Daybreak promises a patch for Just Survive – but it’s also ending lockbox sales

When Daybreak’s Columbus Nova fiasco and layoffs were hitting last month, most of the company’s MMORPGs resurfaced without missing a beat, reassuring their playerbases that the patches would continue and the titles would see ongoing support. That wasn’t the case for the survival half of the original H1Z1 known as Just Survive. The lack of communication and information had prompted many players to assume the game would be “Landmarked” – that is, finally released from early access/beta to earn a little launch money and then quietly sunsetted.

But late last night, Daybreak finally tossed its fans on Reddit a bone. Technical Director Mitch Evans apologized for the silence, saying that he still has a “small yet passionate team” working on the game.

“Right now, we are focused on making sure you continue to enjoy the game, so the majority of our resources are spent mostly on maintaining game stability, fixing game-breaking bugs, and improving anti-cheat methods,” he writes.

The mid-June patch will apparently include reductions in material requirements for base comps and explosives, movement penalties for crouching, the elimination of automatic server construction caps, fixes for bugs and memory leaks, and new anti-cheat measures. There are no promises or even hints at features to come, which is worrisome, and here’s the more disturbing bit: You won’t be able to buy crates (lockboxes) anymore, causing players to wonder just how Daybreak will monetize the game going forward (and not exactly putting the “Landmarked” rumors to rest).

“Eliminating the ability to purchase Crates. All Crates will be free, and will be created via a simple recipe. Collecting the appropriate in-game components and performing the recipe will result in a random set of three unlocked Crates.”

Source: Reddit
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ultorius
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ultorius

i hope they make dcuo not requiring sub at some point.It seem fun from what i see on twitch but not fun enought to cost as much as wow and ff14.If it had some permanent unlocks or expansions i would play it.or even much cheaper sub.

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Nick Smith

One year they had the “sony pass” really cheap for a 1 year sub. It ended up being like 7 bucks a month. With that you still could claim five sony bucks to your account to spend in the shop. It was a good deal. I dont think this has happened for a long while though.

creepywhistle
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creepywhistle

I’ve been warning people for over a year that Daybreak will “Landmark” this game and I hope that phrases catches on.

Removing loot crates means the game will shut down. There’s really no other way that can be interpreted. It’s so damn obvious but this company STILL tries misleading its playerbase. Hope enough figure it out to ream this company before it’s too late.

It’s only a matter of “when” at this point. Daybreak’s best interest is to put it into maintenance mode until 2019 to shut down for taxes, just like Landmark.

Anyone playing or buying anything in JS at this point, Daybreak is whispering, “Fuck you. You mean nothing to us.”

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rafael12104

Meh. I don’t believe anything DBG says anymore. Not one thing. They have lost all cred and I doubt I will purchase anything from them again.

So, yeah sure. No more lock boxes. Whatever…

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Tobasco da Gama

Only in MMOs could the removal of lockboxes cause controversy.

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Tandor

And on a site that’s campaigned for their removal!

An interesting turn of words, “the most disturbing bit”. Perhaps it shows that anyone arguing that those wanting to rid games of lockboxes should be careful what they wished for may have had a point – how will a F2P game be fully funded without them? My guess is that even the most basic and essential aspects of gameplay will have to be put behind a paywall in future.

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Serrenity

I think you conflate microtransactions with gamblingboxes. In the simplest terms possible, all gambling boxes is raise the amount the company can charge, on average, for a given virtual item. They make more money than by selling the thing directly because they might sell fewer of the virtual item, but the average spent to obtain the virtual item is magnitudes higher.

A game cannot survive with a sub or microtransactions. If a game can’t survive without gamblingboxes, the problem is the game, not the people who don’t want to be taken advantage of.

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Tandor

My point is that if you don’t have a subscription then the cash shop is the main source of revenue, and without the additional revenue from lockboxes it becomes the only source of revenue such that more items and functions will have to be bought from the cash shop or significantly higher prices charged for the existing ones. Like them or not, there’s no denying that lockboxes do provide a significant level of revenue and without them that has to be replaced.

Personally I prefer subscriptions, but the problem these days is that people simply aren’t prepared to pay them so these other options have to be offered. Take away one of the options that some are happy to pay for and everyone has to pay more for the remaining ones.

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creepywhistle

Do you honestly believe loot boxes are used as revenue towards game development anymore? Developers make a killing (Destiny 2, for example) from loot crates, to the point where they don’t bother making or improving content. THEY JUST MAKE MORE CRATES TO SELL!

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cursedseishi

Mate, I think you misread the entire last half. The “disturbing” bit is the choice in timing. The announcement of lockboxes being removed has NOTHING to do with the games current state, or the state it has been in for months now. The game isn’t free to play, and has been in early access for… three years now roughly. Three years of the development team bumbling about, adding in a pvp mode, separating the pvp mode, playing scrabble with the names of both modes until nobody knows which is actually which, abandoning one for the other, watching the other fail hard as the original title rots…

Then toss in the recent ‘Daybreak Breaking Themselves Every Day’ news pieces that have been cropping up since the Russian sanctions started looming over them, on top of the layoffs.

When Just Survive is literally the thinnest thread in Daybreaks string, announcing that they are shifting the lootboxes from a paid model to a crafted once isn’t good news to anyone. It means the profitability of them have dipped so low in the title that the game is likely in the red regardless–and with Steam’s recent changes, we no longer have a way of measuring player statistics through that platform regarding player retention and activity. But if that is the case, it likely is either far too low to matter at this point, or so sporadic that what sales they may see on occasion are no longer worth it.

This is essentially the “close-out liquidation” sales you see countless F2P games toss out when they announce their closure. ‘Hey, everything is only 1 cent in our store now, we will be shutting down buying currency but everyone is getting 50 bucks on us to enjoy for the next two weeks!’. Just… without the closure announcement. Though I wouldn’t be surprised if the guy drafting it was also laid off before he turned the first draft in.

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Serrenity

I feel as if you intentionally ignored the deeper reasoning as to why it was a disturbing thing in favor of the snarky comment. In a game that has an uncertain future, removing one of the more lucrative aspects of making money without a clean plan to make up the differential in the revenue is the ‘disturbing’ bit.

A healthy game making the same announcement, or Daybreak making the announcement with “we plan on offering X additional ways of making up the revenue,” the change wouldn’t be given the side-eye.

Right now, it’s a game that is already struggling, lost people recently due to poor performance essentially saying “We are cutting off this revenue stream. We are pretty OK with not having another one.”

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Tobasco da Gama

If it can’t survive without lockboxes, does it even deserve to live?

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Serrenity

I would argue no …

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Tobasco da Gama

Same here. That’s why I can’t help but see the removal of lockboxes from this game as an unequivocal positive.

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Armsbend

The scandal was probably the best thing to happen to the few people still playing their games. DBG will be forced to develop games now to prove they aren’t a front for Russian laundering. Attempting to stay out of jail for the time being.

If there is a god – it won’t work.

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squid

Sounds like a closeout patch—push out the content/fixes that are done up to this point, remove some grind and let the players enjoy it for a month or two before you shut it down.

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Jack Pipsam

I’m pretty sure my prediction which I made back when this whole thing happen is coming true.
They’re going to quickly patch it up to a point where they can release it out of early access, say they’ve ‘launched‘ the game to fulfil their obligation, then put into a maintenance mode.

Bannex
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Bannex

Uh oh

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Xijit
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Xijit

.

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Bannex
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Bannex

Well played, I’m sad it didn’t catch on..