How Neverwinter’s Maze Engine will ‘put the dungeons back in D&D’

    
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Yesterday, Perfect World Entertainment announced Neverwinter’s ninth expansion, The Maze Engine. Today, we’re finding out the philosophy behind the update, or at least the dungeon-related portions. Senior Game Designer Randy “Arkayne” Mosiondz explains in a new dev blog that PWE is “putting the dungeons back in D&D“:

“Our goal here was to shorten the leveling dungeons, reduce them to a smaller required team size, make them accessible at higher levels, and provide better dungeon gear that mattered to players. We started by turning off a lot of the leveling dungeons as we started doing revisions on them, mainly to prevent confusion between the older-style and new-style dungeons that were being introduced. As you’ve told us, you’ve been missing the ability to go dungeon-crawling with your friends. Fear not, for a number of dungeons have returned in all their glory!”

The dungeons will be split into two types: regular three-man dungeons, which are unlocked as you level and are scaled in difficulty, XP, and loot according to your level; and epic dungeons, which unlock at level 70 and are “considerably harder” then their three-man counterparts, requiring five warm bodies and encompassing multiple tiers of difficulty and rewards. Returning dungeons will also receive some much-needed visual overhauls.

Source: Dev blog
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Craywulf
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Craywulf

digi_owl No, But I understand you might think so considering that’s how the majority of MMOs have been built. But there really is a way to create personal progression without leveling that can be just as rewarding if not more so than typical leveling.

Senjin92
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Senjin92

squidgod2000 Would it surprise you to learn that this is the second attempt of this exact same thing? They returned Dungeons with Elemental Evil. We can see that plan worked wonders, clearly.

Senjin92
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Senjin92

Radfist Nyres Detton I assure you that “never needing a tank” convenience died sometime during Module 3; speaking as a former GF, people were always happy to see me pop into queue for a dungeon to absorb blows during the harder content with my fat 60-70K HP bar.

BryanCo
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BryanCo

BritoBruno The system message spam about what other people were getting from lockboxes is definitely the “way too far” aspect of the game that has sent me packing the few times I’ve tried to pick the game back (I played quite a bit at launch.)  It’s a pity because I like the game itself.  But the cash shop is like death by a thousand cuts.

ntellect
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ntellect

BryanCo mysecretid ntellect
Minsc is boo and Boo is Minsc.

BryanCo
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BryanCo

mysecretid ntellect  Never played Baldur’s Gate?  Go for the eyes, Boo!

digi_owl
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digi_owl

mysecretid Keep in mind that Neverwinter is (loosely) based on D&D4. That edition had a very streamlined rules set because they thought they had to compete with console games etc. There was a big upheaval over it, leading to the release of Pathfinder (using the OGL-ed 3.5 rules with some refinements) and WOTC releasing D&D5 last year with rules more reminiscent of the 3.x stuff.

ntellect
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ntellect

Bluetouchpaper mysecretid ntellect
Beamdog is doing Baldurs Gate 3? I’m excited but cautious.  The same thing happened with Might and Magic X.  Brand new game with updated graphics, half way decent game but then the developers dropped the whole project after like 1 or 2 expansions.  (I dont know if they were forced or not but was a complete let down).

Going read up on BG3 right now. Thanks.

digi_owl
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digi_owl

Craywulf Leveling is kinda a core to the whole RPG thing. Without it you are basically building another shooter or fighting game.

Bluetouchpaper
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Bluetouchpaper

mysecretid ntellect Even now the Baldur’s Gate games have a lot to offer . They have been released in enhanced editions now but I would wait until they are on sale at steam sometime . I have seen them for less than ten dollars from time to time . 

The company that are doing the enhanced editions also plan on releasing Baldur’s Gate 3  sometime in the near future which will be a totally new game . I am not sure if it will be a finished  version of the original Baldur’s game three which never saw the light of day or a totally new concept . 

The feedback I have got from friends who have played Pillars of Eternity has been mixed .