Shroud of the Avatar tinkers with new areas and PvP zones

    
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With Release 38 now behind them, the Shroud of the Avatar devs have turned their attention to 39 and 40. Portalarium’s latest newsletter covers several zones being revamped in the coming updates, including mining-town-themed Upper Fortus and the obsidian-tech-obsessed Rhun Ruins, both edging away from the game’s more stock fantasy tropes.

The studio also has plans for the dungeon K’rul that might affect PvPers with their eye on Blood Bay. “K’rul was originally planned to be an Open PVP zone, but with the upcoming dungeon called The Fall, Blood Bay, the Shardfalls (plus all the Ruins maps), we felt we had a good enough PVP scene balance for now,” writes the team. “This means that K’rul is now going to be a PVE scene even though it is located in Blood Bay. Rumor has it there is a secret tunnel connecting it to Skrekk.”

Check out the new zone screenshots plus video of the crafting hub and Rhun Ruins below.

Source: Newsletter
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Melissa McDonald

I quite like that maze in the picture, would like to play that level/zone.

misanthropomorphic
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misanthropomorphic

I’m mostly posting to try out the new chat. However, I’m also curious if this game will survive through the end of 2017. Their videos used to have thousands of views, now they’re lucky to get a few hundred. Not super encouraging.

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Greaterdivinity

If nothing else, damn those zone screenshots look pretty. Whoever their artists are handling environmental art/design, they deserve a nice pat on the back if they look that good in-game too.

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Bionicall

All the screenshots are from in-game

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Greaterdivinity

I know they’re of the game, but this looks like part of a standard asset kit provided by the developer. And I’m not familiar with how this dev works, but it’s pretty common for public facing marketing screenshots like this to be touched up in photoshop after they’ve been taken in-game (or will have developer-only graphical options available like increased draw distance/level of detail distance etc).

I’m just inherently skeptical, not a knock on Garriot and co. : )

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Fisty

I agree. The landscapes look very natural and the lighting helps sell it. Some of the other items like furniture, character models and what not look a bit out of place against the realistic landscapes.