Here’s what’s in Shroud of the Avatar’s R53, launching this Thursday

    
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The dust may be settling after Shroud of the Avatar’s final launch, but that doesn’t mean the game is done. On the contrary, Portalarium clearly means to keep right on its strict monthly update schedule.

As the title’s latest dev update explains, R53 – due out this Thursday – includes the rebuild of multiple scenes and locations (like Tenebris Harbor and Penmawr Island shown in the gallery below), plus the looking-for-group system, better loot, offline drop rate tweaks, additional side quests, heraldry, and new “plunderer NPCs,” plus the promised UI polishing pass.

The planned stress test on the QA server kicks off as this post goes live; as previously noted, a quorum of participants will ensure a double experience event come the launch of the update.

Meanwhile, if you’re into world exploration, swing by the Twitter feed of Portalarium’s Richard Garriott; he’s been chronicling a well-earned trip to the Arctic.

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Toy Clown

I was happy to learn they have an in-depth player music system in the game that rivals any I’ve seen. Sycronized music-playing with a wide variety of instrument types is extremely appealing.

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Victor Didra

That’s one of my favorite parts. We’ve been a part of concerts and jam sessions. We had someone playing appropriate music on the 5 piece 1 man band while we were putting on a circus.

They are improving it this week by making it so only one person has to type in the setup, if I understand correctly.

There are Kettle drums in some of the barbarian camps that I like to play during battle royal fights, to provide the party with some nice dramatic war tunes. It’s kind of random to have a party member stop fighting and start banging the drums, but in my opinion super fun.

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Toy Clown

That does sound super fun! I’ll download the trial tonight and give it a look-around.

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Victor Didra

Welcome! Please bear in mind there is a big up front learning curve, it throws a lot of people, but once you get past it you’re basically playing nothing but Shroud.

For music, you can buy in game sheet music and just double click on it (assuming you have an instrument) or you can put abc files in your games data directory (type /datafolder to pop it up) in a sub-folder called Sheet Music.

The, type /play songname to start it up!

If you’re in the Resolute area, swing into the S Mart Factorium, I’m often there, and say hi. I’ll make you an instrument.

xpsync
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xpsync

Housing deed drops, nice!

I thought i was into this game a week ago, bahahaha; how little did i know.

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Victor Didra

Housing deeds as loot drops!

Player gear that is sold to NPC’s goes into loot drops!

Enchanting/MW no longer blows up gear on failure!

Jump works on press instead of release!

Nailed the stress test with over 300 people, double XP is confirmed!

Another awesome release with like 30 pages of changes/updates/fixes.

Portalarium rocks. Literally. I’m in the stress test right now and Executive Producer Starr Long is hosting as DJ Darkstarr, you can listen http://avatarsradio.info/StreamPlayer.html or in game by clicking on the Aether Vibrational Amplifiers.

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Barnoc N'Draak

Where are you getting this about jumping? I think it would be a welcome change, I just can’t find that.

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Victor Didra

Here is the forum post with the link to the R53 instructions draft. I linked to the post, because if you find typos you can tell them there.

https://www.shroudoftheavatar.com/forum/index.php?threads/release-53-post-draft-feedback-please.119758/#post-1004472

Here’s the relevant quote, in case you don’t want to see the loads of other changes:

Jump on spacebar “down”: When we first implemented jump in our game we did not want players constantly “bunny hopping” during combat so we implemented various solutions like the “stillness bonus.” We also put in “charged jumping” where the longer you held down the spacebar the bigger your jump. This meant that the actual trigger for the jump action became releasing the spacebar versus the more traditional pressing the spacebar down. This counterintuitive interface choice has since cost us new players while not actually discouraging combat jumping. So we have now made the default jump action triggered when you press down on the spacebar. The height of this jump is the maximum height at which you would have done a fully “charged” jump in the old system. For those who were accustomed to the old method we have preserved that as an option in the Options menu. You can read more about this change in Chris’s blog.

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Barnoc N'Draak

Ah cool, thanks! I might have to give this game another look.

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Cosmic Cleric

The dust may be settling after Shroud of the Avatar’s
final
launch, but that doesn’t mean the game is done.

I’m tired of companies thinking I’m an idiot, to be marketed at with any kind of word salad, regardless of the validity of the words to subject at hand, being presented.

I get it, you need money to finish the game, so you release early to get some. Just be up front about it, or risk losing potential customers.

Edit: I get it’s an MMO, and hence, “never done”, but get to a good release state first, then code expansions after that.

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Gary Turton

Every single release note document for 52 releases clearly listed what was in the update, followed by a section at the end titled “So, now that it is clear what you can expect, we should also be as clear about what you should NOT expect:” and the current state of where the game was at each unfinished point.

Portalarium is one of the most transparent development studios out there. If people would simply read the release notes, instructions and known issues, there would be no confusion.

Unfortunately, it seems it is easier to go on hearsay and second hand information to bash the company instead of getting fully educated first hand.

Nobody was forcing anyone to get involved. The information is clear and documented, you just need to care enough to look before griping.

xpsync
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xpsync

Yes i noticed this after playing for awhile, they are really invested in their game, very involved in the community as well, which is so refreshing, and so much better than “Hey community guy here, name is R.L and i get paid to pretend i’m really into ESO.” That’s as transparent as Portalarium.

This looks like a great patch. One thing i’d like to see is more quests fixed, i was able to complete a bunch out of sequence and now left with residuals of those lines i can never delete or complete. Frustrating.

Hopefully they read this but jumping isn’t costing them players lol, i never knew the reasoning behind their jump decision, but yea who doesn’t hate bunny hoppers. When you do find out why it’s just another fine example of how brilliant this game is.

However my quests breaking all over the place, i nearly walked until i found the quest reset option, and yup, even though i knew how a certain quest line worked, still freaking broke, just another part instead so still stuck with crap i can’t do… I read on a forum somewhere a guy said “suck it up, hide them and move on”, which was good advice and i did.

…exploring other aspects of the game i noticed that after a week or so i’m not even doing quests anymore, there is just so much to do way beyond questing, i really, really don’t have time for questing atm in game, lol I’m so deep into the game now.

So yea the jumping isn’t costing you players lol… Fix the quest system.

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Victor Didra

Don’t just suck it up and move on, they specifically asked for us to post bug reports when quests aren’t clearing after the quest check system came online last month or the month before.

Since you have a bunch, I would post them all as a bullet point list in one bug report, to save yourself time.

To do a bug report, while in game type /bug in your chat window. This copies a bug report template with relevant info to your clipboard, and launches a link to the forum location. In this case, click the “Quests” subforum, create a new thread, and Paste the template into the body of the post. Then just fill it out and post it.

If you are on the QA server, it’s better to do it there. In that case type /devbug instead of /bug. Everything else is the same.

xpsync
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xpsync

Thanks! i thought reporting was over, yea I’ll get that out tonight. Naw i never made it on to the QA, i really wanted to participate in the stress test sounded like a blast. It really came down to “i can’t stop playing”, lol, like literally.

Thanks again.

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Victor Didra

Reporting will never be over. Every new release brings new things but along with it come new bugs. Plus old ones still lost in the sands of time.

Since you aren’t on QA, it might be better to wait until this Thursday after the release drops. That way you won’t be reporting things that may already be fixed, AND the current release subforum gets archived then. Report on Thursday and your message will get full attention.

xpsync
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xpsync

lol, yup i’m hoping they are fixed.

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Cosmic Cleric

Every single release note document for 52 releases clearly listed what was in the update, followed by a section at the end titled “So, now that it is clear what you can expect, we should also be as clear about what you should NOT expect:” and the current state of where the game was at each unfinished point.

Overall, I’m speaking towards their (and to be fair, other companies that do the same kind of thing) overall approach to obtaining monies from people for their development work, when their initial funds run out, because they either could not get enough at first, or they burned through what they have. This article/release 52 was just the trigger for my overall comment on the state of things, as I see that “done but not really done (look for the * in the comment that points to their full disclosure in 2pt font)” comments just suck, and am tired of them.

Unfortunately, it seems it is easier to go on hearsay and second hand information to bash the company instead of getting fully educated first hand.

OR, maybe companies should be precise in what they say, and not try to obfuscate that they really really need moar! money. Life/time is too short to parse every announcement from every company to get “fully educated”.