WildStar details the ins and outs of its world bosses

    
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Power overwhelming.

There are lots of bosses out in the world of WildStar. They’re larger, they’re in charge, and they’re designed for groups with two tanks, three healers, and lots of DPS. A new entry on the official site details how these bosses work, especially if you’d like to challenge them more frequently than their natural respawn timers would allow.

Each of the world bosses will naturally respawn after one or two days, but you can also force an earlier spawn via Progenitor Access Particles that are dropped by group-based enemies out in the world. The fights are also meant to serve as a ramp-up for players who have cleared dungeons reliably but haven’t yet made it up to full-on raiding, both in terms of complexity and rewards. Check out the full entry for more details on how to find and challenge these bosses.

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Wandris
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Wandris

Zarconius Wildstar has the best housing system out of any MMO Ive seen… its easy to get caught up building crazy forts and insane amalgamations of objects. I usually go to farm my nodes and end up spending hours building things.

Samizdat
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Samizdat

hardy83 Samizdat Wandris That’s true. Wildstar’s particle effects are a little over the top.

Wandris
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Wandris

hardy83 Wandris It was pretty cool seeing that many people in one place farming particles, it wasn’t as much of a clusterfuck. The number one problem with the world bosses in wildstar right now is they are killed in about 60 seconds flat in a massive orgy of nukes. Still it is good to be able to see that the population is rebounding after transitioning to F2P.

bassist4life
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bassist4life

Since being added to the t3 contract rewards, the only real complexity to the fights is trying to find the boss when he spawns between the hundreds of people nearby and my single digit framerates.

hardy83
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hardy83

Samizdat hardy83 Wandris The visuals certainly don’t help though. I’m okay with seeing dozens of character models, but when the boss ends up looking like that scene from 2001: Space Odyssey, it’s too much. lol

Samizdat
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Samizdat

hardy83 Wandris Combat with dozens of people in one place will always be chaotic.

hardy83
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hardy83

Wandris Why I never liked raids and world bosses.

I do them for the rewards, but they are NEVER visually appealing because even with spell visuals set to low (if that’s even an option in graphics) it’s just a big cluster ***ck of colours that looks like one of those abstract paintings a art grad did to try and be unique.

It looks like crap because developers think all users want is big explosion spells, and his indicators that are 5 times bigger than the character.

No MMO that focuses on world bosses and raids have seen to have gotten it. It’s just an ugly mess and ruins any effort an art department put on the boss.

Wandris
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Wandris

It is a bit hard to tell but there is probably 200+ people fighting this boss.

Roke
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Roke

These are just terrible. Farming the progenitor access particles is a grind that takes forever. When a boss spawns there’s a hundred people around and you get 5 fps.

Zarconius
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Zarconius

Im new to wildstar but I love it. Im not so much into raiding due to the fact Im not willing to commit my life to a game for virtual goods,  but I love world bosses and collecting housing stuff and pets/mounts. Between this game and GW2 all my MMO needs are covered :)