Elite: Dangerous begins Mac beta test

    
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Mac users, you are cleared for departure. Set a course for the beta star system and engage, although be warned: It may get a little bumpy due to space bugs.

The Mac beta for Elite: Dangerous is now live, although currently only those who had access to the PC alpha or beta program are allowed to participate. Frontier expects to be widening the beta test in the future, however.

The team has a few specific areas on which it would like testers to focus and said that beta players will be starting with new saves and reduced-price ships.

[Source: Official forums. Thanks to Colin for the tip!]
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manzes
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manzes

rioinsignia “I’m curious that FD are choosing to devote time and resources to porting to the MAC, but we don’t hear much about the other ways they wanted to enrich the content in the game”

Well… they have been releasing more content constantly than you beloved Star Citizen FOR SURE, which only delivers content to their Cash Shop and bullets in their document design… “community goals”, “campaings with prizes for players”, “wings”… and the best is that … you know… they are not just fancy “meh” that breaks servers, which keep broken for weeks, because they are much more competent than other teams that are totally unprepared, newbies and with total focus on cash grabbing… but are additions to the gameplay, and already came out with stability (without the need of any televangelist speech or delaying in weeks anything, just to release it broken)… 

“Powerplay is our biggest content update yet, adding a number of game-changing features to Elite: Dangerous and offering you new gameplay options whether you prefer the life of a trader, explorer or combat pilot. Some of the new features will be massive; others will be smaller, but no less meaningful.

“One part of Powerplay involves balancing the different roles further,” Brookes says. “Part of this is expanding the drone system. Collection drones will be added and will prove useful for pirates needing to gather cargo in a hurry and also to improve mining efficiency.”
And a new fuel drone will let players swap fuel while in flight. “Players can act as buddy tankers for each other,” Brookes says. “Larger freight ships can carry additional fuel for their escort fighters and extend the effective range of their wing.”
Collection Drones work in two ways. In its primary mode, you’ll target a cargo canister or mining chunk and launch the drone, which will scoop the object and return it to your open cargo hatch. The secondary mode has an area effect, scooping everything it can before its power expires. Drones are disposable, consumable items you’ll have to replenish at a starport, so there’s still reason to learn how to use that cargo scoop.

Drones are just one of the smaller upgrades to Elite: Dangerous we’ll be making with the massive Powerplay content update. We’ll have more in a few weeks; until then, take an early look at the Collection Drone in this week’s Newsletter Peek.”

melissamcdon
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melissamcdon

Koshelkin they make a decent Windows laptop.   I get 20FPS more in Windows 7 than i do in OSX Yosemite, on same hardware.  (GW2 and STO)

melissamcdon
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melissamcdon

/we wonders how this game performs on shite IntelHD graphics like the vast majority of Macs have…

rioinsignia
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rioinsignia

PhoenixDfire I guess in the end it all comes down to personal motivations to play, subjective opinions and personal preferences. Which is why to me, the variety in the type of content seems very “anaemic” right now.  That viewpoint may change in the future based on the change in circumstances.  Hopefully those changes won’t be too long though as that could be an issue for FD.
However, you make a fair point about the Mac port being one of the original goals though. I wasn’t aware of that.  And that fact explains a lot.  It makes sense to have that pretty high on the priority list for that reason alone.
Now, if memory serves me rightly FD is a company that must answer to shareholders.  If so, I think that has been both a boon and a problem for them.  A boon because of the chance for corporate investment, but a problem because they have to answer to the shareholders.  And perhaps they can’t be as “transparent” as they would have liked to be (e.g. giving out more regular details about roadmaps and such like) for that reason? 
With all this said, although I might not be a backer of this space game, and although I might not agree about how they’ve done some things, nevertheless I *do* sincerely wish FD and their product well for the future. 
The industry needs these kind of success stories.

PhoenixDfire
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PhoenixDfire

rioinsignia I should clarify a little though. when I said 30 hours, that was only if you do nothing but trade in solo mode. If you team up, or do other activities, then there is a lot of extra content there but you have to go looking for it. 

You also have to remember that the Mac port was part of it’s kickstarter stretch goals, which gave that the priority over everything else.

FD are keeping to their promise to keep on enhancing the game with every release. I knpw there are three maybe four game changing updates that they’ve got planned but only FD know the timescales.

rioinsignia
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rioinsignia

PhoenixDfire I certainly agree that if the player is limited in what they can do, or just don’t know what to do or how they can do it, then that can certainly be a turn off in an MMO like game.  Hence why CCP are putting efforts into their “newbie experience”.
As for ED, it certainly looks to me like the breadth and depth of content is far from satisfactory in my mind.  So it’s not surprising that people are burning out after 30 hours.  Which, for an MMO like game, should be a concern for FD.  Because that means that the content in the game is being percieved by some as too “grindy”.
As for the “wars”, isn’t that just window dressing of the available activities?  I mean, don’t get me wrong, I like to see such things in a game like ED, but nevertheless it isn’t really adding depth or breadth.  Only context.
Thanks for the reminder though, I had forgotten they said that some of their “wishlist” was aimed to be in an expansion. 
I guess that means such things are pretty far down whatever “roadmap” they have.

PhoenixDfire
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PhoenixDfire

slayerofwalls BalsBigBrother Well, I did include it in the tip I sent. ;-)

PhoenixDfire
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PhoenixDfire

rioinsignia I reckon there’s about a good 30 hours of gameplay before you start hitting the ‘wall’ I reckon. 

That’s the point in solo play where the trading gets too repetitive. The problem that most people have is working out what to do. If you do trading for too long, then you get burnt out. The trick is to switch what your doing to maybe a bit of bounty hunting round the nav points or the mining zones. There is mining, if you prefer, but after a little while even the pretty asteroid fields, won’t distract you from what feels like real work.

There is plenty of content, but you have to be a bit more pro-active in looking for it.  In 1.2, the war in the Lugh system, was a spectacularly successful event. It galvanised everyone in Multiplayer and took the best bits from 1.1 (community goals) and 2 (Wings) and people are still talking about the after effects a couple of weeks later.

As far as walking around ships and stations; that will be a long way off. That’s going to be paid for DLC and I think they’ll be doing planetary landings first (As that’s what was in the frontier game). There’s plenty of things to do before you need to get out of the ship

I haven’t burnt out on this game yet because I only get six or seven gaming hours a week, due to Real Life ™, So I’m not in the same position as people who’ve been playing it for 4 or 5 or more hours a day.

rioinsignia
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rioinsignia

I’m curious that FD are choosing to devote time and resources to porting to the MAC, but we don’t hear much about the other ways they wanted to enrich the content in the game such as giving players the ability for pilots to get out of the seat and walk around inside the ships and stations.  Or did I miss such news? 
I only ask because the apparently lack of depth in quality of content is what has been stopping me from buying this game.

rioinsignia
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rioinsignia

manzes Cotic_OP Lol.  So had *a certain other game* offered prizes in the same way that FD did, you would have no doubt dropped into whatever article highlighted the competition, indicating that it’s nothing more than a publicity stunt designed to attract new sales.  You’d probably then exclaim how that is proof that the company is deceitful and dishonest.
However, as it’s not that other company doing it for instead it’s FD, you’re fine with it. 
PMSL.