How DDO’s Mists of Ravenloft went from concept art to game design

By now, Dungeons and Dragons Online’s Mists of Ravenloft has seen a few turns of the full moon and settled into its niche in the game following last December’s launch. It’s still thrilling players with its depiction of a much darker and more terrifying campaign setting, however.

The dev team was particularly proud of how much attention was given to bringing the world of Ravenloft to the game, and in a short video, it juxtaposes several pieces of concept art with the finished in-game product. Even if you’re not playing the game, it’s pretty neat to see what the artists are able to do with this older MMO engine.

The expansion in its various bundles is now available on the game’s web marketplace and should be coming to the in-game store for points this month as well.

Source: DDO Market. Thanks DDOCentral!
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DDO has my vote for “Best Online Co-Op RPG Game Structure/Business Model.”

Unfortunately, DDO also has my vote for “Online Game Most in Need of a Complete Graphic Makeover/Overhaul.”

DDO’s business model of players purchasing campaigns is sheer brilliance, its dungeons are clever, and the story-telling is pretty darn good. But, like LotRO and a number of other games I could mention, its graphics and game mechanics are looking pretty dated and clunky.

That said, however, this trailer tempts me to reinstall the game and give it another try just to see if things *have* improved after all.


The graphics in Ravenloft make the most of the DDO game engine.


I’ve been wanting to scratch my D&D itch lately. I might see what DDO can offer me.


The art images in the Ravenloft trailer are actually from the D&D pencil and paper source material, not SSG concept art. The SSG devs wanted to show how their team had a made a successful video game interpretation of Wizards of the Coast’s ‘Curse of Strahd’ source book.


I think this is what gives this release so much strength in that it is a big resource of material to draw from. Also the people that played these modules in pen and paper feel right at home in the quests. Perhaps Ravenloft translates better to computer than the Slave Lords or Temple of Elemental Evil did. Although I still like those.