Elite Dangerous previews the redesigned Krait ahead of this week’s Beyond: Chapter Two launch

    
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Elite Dangerous is in the home stretch ahead of the launch of Beyond: Chapter Two later this week, and you know what that means: infodumps and videos!

PCGamesN has a deep-dive focusing on the Krait “design and reissue,” which has apparently been a bit of a surprise for the update. Frontier says the new version is “analogous to modern updates of the real-world Mini Cooper or Volkswagen Beetle […] a reimagining of a classic that connects conceptually and aesthetically with the ship from 1984s Elite, while offering enough innovation and quality to compete with contemporary rivals in Elite Dangerous.” But can I get it in candy pink metallic with a convertible top?

The chapter will also introduce the Alliance Challenger, new wing missions, new settlements, and new anti-Thargoid tech. It drops Thursday. And by the way, Frontier is hiring! The video’s down below.

Source: PCGN, Reddit. Cheers, Colin!
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PhoenixDfire

I’m really looking forward to flying these new ships and the new Thargoid content (which I’ve been really enjoying since 3.0 was released). I do wish that they wouldn’t put the videos out with characters walking around. I know that Elite Feet / Space legs ain’t coming for ages and it gets people hyped for no reason.

Personally, don’t really want Space legs, just yet. I want to fly spaceships and want them to focus on getting more content in and possible atmospheric landings.

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Nordavind

Is the “oops I accidentally hit a graced a friendly NPC with a bullet while in a fight and now I got the whole system chasing me” thing fixed?

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thirtymil

Depends when you last played. It’s been a lot reduced since a few years ago, especially on turrets, but AFAIK there haven’t been any recent changes.

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Armsman

So, players can walk around in ED now? If not FD is as bad as CIG when it comes to intimating features in it’s promotional game videos.

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Tobasco da Gama

No.

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thirtymil

Yeah, there was a lot more walking in that video than flying. Reminds me of the trailer for the original release, which had Cobras and other ships in a massive furball round a starport… which never happens in the game.

I really enjoy the game for what it is, but I can’t help feeling their Steam review ratings would be higher if they didn’t keep representing it as something it isn’t.

cmdr_cotic
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cmdr_cotic

I like the Krait, will be nice to have something similar to the Python’s firepower but can also fit a SLF.

Lots of speculation in the subreddit thread about “space legs” after that trailer https://www.reddit.com/r/EliteDangerous/comments/8tpnp4/elite_dangerous_beyond_chapter_two_cinematic/ can’t say I’m convinced myself.

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Tobasco da Gama

Space legs is never going to happen, and frankly it’d be a completely pointless feature if it did. Star Citizen is taking a million years to make for a reason, and their commitment to full-fidelity renderings of everything in first-person mode is a big part of why. On top of which, the only reason it even works at all in SC is that the game was built from the ground up with it in mind. You can’t just bolt on something like that later and expect anything to make sense, either from an engine perspective or, more importantly, from a gameplay perspective.

The trailer is obviously just showing off that the Krait is multi-crew ready in a flashy, cinematic way. Nothing more.

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thirtymil

In E:D’s case, I think there’s plenty of scope to bolt ‘space legs’ on afterwards. They’ve already got the character modelling and the first-person perspective on planets and inside the spaceships. You can also see where the potential transitions are from ship to legs in the brief blackouts you get when transferring to the SRV (either directly from the ship or when parked inside a planetary base).

Yes, they’d need to build the collision physics for inside the ships if it’s not already there and a further set of animations beyond the idle cockpit ones.
They’d also need starport interior sections – but bear in mind the current starport menus are a HUD inside your cockput anyway so practically transferable anywhere.

So I can see space legs being a feasible proposition with a few typical E:D restrictions. What I see as far more of a stretch, however, is being able to land on planets with civilization on them. That’s the one that could break the engine. But space legs alone would be worth it for the immersion, in my opinion.

UpayaBlossom
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UpayaBlossom

The tech for space legs certainly exists. It is in Planet Coaster and (I assume) their new dino game too. Tho in those cases it is far less impactful to the overall game so it is far less developed than what will be necessary in ED eventually. Frontier is actually a pretty smart company when it comes to workflow and proprietary tech– All their necessary components are all wholly owned so every project they do is advancing all the other projects in one way or another, sometimes as giving a “practice run” for something that will be more important elsewhere (like space legs.)

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Tobasco da Gama

My understanding of PC and JWE is that you can ride/control vehicles. At least in JWE, you’re either flying in a helicopter or driving a jeep. You can switch to an aiming mode that is nominally first-person (which has a parallel in E:D when you control a turret via multicrew or the SRV’s alternate control mode), but you’re never actually walking around on foot.

UpayaBlossom
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UpayaBlossom

You don’t have direct control, but in PC the visitors are pretty much an early version of spacelegs that doesn’t have much direct functionality. They are NPCs, but you can go into a follow camera and they have the ride cameras, etc. All the base-level tech is there. I guess as you describe it, they’re starting to meld the two a little with the vehicle control. My gf is the one who really loves PC, so I don’t have tons of time in it, but I don’t think there is much direct control in PC.