Albion Online’s PvP zones and flagging explained

    
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As Albion Online’s development has progressed, Sandbox Interactive has utilized player feedback to refine the PvP system, acknowledging that for all the hardcore PvPers in game, there are many more who aren’t into it very much for various reasons. The devs’ goal was to keep PvP an integral part of the game while still allowing new players to ease into it instead of being ganked repeatedly straight out of character creation. The result: Two initial zones have change to four (red for full loot, yellow for durability loss, green for no PvP, and one without penalties for large group PvP), and there’s now a penalty system with enough weight to entice non-hardcore players to give PvP a try.

Instead of a post-attack penalty, the game focuses on a pre-attack one; the current flagging system requires players to flag themselves “villain/criminal” before it is possible to attack, an action that takes almost a full minute and prevents the player from moving during that time. besides curbing spur-of-the moment “why not?” attacks, this method of flagging also allows devs to display how many players are flagged in any given area so that players can decide for themselves whether it is worth heading there or not. And for those just easing into the PvP scene, the durability-loss zone has a bite without being overly punishing; devs intend it to be powerful enough to make players think twice about their actions. For more details, check out the official post.

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StClair
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StClair

Samizdat Pepperzine MorpayneRADIO And what, in this metagame, is spawn-camping the starter zones?  Proving your uberness by punching babies?

Cramit
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Cramit

So happy to see this game getting more press, especially on a site I enjoy reading from.  This games pvp system is really awesome and I have fallen even more in love with it over the past 5 months and multiple tests that I have participated in.  The guild I am apart of already has red and yellow zone territories as well as we control one of the cities that connects the green zones to the yellow zones.

It is pretty awesome thus far with the territories.  You can gather and grind up to T4 (T8 is highest other than T8.2, T8.3, etc) without ever going into a pvp territory.  however the yellow zones allow folks to go into pvp territory without having to worry about losing absolutely everything you have.  It will take durability damage, and if you don’t remember to repair when in your city, guild island, or personal island (If you build it on your islands), then you can destroy your gear to the point of the item saying “Trash” on it and being completely useless.  Otherwise you lose a bit of silver and the durability and thats it.  Get in a good guild and when needing red/black zone mats, form a group or send your pvp arm of your guild out to protect you.

In any event, I feel SI has really made a system for everyone.  Sure there are hardcore PVPer’s that prefer everything be a black zone, but I think most reasonable people can understand why they didn’t go that route.  (Although I like Shadowbane style OWPVP too)  This system allows for everyone to be comfortable and do what they want.  

There is certainly a grind in this game, cause you grind everything, gathering, crafting, refining, and using different weapons and armor pieces.  So if you don’t wanna grind, this might not be the game for you but grinding parties are VERY common and the go to option for folks that can get bored easily.

If you haven’t given this game a shot yet, that’s fine, but I highly recommend anyone to give the game a shot at least at release, cause it is a great sandbox that you can play on the go or when sitting at home comfortable at your pc.  If you wanna try it out, get the veteran $30 pack and you can always upgrade it.

Cramit
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Cramit

StClair MorpayneRADIO Honestly, in this game, if you get ganked it is really on you. You can get half way through the gear grind in safe zones.  Then you still have yellow zones, so honeslty, getting ganked is really a high tier problem as there is no pvp for a good portion of the beginning of the game unless you go out for it.  Mainly crafting and gathering is what you will do.

Cramit
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Cramit

Theo454 Vorender They have been adding territories every test now.  The world is 2 continents as shown above and a good portion of it is either green or yellow zones.  For the OBT and release we should have considerably more zones as well.  Since in green to yellow zones you can cover T1-T5 mats, you can still do a lot without much PVP.

In yellow zones, just gotta watch the hostile counter and pay attention to folks passing you, incase they pass you and move off your screen and then flag up and come back to fight.  In any event, non-flagged players who are attacked get a defense bonus to give you a better chance.

Cramit
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Cramit

CloakingDonkey MorpayneRADIO It sounds to me like your just not basing yourself out of the right area.  If you need to run 4-6 zones to farm mats or fame, then your doing it wrong.  Also, if your not repairing your gear every time your back at the city, your doing it wrong.  Sounds like you need to get in a guild that has territories out in yellow/red/black zones so your closer to the mats or find a red zone city or other city closer to where you want to be.

Cramit
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Cramit

BabbageUK I highly suggest it.  There is so much crafting, gathering and monster killing required to lvl up the different areas, that even a PVE centric person can have fun in the game.  Just have to enjoy the grind cause it does get monstrous.  The yellow zones are very easy to go in and out and not be attacked if you pay attention.  The red/black will be needed for higher end mats but if you have a good guild, should be able to farm for you or go out with a group, which is much more enjoyable.  

TL;DR: Definitely things to do for PVE folks, don’t let the pvp scare you just find a good guild to help support you with the things you don’t wanna do.

Cramit
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Cramit

cures Dawnlord Ed Yea, I have to agree.  Absolutely loving the beta, but as a healer, it can be hard to target friends because of other player characters on top of their character.  They  do still have the F keys, to allow you to select the people in your party but no way to select yourself.  Making healing youself a pain.  You either have to cast your spell by clicking your player character or your name plate in the top lefthand corner.

Why they gave you F keys to target group mates but not allow to target yourself is mind boggling.  Hope they change that, cause it is annoying as hell.

Samizdat
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Samizdat

Pepperzine MorpayneRADIO Bringing friends and moving as a group as opposed to roaming alone is the metagame of OWPvP. There are games with bushido-code 1v1 arenas, but in OWPvP you’re expected to either have allies or be capable of taking on multiple opponents. I think asserting that outnumbering your opponent in OWPvP is cowardly or unsportsmanlike is a misunderstanding of OWPvP and the components involved.

josefreaksalem
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josefreaksalem

MorpayneRADIO See his comment below. I’m all for eliminating wasteful timesink in mmos that serve little to no purpose. Games are supposed to be fun… constant fun with little to no downtime. That’s how you design a better game. Always fun, little to no downtime.

KryptonianGL
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KryptonianGL

Kudos Sandbox Interactive!
Because of this decision by the devs, I will now go from not playing Albion to purchasing a Legendary Founder’s Pack. And I am far from a Carebear! I love me some PvP (at times) and when I do participate, I melt faces (and have the screenshots to prove it). Frankly however, there are often times when even I am simply not in the mood to PvP, so I completely understand those that don’t ever want to do it.
In addition, personally I find that the majority of those that do the most bitching about devs allowing for optional PvP and adequate PvE, to be the same chicken**** aholes whose idea of PvP primarily consist of running around, repeatedly ganking those that are many levels lower than they are. They are only worried that because PvP might become an option to players rather than forced, that will significantly cut down on those they will be able to gank. It’s akin to bullies picking on those that don’t pose a fair fight, but are afraid to bully those that prove a challenge — it’s no different! Bullies want more potential targets and less situations where they will be challenged.

IMHO, those bitching are most likely the cyber bullies that are worried that there will be less people to pick on. Those that are confident in their PvP skills more than likely don’t care (I know I don’t), just like those that are confident in themselves and not insecure don’t bother bullying others.

Just my 2 cents worth.