Cryptic layoffs alone totaled 18 people

    
170

Massively OP has been contacted by a Cryptic employee — who wishes to remain anonymous and whose identity we have confirmed — about the Perfect World/Cryptic layoffs yesterday that one former PWE staffer called a “slaughter.”

Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams (we do know some STO staff, including former City of Heroes lead designer Matt Miller and the game’s community manager, were among those let go). The source believes the PWE Redwood Shores offices were hit significantly harder; our source reluctantly agreed that “yes, PWE is mostly to blame” for the debacle.

MMORPG fans will recall that Cryptic has pulled at least one developer from live projects to work on unannounced games. Those projects will continue: “The secret projects are unaffected,” says our source. “They’re a big focus for the company moving forward.”

Champions Online “is being left to chug along,” our source says. “It doesn’t take much to keep it afloat.” So there’s that.

“There’s an understandably somber attitude around here, but we’re trucking along,” our source concluded. “That’s to be expected when you’re pulled into an ‘impromptu company meeting’ by an email from the CEO the previous day.”

We’d like to thank our source for speaking with us and extend our sympathies to all of those affected by the layoffs. PWE has not yet responded to our requests, although we concede it’s possible that the standard PR rep is no longer with the company as of yesterday.

170
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
SimyJo
Guest
SimyJo

@Mysecretid:

“Matt Miller (a.k.a. Positron) was one of the core people who made City Of Heroes what it was, in terms of design.

For PWE to fire him shows a serious lack of awareness regarding their own talent on staff”.

……

This a thousand fold.  Well said!.

gamersfright
Guest
gamersfright

I have been playing Jade Dynasty from PWE for over 5 years. The first 6 months we had a gm logged in all the time, next 3 months here and there, now its a tumbleweed. Fort Cloudstorm hasnt worked since it was released 4 years ago. Last expansion jacked up Elysium and pretty much killed what pvp was left. It took over 6 months for anyone of the forum to get an answer as to what was going on. From what we can tell if you dont play PWI you dont matter at all.

AmberRay
Guest
AmberRay

VoySy The Redwood branch is the main US headquarters for PWE. This is where the general staff of all the other PWE games work (Champions online, Forsaken World, Jade Dynasty, etc.) Basically if they work on the games that come from China, they are there.

mysecretid
Guest
mysecretid

SirUrza RicharddeLeonIII 
I’ve been playing STO since day one, and yes, you’re right. 
You don’t need the highest-end gear to play the PvE game successfully in Star Trek Online. The person running the starship (you) is just as important for success. It’s not simply a “gear game”, despite what some will claim.
I’ve seen captains with all the best store-bought goodies get owned rapidly and repeatedly in PvP because they didn’t know how to fly the ships they commanded. $$$ does not equal victory here.
In co-op mission (i.e. “raids”) pick-up-groups, some of the ruder min/maxers may give you static because you’re not defeating enemies as quickly as they are, but so what? As long as the objectives get completed, it doesn’t matter. Better yet, play with friends, or join a friendly Fleet, so you don’t have to hear random people whinge at you.
Short version: play what you like, and do what’s fun for you. As long as you keep your brain switched on while playing, you’ll get enough in terms of gear and in-game cash to play the Trek stories and to have fun adventures.
The store and the gear-grinding are optional, never required, and not having this week’s so-called “uber build” will not prevent you from playing or having a good time.

My experiences, anyway,

SirUrza
Guest
SirUrza

RicharddeLeonIII KateLiliandra Yeap. I play STO as long as it takes me to complete knew content. I’m still running around in my fleet sovereign because that’s the ship I like. Perhaps when they introduce the next content patch I’ll figure out how to do the upgrade to the sovereign to make it count as the new tier of ship.

SirUrza
Guest
SirUrza

RicharddeLeonIII Porculasalvania I don’t think the point of his post was that they need subs, I think his point was they need to be making a butt load of money to maintain their current staff.

RicharddeLeonIII
Guest
RicharddeLeonIII

KateLiliandra Although I agree on most points, one has to consider that to do all of the normal difficulty story content you do not need to have everything maxed out on that list.  Its definitely possible to do even endgame episodes(not fleet actions) in basic ships, gear and a no cash shop purchases.  I view the endgame reps and currency farmings as progression you can do at your own pace to keep you busy until the next episodic release.
I think a lot of STO players are there for the stories, not the min/max style of mmo gaming.  Lord knows i couldnt care less about the epics and ec/dilithium cash kings, I just want more episodic content which cryptic has done a good job at imho.

RicharddeLeonIII
Guest
RicharddeLeonIII

Scarlet Shocker agreed.  Even their current crop of games are good to great on some level if the cash shop influences werent so bad.

RicharddeLeonIII
Guest
RicharddeLeonIII

Porculasalvania The problem with a sub is keeping people subbed for the long term.  IMHO a typical person would expect regular updates for a sub whatever the price may be.  Unless a company can make significant content on a monthly basis, most people balk at the thought of paying a regular sub.  I dont see cryptic having the manpower to do that to any one of their games when they are running 3 MMOs with at least one more on the way.

Porculasalvania
Guest
Porculasalvania

Hold my beer math incoming…

Hmm so that means the studio is 128 people and potentially a large dog that counts as .57 of a person.

Let’s say each employee makes 60k/year (apparently the average is 84k) – just the salaries alone then is $7,714,285.71/year.  

Not including any other overhead like an office, health insurance, utilities, etc.. that’s a lot of moola they need to make off of the cash shop from their games that are F2P.  

It they were on a subscription model at $10/month they’d need 64,285 active subs to break even.