Camelot Unchained’s dev team is shifting focus from tech to game

    
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This afternoon’s Camelot Unchained update features a recap of the week’s news, including the DragonCon panel video and the 113-hour procedurally generated terrain achievement. There’s also a laundry list of tasks accomplished by the dev team relating to everything from improvements to C.U.B.E.’s interface to melee weapon combinations to Italian and German translations of the CU website.

There’s also a good bit of concept art in today’s post, along with an acknowledgment from Mark Jacobs that the dev team is shifting its focus to “more game than tech.” You can read all about that and more by clicking the link below.

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