Ascent: Infinite Realm teases its world-building as it adjusts from beta feedback

    
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Last year’s announcement that Kakao would be bringing the steampunk-flavored Ascent: Infinite Realm to the west was a much-needed shot of encouragement to MMO players who have been desperate for new titles. There was a good month or two in late 2017 when we were genuinely excited for this game as it showed off its trailer, talked about its lofty ambitions, and started Korean beta testing.

Then it kind of dropped off the map, and for the last four months, we’ve heard very little about this game. But now it’s back, baby, and things look like they’re progressing just fine. (True story: This author was just writing a “whatever happened to this game?” post when the official account sent out an update.)

The dev team said that the game is being “refined” following its initial Korean beta test. In the meanwhile, some new teasers and art will hopefully rekindle players’ interest. More previews are promised for upcoming weeks.

“In A:IR you will play a reborn citizen of one of the former kingdoms of Harth and since all your memories are gone, you depend on help and guidance of people around you to get stronger and to find your calling in a world of conflicts,” the devs said. Art was shown of the Nous Expedition uniforms and a key NPC known as General Cruz Axis.

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Koshelkin

Cruz Axis? It always sounds pitiful when Asian companies try to come up with European names.

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Toy Clown

I’m another one that’s excited about this game! I love the entire theme and I’m surprised someone is finally getting around to steampunk, for as popular as the genre has been over the years. I’ll definitely buy this game for the above alone, and hopefully, it will be a game that will allow players to opt out of forced PvP. From the little I could tell, it seemed like PvP only happened in specific places, and if that is the case, I’ll be sold.

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Leiloni

Ahh yes, the no announcement announcement. Here is some useless information you probably don’t care about to distract you from the lack of real information for a bit.

I mean even Bless is giving us bits of information about the changes they’re working on and what date we’ll finally get to see those changes and get more information.

A:IR would do well to follow a similar path, because even what Bless is doing isn’t enough for some people and A:IR is doing even LESS. Even a simple post about what changes specifically they’re working on would hold people over for a bit and give people something to discuss.

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Mikey's Bored

I don’t know…I always did appreciate how ambitious they were with this game, but it also looked like a mess. Also, if it has the same dreadful gear-upgrade/enhancement system with the frightful durability system, I won’t be playing. I HATED that in BDO.

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Leiloni

Well it’s Korean so unless they’re trying to pull an FFXIV and make a Western styled game, it’s going to have some form of gear enhancement. Every Korean MMO does this, but in various ways so some are better than others. I can deal with how some games do it, but BDO yea that sucked. We’ll have to wait and see what they do here.

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Ravven

I am so excited about this game! Fingers crossed for an interesting steampunk/fantasy MMO.

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partiesplayin

I’m super excited for this game as I hate the combat style of bdo. Just can’t get used to it and don’t like it at all. This is more traditional style combat with a lot of features packed which games like bdo don’t have into it, that I think will draw in thousands of players. Can wait for us beta !!

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Venomlicious

After BDO I don’t think many will even waste their time with this game.

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Duey Bear

The combat system in BDO is annoying, more tab-targetted games are welcome.

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Koshelkin

It’s not from the same developers. The developer is Bluehole(Tera, Pubg).

cures80
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cures80

That sounds as if you think bdo isnt a succsessfull mmo. or did you mean no one will switch over from a game as succsessfull as bdo?