Kakao will launch Bluehole’s Ascent: Infinite Realm MMORPG in the west

Good morning! Who wants some genuinely good news for the MMORPG genre? Great. Black Desert publisher Kakao is bringing Ascent: Infinite Realm westward. That’d be the Bluehole MMO codenamed Project M as revealed at G-Star this year. The studios are touting the game’s open world, steampunk-cum-fantasy setting, and RvR aerial combat.

Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.”

Beta testing is expected in the first half of 2018, localized for English, German, and French.

Source: Press release. Cheers, Vunak!
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tony quinn

Well as is with any mmo from the east, the eastern to western translation blow period got burned by Revelation on that one, looks interesting but I will wait and see but not gonna get my hopes up. At least they are releasing something all the western side wants to do is moba’s sandboxes that blow and nothing interesting at all mmo wise but oh well maybe one day someone will come out with something unique in the western world that has engrish as its first language

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Tiresias

Looks interesting. I’ll remain cautiously optimistic.

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Alberto

You had me at flying Airships and Steam Punk!

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NeoWolf

There definitiely needs to be more Steampunk out there thats for sure. As to the game..well despite the trailer being like a Game Trailer made by Michael Bay.. all explosions and effects and lens flares I find I am interest piqued.

Provided it has a strong PVE and isn’t just a game that turns into a PVP-fest a la Aion then it should be okay.

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Dragon Whimsy

Wow, I find that I’m interested. Of course I’m not sure my computer could handle it, it will probably be P2W, and it will probably have gender locked classes… because eastern MMO is an eastern MMO.

But I love the ideas behind the game. They at least have my attention for now.

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RJB

Unfortunately it looks like it’s only human race game i prefer non human races but meh

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Witches

90% fantasy 10% steampunk.

But i guess it’s better than nothing.

vikaernes
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vikaernes

Once can only hope their monetization strategy isn’t “bend em over and deliver right up the bluehole.”

Grave Knight
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Grave Knight

Looks like Black Desert trying to be ArcheAge meets Worlds Adrift.

Wish game devs realized just because you have fantasy doesn’t mean you need to maintain heavy armored knights with swords. Like the shield guy would have been more interesting if he had a dragon pistol or a carbine instead of a hammer.

Veldan
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Veldan

Because guns are more special? Please, so many fantasy games have them nowadays. Even older ones like Aion and Tera introduced them in patches.

Grave Knight
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Grave Knight

The problem isn’t guns are more special, it’s that firearms killed medieval fighting. Armor, melee weapons, and bows became more and more irrelevant as firearms became more and more advanced. By the Modern era heavy fighters and bowmen were abandoned in favor of line infantry and dragoons. By the Machine Era, which is what steampunk is based on, rifling was common place, breech loading greatly increased the rounds per minute a single infantry can fire, and repeating rifles were emerging.

And while you could argue that magic makes a difference, the problem is magic might make armor and melee weapons better but magic could also make guns better. There is no way a magic hammer can compete against a magic gun especially if you’re at range for the same reason a hammer can’t compete against a gun.

And then you throw in machine guns that are somehow light enough to be carried. What is even the point of the hammer at that point when you’re getting pelted by 200 rounds per minute? Granted kind of wish they left out the machine guns. They’d be fine as mounted weaponry but not as personal weaponry.

Video games (and other media) just like to maintain tropes at the expense of versimilitude. I mean heaven forbid you have a fantasy setting where firearms make armor and melee weapons irrelevant. Or heaven forbid your stick to tamer firearms more relevant to the time period. Got make sure we have them swords and sorceries and dungeons and dragons and gatling guns carried by little girls.

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Raimo Kangasniemi

Huizinga in his The Waning of the Middle Ages mentions as a transitional moment the death of a wandering knight, a flower of chivalry (whose name I don’t recall nor can find online) who was shot death with an early gun in the 1450s.

On the other hand, Scottish bowmen worked as mercenaries in the continent until the very early decades of the 17th century.

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A Dad Supreme

“Bluehole’s…steampunk-cum-fantasy… Ascent

No more internet for me today. I’m seeing pink elephants.