’s knowledge system actually sounds pretty neat: “Say goodbye to the conventional RPG level and skill systems you’ve seen way too often and embrace the power and flexibility of the Knowledge System. It’s about time you get rewarded for your courage and cleverness, not for the hours you’ve spent hunting zombies or punching a training dummy!”

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Colony MMO Seed secures additional funding

Last week we reported that Klang Games is making an interesting-looking colony survival game called Seed that is utilizing SpatialOS to create this expansive virtual world. Now Seed might be in a better position than ever to make it across the launch line, thanks to additional funding secured by its developer.

“The Berlin-based developer Klang Games has secured additional funding to power the creation of its AI-driven strategy MMO, Seed. The undisclosed amount comes way of Greylock Partners’ Discovery Fund, David Helgason of Unity, and the investor Joi Ito,” Gamasutra notes.

Klang has also hired a Harvard law professor to help shape Seed’s political structure. What, you thought you’d be able to create your own little utopian colony without having to resort to elections, voter fraud, and Twitter mishaps? That would be just straight-up covfefe.

Source: Gamasutra

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Caravan Stories to bring cross-platform Pokémon-style action to Japan

While Japan is not exactly the hotbed of MMORPG development, there are a few studios working to put the country on the map for gamers. One of these is Aiming Inc., which recently published the mobile game Logres and has another MMO in the making called Caravan Stories.

Caravan Stories is a free-to-play cross-platform MMO that will function on both PC and mobile devices and is set to first launch in Japan. It has a cel-shaded anime style with vibrant and attractive colors. In addition to the typical MMO feature routine, Caravan Stories allows players to capture and evolve monsters as pets. There’s also a PvP system in which players defend their caravans from others and a spectator mode for boss battles.

There’s no word yet about a wider rollout for this game. Check out the trailer for Caravan Stories after the break!

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Seed lets you build your own colony using SpatialOS

Not to be confused with the extremely short-lived 2006 sci-fi title of the same name,  Klang Games’ Seed is an upcoming MMO where players will guide and nurture small colonies of people attempting to settle on a strange world.

While there isn’t much revealed about the game so far, we do know that you will be in charge of multiple characters, more reminiscent of an RTS game with survival mechanics than a straight-up RPG.

Seed utilizes Improbable’s SpatialOS,” the studio said, “which allows Seed to be a persistent, continuously running simulation, with all Seed-Universe game logic running and living on the technology’s powerful server.”

So what is up with all of these development studios flocking to use Improbable’s SpatialOS in their online titles? Check out a recent GDC talk where multiple dev testimonies are given about the platform and its appeal after the break.

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Exclusive Wild West Online interview on PvE servers, budget, and Red Dead Redemption 2

Here at Massively OP, there’s nothing we like to hear more than word that new, bold, and big MMORPGs are in development. Over the past week, Wild West Online rode in on a dusty horse out of a desert of MMO development, delivering the reveal of this western sandbox followed by a surprise announcement just this morning that full funding had been achieved and a launch was scheduled for later this year.

To dig more into these announcements, we sat down with Stephan Bugaj, Chief Creative Officer of 612 Games, to ask a few follow-up questions about this exciting project, its budget, its scope, and if only PvP gankers need apply.

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