Elite: Dangerous offers training vids, support for Star Citizen

    
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Elite: Dangerous is busy celebrating the launch of Horizons this week, but if you’ve never played before, you could probably use some training, and that’s exactly what Frontier has on deck in the latest newsletter. The studio has pubbed four “pilot training” videos to introduce players to the new season, covering everything from landing to settlements.

David Braben also says Merry Christmas, discusses the game’s pricing model, and commends rival Star Citizen.

Landing on planets seems to be ‘the new black’ as they might say in marketing circles… You can do it now anywhere on the surface of countless 1:1 scale simulated planetary surfaces in Elite Dangerous: Horizons and landing is coming in the future in No Man’s Sky, Star Citizen (as I heard just now – a major new future feature they announced last night), Infinity: Battlescape and many others. This is a great thing, as open world space games have now truly come back with a bang, and I look forwards to playing them – and also huge congratulations to Chris and the team for raising $100M for Star Citizen! What both Star Citizen and Elite Dangerous are trying to do is very hard indeed. Both games are incredibly ambitious. I am proud and excited about what we are doing, but what they are doing is ambitious too, and I am looking forward to playing Star Citizen when it is finished. What we are both doing is new; we are trailblazing. The scope of both is vast and quite different, and neither have been done before, so there is no right answer for either of the approaches. It is frustrating to see some of the criticism of Star Citizen online. We should applaud when someone tries something that is hard, that hasn’t been done, not discourage them.

Hear, hear. The training vids are below.

Source: Newsletter. Thanks, Cotic!
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theeknighthood
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theeknighthood

Loopstah Rebel Engie But you get the full value of the module back when you swap it out so you are not losing any money at least, but I agree storage is needed

Tr3vayne
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Tr3vayne

An Overabundance of Cats Star Citizen has released a public build already. Alpha 2.0 was released I believe last week. It consists of one star system, various missions, FPS combat, exploration, EVA gameplay, and random encounters.

ortodonte
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ortodonte

David Braben did what was smart for his business, which has the same public target than CIG has. So, I don’t expect he been really honest. In fact, I clearly noticed that he criticized, indirectly, CIG, when mentioned that he is totally against something, which is basically the business method of CIG.
But if he really meant what he said, that CIG shouldn’t be criticized, he is totally wrong.
With a terrible, unfair, disrespectful, outrageous practices that CIG adopt, in respect of consumers, in no way, the Space Sim genre will be brought back and not just survive, but really grow and start to be something in the long term, which is more important.
The means do not justify the ends.

I think that this article describes well what I am talking about:
http://www.informationredux.com/index.php/2015/12/19/the-star-citizen-community-is-souring-the-game/

Nothing against the project, but their approach with consumers and their marketing practices are a total shame and should never be applauded, specially by consumers. I guess that brainwash, passion and grey market is what lead some people to defend so much bs that CIG does.

Seriously people. It won’t work. It will make the genre disappear so quickly as appeared, as they continue their practices in all marketing fronts and how they deal with consumers, specially when they become not satisfied.
We are just watching a company, not targeting the masses, to act in worst ways than EA ever acted, for example. It works for EA, but it won’t work for our loved space sim niche. I understand the thirsty to move from a ostracism position to a celebrity position. Jumping phases/steps. I can understand that. But it won’t work. The fall will happen and will destroy lives. Yes. It’s a game. But it will ruin lives, even from people not involved with Star Citizen.
Anyway, good luck. I will continue to stay watching this flop, hopefully sooner than later, because as long as it takes, worst the impacts will be.

PhoenixDfire
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PhoenixDfire

McSleaz Loopstah Rebel Engie Apparently, that’s on the to-do list.

Lotsofheals
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Lotsofheals

Space.com seems impressed with Elite Dangerous. 

http://www.space.com/31366-elite-dangerous-stellar-forge-interview.html

McSleaz
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McSleaz

deekay_zero I backed it and played it for 17 minutes acording to my steam profile.

McSleaz
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McSleaz

Loopstah Rebel Engie I find myself always asking that same question. Would also be nise if there was some kind of paid transport for ship’s you have stored many light years away.

Elijah Crow
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Elijah Crow

David Braben and Chris Roberts are great examples of developers with class and professionalism. I know Chris was a ED backer and has voiced support for ED in the past and it’s great to see that support reciprocated.
There are other developers who could learn a lot here.

Lateris
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Lateris

deekay_zero I backed it too. Great game.

Esoteric Coyote
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Esoteric Coyote

Wandris You can check this, but there’s less than 0.00001% of the space in ED has been explored.  What you see if just what people have found so far, and it’s a tiny fraction of the actual size.  Crazy huh?  The actual number last listed was 0.000005% has been explored, if i recall correctly. Mind boggling big.