EverQuest II progression servers unlock Desert of Flames today

    
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Cross the bridge, because it is a metaphor.

The next step for EverQuest II‘s time-locked progression servers (Stormhold and Deathtoll) arrives today with the game’s first expansion. A short downtime for the two servers started at 10:00 a.m. EDT to bring the servers up to snuff, but it’s expected to be about an hour of maintenance as of this writing.

Once the expansions are live, players will be able to raise Adventure, Guild, and Crafting levels up to 60. The first expansion also includes ability mod on items and buffs, macro voiceovers, and guild banks. It’s a long road from here to the game’s current expansion, but players are just a little bit further along now.

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SteveJackn111
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SteveJackn111

This game is VERY dead..

Phubarrh
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Phubarrh

I made it to the Desert of Flames content VERY late in my EQ2 career, as the paths set by later expansions pretty much shunted it all off to the side.  Once I got into it, though, I really loved the faction play in Maj’Dul.  A little envious that I just don’t have the chance to play on the progression server right now.

Denice J Cook
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Denice J Cook

louiedog_

The TL-PvP server, Deathtoll (hehe) is well worth trying.  No, it’s not like launch-era EQ2, but it does eliminate most of the PvE additions over time that hurt open PvP (no Battlegrounds, no flying/leaping/fast mounts, no prestige housing/guild halls, no separate PvP gear, no AA slider, no locked twinks with hundreds of AAs one-shotting new players off the server, etc.).  This is basically all open PvP gamers have been asking for since about 2008. 

Class balance is never going to be perfect in ANY PvP MMO.  It’s good enough, though, especially compared to Nagafen, the old PvP server that is getting closed down this month after 9 years online (most of them spent alone with the tumbleweeds).

Rozyn
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Rozyn

louiedog_ Well, we’re still waiting on DoF to actually activate on the TLE, but the 1-50 content was pretty rough. It’s definitely not a pure ‘progression’ server experience and you can tell it was frantically thrown together. By level 30-40 all classes were extremely overpowered for the content, the gear was utterly broken (treasured gear lvl 40 gear having better stats than 50 fabled), summoners are completely OP with no plans to fix them because like so many things they’d ‘effect live.’ Sub-only server with tons of cash shop items like vitality potions for $8 a pop yet we can’t claim vet items because they’d be ‘too powerful.’ 

Basically, I’m hoping they learned some lessons from the 1-50 content and at least adjusted the gear and stats for DoF. It’s fun to play with a large group of people again, which is obviously something you didn’t have to deal with if you left that early. I’m really hoping they have their shit together by KoS at least. As far as the ‘nostalgia’ angle, it’s insanely inaccurate, but it’s a well populated server with lots of active guilds to join without all the ability and stat bloat from Live, and that’s basically why I’m playing there.

Akami
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Akami

louiedog_ Having a total blast with the progression server.  A lot of it comes down to the guild you are with though.  A good guild can draw you into a game faster than any feature in said game.  I’ve stuck with downright horrible games for much longer than I should, simply because my guild was there.

As far as the server goes though?  It’s packed, constantly people looking for groups, the economy is extremely healthy, and the community is pretty good (for an MMO community).  The one downside I can think of is that we don’t get any of the Holiday events and such, which I don’t care much about myself, but is a game breaker for others.

louiedog_
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louiedog_

This, and then Kingdom of Sky was as far as I got into EQ2 (WoW was calling)…but I kinda miss it. Is the progression server still worth it? Any thoughts from current players?