Warframe reverts beam weapons to their older state with extensive rebalancing

    
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Zorp? Your beam makes a sound like zorp?
Once, beam weapons in Warframe were hitscan weapons that dealt appreciable damage and were accurate to a pinpoint. They had a balance problem, though, in the form of performance. Their old form was just horrible for system performance, and thus they changed to their other form. But now Warframe has undergone lots of performance upgrades, and so the developers feel confident that this is the time to bring back the instant-hit pinpoint-accuracy beam weapons to the game.

The result is extensive rebalancing to suit the weapons as they were originally intended to work but didn’t for the longest time, which may or may not mean that you still like how the guns work. It’s also important to note that they have a small leadup; the beam ramps up from 10% to 100% damage over 0.8 seconds, then falls back down again quickly, so you’re best off firing in quick shots. There are other balance changes with the latest patch, of course, but it’s this reworking of beam weapons that’s going to mean the most for longtime players.

Source: Official Site; thanks to sophiskiai for the tip!
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