The next major round of Crowfall testing isn’t going to just feature another gameplay mode. It is going to feature that, yes, but it’s also going to feature a new archetype, the Ranger. While it’s not the first ranged archetype on display in the game, it should provide all-new gameplay experiences thanks to its mechanics, with a focus on hiding, setting traps, and swapping into melee combat once its targets get too close for ranged weapons to be effective.
Yes, we know, an arrow to the face still hurts if the arrow was launched from three feet away. You get the idea.
Of course, the choice to switch into melee isn’t just down to whenever you feel like touching your opponents directly; the Ranger, as one would expect from a bow-wielding archetype, uses ammunition. When that ammunition is gone… well, let’s just establish that there’s good reason to draw the knives and get to work. Crafters will eventually be addressing the need for ammunition, but the Ranger will subsist on loot drops with the first round of Ranger-enabled testing. Which is fine, since it’ll be enough for players to see what it’s like to rain arrow-based death on enemies just the same.