The Daily Grind: Is it possible for an MMORPG to offer an optional sub that isn’t pay-to-win?
Last week, in the comments under the Bless optional subscription brouhaha article, I made an offhand comment that apparently got MOP commenter Sally’s gears grinding. I was trying to sort through why Bless fans are mad, and I wrote, “Neowiz has been promising no P2W for months, but it’s really hard to have an optional sub that isn’t pay-to-win.”
Sally didn’t disagree but said it was a “shock” to see it spelled out on Massively OP of all places: “In the current free-to-play climate, I see [the MOP] community as one of the last bastions for subscriptions. So a shot at subs from here struck me as ‘et tu, Brute?'” And Sally’s right! A lot of MMORPG vets enjoy F2P and B2P games but also hate double-dipping, and the subscription, or at least a mandatory sub without the usual gamblebox and pay-to-win trappings, is one way to guarantee healthy game design for the players.
On the other hand, if I’m honest, I truly cannot think of an MMORPG with an optional subscription that isn’t pay-to-win in some way. They’re trying to incentivize you to sub, after all, so they have to make the perks worthwhile, and very rarely do they stop at cosmetics. My Trove sub makes experience and drops fall from the sky. My Ultima Online sub lets me own a house and run vendors and hoard most everything. I’d say that games like Elder Scrolls Online, which hands out generous amounts of cash-shop credit for subbing, are on the better end of this argument, but then there’s that pesky crafting bag to contend with.
What do you think: Is it possible for an MMORPG to offer an optional sub that isn’t pay-to-win in some way? Got a contender in mind?