“SC Alpha 2.4 introduces the first iteration of in-game persistence and shopping, as well as major changes to the controls, updates to the ship roster (including making the massive Starfarer flyable in-game), bug fixes, balance updates and more! In short, this is our biggest and most important update since Star Citizen Alpha 2.0.[…]
“Our Persistent Universe is finally persistent! The backend functionality has been completed and there are several things that you do in the game that will carry over between sessions. Many of these are detailed below, but include things like purchased items in shops, Alpha UEC balance, and hostility level. Adding persistence is a huge milestone and a crucial addition to the game that will affect nearly every aspect of Star Citizen, and this is only the beginning!”
The latest episode of Around the Verse is also up; CIG’s Sandi Gardiner acknowledges the delay in getting the update to the core server and says, “We are looking at bringing [2.4] live very, very soon.” There’s also a tease for the female model. Check it all out below.