The dream to create a PvP-centric game on a single global megaserver might be just that — a dream.
Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardson said that current tech can’t support such a server, hence why his game will be divided up into regional shards: “Whatever the technology we have, what partners we chose and hardware we deploy, changing the speed of light is a bit out of our reach. As a shooter, latency is important and we simply can’t work around that. […] It’s sad, but sometimes when dreams have to be turned into reality, tough decisions have to be made.”
Richardson said that instead, the team will be focused on building a fun, fast-paced shooter with technology that will scale up during ongoing development. He and the team also posted a pair of new short stories to flesh out the lore of the game world.
[Source: Ten Ton Hammer, New short stories]