ArtCraft’s Raph Koster is the star witness of an in-depth interview in which he discusses the development of Crowfall using the perspective of his decades-long career in the industry. He said that the developers aren’t strictly forging new territory with this PvP title: “A lot of what they’re doing aren’t so much new inventions as bringing back ideas that haven’t been explored in awhile […] Crowfall cleverly puts together existing ideas and existing technologies that unlock potential that hasn’t been pursued in a really long time.”
Koster praised the flexibility of Crowfall’s design, saying that if a campaign isn’t working out, the developers can simply flip the switch and run a different ruleset the next time around. He also indicated that players will have much more of an impact in this MMO than others. “In the case of Crowfall, between voxels and the limited campaign durations, we can actually let players affect the world much more,” he said. “Crowfall can feel more like a living world because, although the campaigns will end, the fact that they will end is what lets you really change things.”
Crowfall isn’t the sole topic of conversation in this interview. Koster does point a finger at World of Warcraft for cutting off MMO innovation, although he said that previous MMO ideas simply migrated to other games such as Minecraft and Grand Theft Auto.