The Division directs the community to open beta challenges

    
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The open beta weekend for The Division is now underway for all three platforms: PC, PlayStation 4, and Xbox One. Players only have a short couple of days to dive into this title and milk all of the information (and fun) possible. Are you playing it today? What do you think so far?

Ubisoft is trying to encourage the community to participate in various aspects of the game by dangling rewards for doing so. The studio is giving all players a pack of consumables today for helping civilians yesterday, and now the challenge is on to kill as many Cleaners as possible before Friday is through.

The devs also dropped a short video with tips on how to use the mega map matchmaking to enhance your gameplay. Check it out after the jump.

Source: Daily brief
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Jack Kerras
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Jack Kerras

GoJammit Yes you are.  Rogues are worth an increased bounty.  

Everyone drops some XP, cash, Dark Zone Keys (for opening big chests), and roughly half their items as public loot on death, with half the loot being kept as private and possible to reclaim whenever you get back to your body; it doesn’t despawn (that I’ve seen) until you leave the Dark Zone.

Rogues drop MUCH MORE XP, cash, DZ Keys, and ALL their items as public loot on death.  The XP you drop is subtracted from your total and you -can- level down; leveling below the DZ Rank requirement on an item will cause you to be unable to use the item, even if it stays equipped, so deleveling can mean that you’re unable to use some of your equipment if you’re not careful.

When you’re a Rogue, you get a timer based on the number of people you killed.  First person 90 sec, second 120, third 180, and on your fourth or fifth kill, you get a huge yellow skull that can be seen by everyone on the map and your reward becomes enormously high.  This lasts 300 seconds, five minutes, and is known as Manhunt.  Surviving in any mode gives a certain amount of DZ cash and DZ rank points, about 200 cash as a one-bar skull and about 1000 as a five-bar Manhunt.  Surviving manhunts is pretty scary, though.

In either case, playing a hunter or a rogue well is surprisingly rewarding; even if you die over and over trying to kill rogues, but manage to get one or two down, you still come out well ahead; you are worth very little XP/cash when you’re not Rogue, but Rogues are worth loads of both, with rewards increasing by their rogue rating, 1-4 and Manhunt.

Going Rogue is risky, but it’s a very quick and, in a good group, surprisingly easy way to rack up tons of DZ ranks and DZ cash.  Killing PvE mobs for it is harder and takes longer, but there’s less risk and there are more item drops.

That make things clear? :)

GoJammit
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GoJammit

I’m a little unclear how this works. Am I allowed to kill rogue players without becoming rogue?

Jack Kerras
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Jack Kerras

enamelizer TheGremmel I hear a lot of that also, but when it comes to killing like-level regular enemies, they’re down in one or two shots, no problem.

The things that get sponge-y are the enemies clearly designed to be fought by multiple people; folks in the Dark Zone are definitely tough enough to take a lot of rounds, although if you keep it tight and aim straight, it’s rarely more than half a magazine from my (20-round mag) SMG to kill one, and one or two well-placed shotgun blasts is often plenty.

PvE elites are this way, too; they have a lot of armor, but once you’re through the armor, they go down like everything else.

It’s really a question of accepting that some things aren’t going to be super-duper real.  I don’t see a lot of complaints about Nathan Drake’s enemies being bullet-spongey, but I definitely recall rattling off hundreds of rounds into one particularly heavily-armed dude, or having to blast off armor pieces and then hit that exact spot to do real damage, etc.; there are plenty of realistic-looking shooters with enemies that are vastly tougher than one or two shots to center body mass will take care of.

Still.  Regular guys in single-player areas, or elites when soloing PvE hardmodes?  Totally handleable.  My M44 one-shots basically everything but bosses, my shotguns do the job in one or two, and my SMG cuts folks in half when I’m using it at the right range in the right way… that is, closeby, going for precision, using my damage-and-crit-improving Tactical Pulse, and distracting them (so they turn away) with my turret.  Hit grenade bags, walk from mid-torso to headshots in long 5-6rd. bursts, and stuff dies quick, easy, and consistent.  One big blast (or a few hits from an SMG or assault rifle) renders the body-armor useless, and once the armor is gone -everyone- goes down in another round or two.

Jack Kerras
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Jack Kerras

Akami Much, much lighter on cheaters this time around.  Exploits are still present (IE running out into the red, then ducking into a doorframe to avoid being autokilled by the beta kill volume), but a lot of the bullshit in this category revolves around the beta volume and misuse of same.

I haven’t seen someone flying around, or being rogue and still making other people go rogue, or things of that nature this time around.  Everyone’s had their feet on the ground and no one has been invulnerable, so even if it’s still a little iffy, it’s nothing like the end of the last beta.

dragonherderx
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dragonherderx

Memitim dragonherderx It’s about testing and the like. A game shouldn’t be crashing on an AMD cpu and this friend has their CPU overclocked to 5 ghz on top of it with an 8 core CPU… It’s the fact Ubi didn’t bother testing seemingly at all for this CPU type or they just didn’t test well at all period. Maybe it is female toons that crash often or something i dunno exactly, but the fact tat they seem to not be testing much is apparent. No game should crash as much as it can particularly this close to release..

Memitim
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Memitim

dragonherderx I was big fan back in the duron/athalon/xp days so I hate to say this but if you’ve built an AMD gaming PC since the release of the core 2 duo you’re doing it wrong.

Beardums
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Beardums

I’ve played a lot last night, got to level 8 and what not. It’s surprisingly fun, and that’s coming from someone who doesn’t particularly play gun games. The Dark Zone is super interesting and I’d love to see how they develop it further. The biggest criticism I have really is longevity. I’m not sure (for me) how interested I can stay in the game when all enemies are only ever humans with different guns. I don’t know if it will get boring for me in the pve aspect rather quickly, and I’d have to rely on the Dark Zone for most of the time to keep interest fresh. 

All in all, I really enjoy it so far. 

But I remain cautiously optimistic.

Valkyriez
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Valkyriez

I honesty think most game devs have just given up on AMD. They rarely work on the CPU or GPU side for modern releases.

Valkyriez
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Valkyriez

I played for a few hours and finished the main story missions and you can color me impressed. At 1440P on ultra this game is just pure eye candy, plays extremely tight and is very fun. I’d buy it for launch but Aussie dollar makes me want to cry, good thing Ubisoft games go on sale faster then the knickers dropping at a knock shop, so I’ll grab it cheap in a few weeks.

Sorenthaz
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Sorenthaz

Damonvile Nordavind Shooters in a nutshell.