Here’s what’s in Shroud of the Avatar’s R53, launching this Thursday

    
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The dust may be settling after Shroud of the Avatar’s final launch, but that doesn’t mean the game is done. On the contrary, Portalarium clearly means to keep right on its strict monthly update schedule.

As the title’s latest dev update explains, R53 – due out this Thursday – includes the rebuild of multiple scenes and locations (like Tenebris Harbor and Penmawr Island shown in the gallery below), plus the looking-for-group system, better loot, offline drop rate tweaks, additional side quests, heraldry, and new “plunderer NPCs,” plus the promised UI polishing pass.

The planned stress test on the QA server kicks off as this post goes live; as previously noted, a quorum of participants will ensure a double experience event come the launch of the update.

Meanwhile, if you’re into world exploration, swing by the Twitter feed of Portalarium’s Richard Garriott; he’s been chronicling a well-earned trip to the Arctic.

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Toy Clown

I was happy to learn they have an in-depth player music system in the game that rivals any I’ve seen. Sycronized music-playing with a wide variety of instrument types is extremely appealing.

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Toy Clown

That does sound super fun! I’ll download the trial tonight and give it a look-around.

xpsync
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xpsync

Housing deed drops, nice!

I thought i was into this game a week ago, bahahaha; how little did i know.

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Barnoc N'Draak

Where are you getting this about jumping? I think it would be a welcome change, I just can’t find that.

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Barnoc N'Draak

Ah cool, thanks! I might have to give this game another look.

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Loyal Patron
Cosmic Cleric

The dust may be settling after Shroud of the Avatar’s
final
launch, but that doesn’t mean the game is done.

I’m tired of companies thinking I’m an idiot, to be marketed at with any kind of word salad, regardless of the validity of the words to subject at hand, being presented.

I get it, you need money to finish the game, so you release early to get some. Just be up front about it, or risk losing potential customers.

Edit: I get it’s an MMO, and hence, “never done”, but get to a good release state first, then code expansions after that.

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Gary Turton

Every single release note document for 52 releases clearly listed what was in the update, followed by a section at the end titled “So, now that it is clear what you can expect, we should also be as clear about what you should NOT expect:” and the current state of where the game was at each unfinished point.

Portalarium is one of the most transparent development studios out there. If people would simply read the release notes, instructions and known issues, there would be no confusion.

Unfortunately, it seems it is easier to go on hearsay and second hand information to bash the company instead of getting fully educated first hand.

Nobody was forcing anyone to get involved. The information is clear and documented, you just need to care enough to look before griping.

xpsync
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xpsync

Yes i noticed this after playing for awhile, they are really invested in their game, very involved in the community as well, which is so refreshing, and so much better than “Hey community guy here, name is R.L and i get paid to pretend i’m really into ESO.” That’s as transparent as Portalarium.

This looks like a great patch. One thing i’d like to see is more quests fixed, i was able to complete a bunch out of sequence and now left with residuals of those lines i can never delete or complete. Frustrating.

Hopefully they read this but jumping isn’t costing them players lol, i never knew the reasoning behind their jump decision, but yea who doesn’t hate bunny hoppers. When you do find out why it’s just another fine example of how brilliant this game is.

However my quests breaking all over the place, i nearly walked until i found the quest reset option, and yup, even though i knew how a certain quest line worked, still freaking broke, just another part instead so still stuck with crap i can’t do… I read on a forum somewhere a guy said “suck it up, hide them and move on”, which was good advice and i did.

…exploring other aspects of the game i noticed that after a week or so i’m not even doing quests anymore, there is just so much to do way beyond questing, i really, really don’t have time for questing atm in game, lol I’m so deep into the game now.

So yea the jumping isn’t costing you players lol… Fix the quest system.

xpsync
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xpsync

Thanks! i thought reporting was over, yea I’ll get that out tonight. Naw i never made it on to the QA, i really wanted to participate in the stress test sounded like a blast. It really came down to “i can’t stop playing”, lol, like literally.

Thanks again.

xpsync
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xpsync

lol, yup i’m hoping they are fixed.

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Cosmic Cleric

Every single release note document for 52 releases clearly listed what was in the update, followed by a section at the end titled “So, now that it is clear what you can expect, we should also be as clear about what you should NOT expect:” and the current state of where the game was at each unfinished point.

Overall, I’m speaking towards their (and to be fair, other companies that do the same kind of thing) overall approach to obtaining monies from people for their development work, when their initial funds run out, because they either could not get enough at first, or they burned through what they have. This article/release 52 was just the trigger for my overall comment on the state of things, as I see that “done but not really done (look for the * in the comment that points to their full disclosure in 2pt font)” comments just suck, and am tired of them.

Unfortunately, it seems it is easier to go on hearsay and second hand information to bash the company instead of getting fully educated first hand.

OR, maybe companies should be precise in what they say, and not try to obfuscate that they really really need moar! money. Life/time is too short to parse every announcement from every company to get “fully educated”.