World of Warcraft outlines the advantages and drawbacks for its upcoming War Mode

    
27
I'm not exaggerating when I say that I had Highmountain unlocked without any intent of ever using it.

The changes coming to world PvP in World of Warcraft: Battle for Azeroth means that it’s no longer a gap between servers, but a difference of experience. War Mode is meant to make that experience worthwhile, and one of the main ways it will do so is by having all PvP-based talents be enabled at all times. That means extra skills that can be useful even in PvE fights, but mixed with the added risk of someone showing up to smash your head. Of course, that’s combined with a new bounty hunting system to take out particularly notorious targets and overall gear scaling to ensure that no one has an advantage in anonymity or gear…

Meanwhile, the test versions continue to roll onward, with the latest updates bringing a whole slew of class changes. Protection Warriors and Unholy Death Knights received the biggest changes, but Druids also got a minor advantage by having their travel forms split up, since you can now apply more cosmetic form glyphs. A minor change, yes, but an advantageous one.

Source: Official Site via Blizzard Watch, Wowhead (1, 2)
Previous articleAscent: Infinite Realm teases its world-building as it adjusts from beta feedback
Next articleS.O.S. ditches survival mechanics to become a full-on battle royale game

No posts to display

27 Comments
newest
oldest most liked
Inline Feedback
View all comments