In the comments of a recent Daily Grind, MOP commenter Sally reminded me that a certain MOP writer who shall remain nameless (Larry!) had an absurd number of Star Wars Galaxies accounts, and one might argue that while one sub to such a game isn’t pay-to-win, a whole ton of them might be, particularly in an economy-centric game like SWG.
The interesting thing about SWG was the diminishing returns on all those accounts: The human’s time was the limiting reagent. Yes, having another 10-20 lots per account for harvesters would bring in AFK money, but it might not be worth the human’s time to actually go deal with the harvies (or factories or storage houses) past a certain level of wealth; you could make more money in the same amount of time doing other, far less boring things. But there was definitely a sweet spot in the 2-5 account range, where you could run one of every crafter and create enough busywork to fill an entire day.
I found four accounts overwhelming but self-sufficient – and absolutely pay-to-win, for my definition of winning. (I have always assumed Larry’s stable was more for roleplaying, and might not fit the category.) Likewise, I’d argue that paying to multibox in themeparks, bypassing the need for other people, is also pay-to-win in many games.
What do you think? Should running multiple MMO accounts be considered pay-to-win?