Live it up while you still can, zone loading screens, because Camelot Unchained has its mind to wipe you off the map.
In this week’s newsletter, the team reports that it’s working to eliminate zone loading screens to provide more of a seamless experience. As with most projects, it’s a multi-step process that is a little more complicated than you might assume. Animation development continues apace, with improved walk and run cycles moving along in testing. The team also has created generic realm cloaks for easy visual identification during skirmishes.
City State said that it’s registered the trademark for Camelot Unchained and is still looking around for office space for the Seattle team. Get even more of your weekly ration of Camelot Unchained news with the team’s wrap-up video after the break.