Overwatch outlines its progression system and patches in new gameplay

    
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Thaaaaaaanks.

Characters in Overwatch do not level. You can play nothing but Tracer day in and day out, and she’s still going to have the same ability set from start to finish. But there is progression in the game, and a new entry on the game’s official site outlines how it works. It’s a system of unlocking skins, voice lines, sprays, emotes, and victory poses as cosmetic rewards for better performance, with each new level awarding a new random box of items. Already have what’s in the box? That’s fine; the items get converted into credits which can then be used to purchase the skins and so forth that you really want.

There are a few more rewards in the progression tree in the most recent beta patch, but the biggest addition with the patch is a new escort map, Route 66, and a new Weekly Brawl gameplay style inspired by Hearthstone‘s Tavern Brawl. The Play of the Game system has also received some tweaking, along with an option to let players save and replay their own personal highlights. It’s all good stuff if you’re in the testing now, and if not, at least you can read up on how you’re going to be marking your progress.

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Archebius
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Archebius

stingertc69 Archebius Craywulf True. Since they framed it as progression, I assumed that it was character-specific items, even if they were random, but it doesn’t sound like that’s the case.

stingertc69
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stingertc69

Archebius Craywulf  but it doesn’t matter how much you play a certain character  the loot boxes are random

stingertc69
Guest
stingertc69

that progression system is so lame love how it plays but they’ll wish there was something more to this game when everybody leaves because you get bored real fast with just cosmetics to look forward too

tcpolecat
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tcpolecat

My computer can’t handle the awesomeness…  No literally, I’m chugging along on an ancient computer I can’t afford to upgrade right now. It’s gonna be a while before I ever get to play.

PurpleCopper
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PurpleCopper

They should do a TF2 style weapons leveling up progression/drop/crafting system.

NoctisGray
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NoctisGray

Overwatch is the game I’m most looking forward to playing this year — Blizzard must be doing something very right in hiring design and concept teams, because their character design and general aesthetic for their games is so lush and vivid that it makes me, someone who by most accounts is utterly uninterested in game lore, want to buy books just about Warcraft or Diablo lore.
I played the Overwatch beta for a weekend and fell in love. I’d play the game even without a progression system.

Dreeb
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Dreeb

Craywulf Like others have said, these are purely cosmetic items that are a side bonus to playing a fun game. Your way of thinking is specifically for MMO’s, which doesn’t work for this. Being able to trade these items would mean less time needed to play to get everything you want for your favorite character. This system was requested by the player base for an extra incentive to play. Something trivial to work towards, similar to other FPS games. If you shorten that, since there’s a finite amount of cosmetics, it’ll defeat the whole purpose.

Armsbend
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Armsbend

I am always interested in unlocking new sprays.

DugFromTheEarth
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DugFromTheEarth

Craywulf People wont be playing overwatch to grind. They will be playing Overwatch because its hella fun.

The progression system is just something that happens in the background as you are enjoying yourself.

Thats the way a progression system SHOULD be. A secondary bonus on top of the initial concept that the game is simply fun to play. Progression shouldnt be the primary reason you play a game. If it is, THAT is when the game becomes a grind.

Lord Zorvan
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Lord Zorvan

Archebius Lord Zorvan And I’d let her.