Some of the criminally unsung heroes of MMOs are the artists who strive to sculpt and design the look of a game to fit the vision that the producers created.
ArtCraft Lead Artist Dave Greco shared Crowfall’s design process from his perspective in a new interview on fan site Crowfall Community. He talked about how he works with the producers to sketch out the world and how establishing a target style is key to keeping the art consistent as development progresses.
“When I first started creating art for the game I knew we wanted a stylized world, but one with a little more grit,” Greco recalled. “Todd [Coleman] had this fantastic idea of vinyl toys for the look of the characters. That was a great jumping off point for me. I wanted the character to look like they could be vinyl sculpts that we artists tend to have cluttering our work desks. From there, it’s just been an evolution of ideas and how detailed we want everything to be.”