Star Citizen’s Chris Roberts downplays currency stockpiling controversy: ‘You win by having fun’

    
252
It takes some work to find new jokes to be made here.

Pay-to-win? What’s that? That’s just your silly imagination getting worked up over nothing.

This seems to be the company line concerning RSI’s Star Citizen and the recent decision to remove the pre-launch real-money currency cap. While the community is in an uproar over the ability for players to stockpile huge amounts of currency before launch in order to gain a competitive advantage, the studio seems to think that this is much ado over nothing.

Last night, Chris Roberts followed up on a rather tone-deaf PR statement from this past week, downplaying the issue and pretty much denying that pay-to-win is a thing that could possibly affect the sheer joy that is Star Citizen. “This may be a foreign concept to gamers as the majority of games are about winning and losing,” he said, “but Star Citizen isn’t a normal game. It’s a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people.”

Roberts said that this backlash seems strange considering that “some people” don’t have a problem with others stockpiling ships, to which one person noted, “The stockpiling ships is also a problem, but heaven forbid you mention it on this sub.”

Meanwhile, Roberts also announced last night that the 3.3 update will launch in October in conjunction with the CitizenCon events. For those of you keeping track at home, that does mean the company isn’t sticking to its quarterly schedule for a tick, but we suspect that won’t matter too much to the people who will go see it at the show.

Source: Reddit. Thanks Godnaz and Cotic and Ichi!
newest oldest most liked
Subscribe to:
Reader
kaledis

I didn’t even know this game was still a thing.

Announced in 2011, originally planned for a 2014 release…. Think they missed that deadline..

Reader
Joe Blobers

Seems you missed that Kickstarter ends on Nov. 2012 not 2011 and the all scope change mid-2014…
For latest update you can just head up toward official CIG roadmap right here:
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Reader
Ardra Ventax

Reader
Whaar Garbl

I let a lot of my post-Kickstarter generation purchases sit on the backburner out of fear. I know the song and dance, so to preserve my used tire of an ego and to protect myself from burning, I never stare directly into the sun of bad news.

Mostly because I can hear how X game will crash, what Y game is doing wrong, and how Z game is promising too much to be successful.

…That kind of statement comes from someone who doesn’t believe the trends. Not intended, I absolutely do. It’s just why I tend to avoid the bad news for my yesterday’s wallet’s sake.

This article is really great news for me.

There’s always a chance that the project could swirl down the train as one of the greatest train robberies in crowdfunding history.

With all of this drama surrounding currency stockpiling (I haven’t heard of the ship stockpiling. That’s how much I let my account go), I feel confident that I’ll have a game to play.

That’s a terrible rationalization of hope, but it happened.

It happened.

Reader
Nathan Aldana

“star citizen is made of magic and dreams and definitely isnt funding my 4th yacht, says person who benefits the most financially from star citizen”

Reader
Tee Parsley

Hey, someone’s got to pay for Sandi’s first starring role….

Reader
Gene Elder

Gaw I wish she would stop forcing herself onto the set of AtV.

deekay_000
Reader
Patreon Donor
deekay_000

there some reall awkwardly rabid fans that try wayyyyy to hard to pretend she was an even half decent or vaguely competent at all actress or model (along side pretending that any of the movies CR has producer credits on besides lord of war are anything but direct to dvd bargin bin deals and the idea that cr had anything to do with lord of war beyond putting a bit of cash in at a lower teir than would include making decisions and calling shots).

both of them are so painful to watch on camera on these videos that i usually just close the tab as fast as possible because nothing the video might contain is worth putting my sensory systems through that kind of casual torment.

the fact she seems to have a brand new designer dress every one of these videos doesn’t help the whole semblence of good money management either in the context of all the usual qq and speculation of this game.

Reader
Alex Hyer

Out of curiosity, does he own a yacht?

Reader
viciouz

I don’t really understand all the concern when EVE Online has been doing this with Plex (Cash Currency) since the early days of its very successful lifetime. They also sell “Skill Injectors” which is essentially XP for cash. I guess I just don’t understand why it’s perfectly fine for one game and not the other.
I do understand it is in development vs fully fleshed out game, but this is to help fund a very large and ambitious project and in the end is essentially the same practice.

Reader
Nathan Aldana

Eve isnt also trying to paint itself as a super revolutionary game in need of constant funding

Reader
Joe Blobers

Quote: “Eve isnt … in need of constant funding”

Does their money fall out of the sky?

CCP in 2016 grew revenues by 31% and posted a record year of roughly $86 million in revenues with EBIDTA of $39 million

Close to 3 times more than SC which is in development phase and make no profit (yet) :)

Reader
Sean Barfoot

Constant funding means crowdfunding in this context, Joe. CCP have already delivered their product, so don’t need to ask for pledges or donations every week. :)

packagegrope
Reader
packagegrope

this guy white knights every single star citizen criticism. must be exhausting.

Reader
viciouz

Me? This is my first time posting. Not really exhausting at all if you consider that fact lol. I saw a post about a game i’m playing, read some comments, and decided to give my input.

Reader
Gene Elder

No, Joe the Blob. He cant stop himself. Its gotten creepy. Ive asked him not to reply to any of my posts, but he shows up anyway, giving you the same old tired dead-horse SC talking points like a brainwashed zombie.

Reader
viciouz

Ah ok, my bad.

Reader
Joe Blobers

Thanks Gene for yours refreshing conversation. That’s always a pleasure to talk with a gentleman :)

Reader
Cosmic Cleric

viciouz: I don’t really understand all the concern when EVE Online has been doing this with Plex (Cash Currency) since the early days of its very successful lifetime. They also sell “Skill Injectors” which is essentially XP for cash. I guess I just don’t understand why it’s perfectly fine for one game and not the other.

packagegrope: this guy white knights every single star citizen criticism. must be exhausting.

As a neutral third-party on this, I’d like an answer to viciouz’s statement.

If other games do the same thing, then ????

EDIT: To elaborate, I’m not saying P2W is right/wrong, I’m asking about the perceived by vciouz inconsistency between Eve Online and Star Citizen doing the same thing, but the latter takes all the heat.

Reader
Joe Blobers

Quote: “Constant funding means crowdfunding”

So what? CCP and CIG do have expenses. Calling the method to compensate expenses funding, subscription, micro-transactions do not change the principle of accounting or universal business company rules.
Have you seen CCP or Blizzard stop “asking” for cash because their game is released?

I hope you understand that any company, either established with finished products or start-up do have to keep an healthy balance in all case…

Reader
Sean Barfoot

You’re being wilfully obtuse.

CIG have still not delivered the project paid for during the Kickstarter, and untill that is no longer the case, they owe you. The are seeking further funding for a project they have been as yet unable to deliver.

CCP are selling goods in their long delivered game. A live service running for over a decade. They are therefore entitled to seek profits in order to continue operating that game.

You really want to pretend that crowdfunding sales are the same as sales for a completed project? Great! So can we get refunds now?

Reader
Joe Blobers

Quote: “You really want to pretend that crowdfunding sales are the same as sales for a completed project?”

I see no difference indeed. In both case, individual with a healthy mind, decide to give money against something: It does not matter if the product is available or a project. Refund question have been already debated endlessly, including on MOP recently.

Reader
Sean Barfoot

My point is that if I buy anything from CIG right now, and that’s a sale and not a donation- as you just said- I’m also entitled to all of the legal rights that come with that sale. For example, a refund as they have failed to deliver their project to the specifications and timescale they set out. More than once. They also cannot provide a reasonable timeframe for when the goods they have sold will be delivered.

That’s why all the terms and conditions and EULAs try and lean on them being donations and pledges.

When you buy something in Eve, it’s not a design document and an IOU. It’s a product you can buy and have delivered to you immediately. CCP also have a set of obligations to honour when a customer buys something from them. CIG apparently, does not.

harbinger_kyleran
Reader
harbinger_kyleran

One huge difference, CCP sells PLEX which is subscription time basically, which then can be sold to players who earned ISK from actually playing the game. They do not sell ISK directly to players.

Second big difference, they sell skill “extractors” which are empty vessels.

A player who earned skills by being subbed in the game for some period of time has to use an extractor to remove some of their skill points, which converts it to a skill injector. Again, CCP does not sell skill points directly, they come from those who have played the game.

Both of these concepts were introduced into EVE well after launch (especially the skill extractors) so their introduction proved to have very little impact against the trillions upon trillons of ISK and Skill points players had earned by doing what?

Yep, playing the game, something Star Citizen fans won’t officially be doing until after it launches, sometime in 2021 or beyond. (Taking the optimistic view here)

BTW, neither of these items causes any sort of inflation in the game, it just redistributes what was earned and already exists from one player to another. A really big difference from UIC I think.

;)

Ernost
Reader
Ernost

You win by having fun

If that is true, the the corollary is also true: You lose by not having fun. You know what isn’t fun? Loosing battles to wallet warriors, purely because they can throw more money at the game than you can, and not because of an skill they may posses as gamers.

Reader
Gene Elder

i have the “game” and “playing” it is not fun. Its exhausting, because its a tech demo that doesnt even have a locked down feature set yet, or finished core systems. Its basically a mess with a crappy flight model that needs another decade of work to be released.

Reader
xl_valientadv

Star Citizen????
I remember playing that years ago is it still around. All u could do is walk around a hanger kinda boring imho. Has it gotten better? Oh and u could fly around in a ship but there was nothing to do. So I quit playing and uninstalled it. Seemed to be a big ado about nothing.

Reader
viciouz

You can fly somewhere around 30 different ships (depending upon what ships you own/bought) in the PU. If you own a ship that is not done with design, they give you a loaner.

The PU (Persistent Universe) Is still early Alpha however, There is a planet (gas giant, you can’t go to it yet) and its moons. You can land on any of the 3 moons. If you own a mining ship you can mine materials. There are missions you can do. The missions include anything from finding a wreck and getting its cargo to finding a swarm of pirates and saving a passenger ship from them. Escort missions, bounty hunting missions, and then on the not so lawful side they have a bunch of pirate missions, smuggling, and drug running.

Its all still alpha and there are bugs. The big one for me is if you are in a group and someone in your group DCs you freeze for a good 10-20 seconds.
Next patch they are coming out with another planet with more moons, all of which can be landed on and explored.

Reader
zuldar

You win by having fun, and fun is different things to different people.”

I agree with this, I’ve spent $0 backing this game (because backing a game with no tangible release date seems like an easy way to get burned) and have had a lot of fun watching all the controversies pop up over the years.

Jokes aside, yeah this seems like a pretty clear case of p2w. Is this a huge overwhelming advantage? Is there any pvp or competitive pve for this to be an issue? Honestly couldn’t say, but seems pretty disingenuous to try and say it’s not at least a little p2w. I’m sure it’ll be fine though, sunk cost fallacy and all that.

Reader
Tee Parsley

There’s a particular type of SC supporter who cannot accept that anything was ever done wrong or poorly in the development. This despite ample evidence to the contrary. Makes their defenses look more amusing, sometimes poignant even. I guess admitting a crack in the wall might lead to difficult questions.

packagegrope
Reader
packagegrope

paging joe blobers.

Chronic Enigma
Reader
Chronic Enigma

Man I love this game. Paid my 45 bucks 2 years ago, and havent had any issues. The problem is too many people just dont understand and write it off. To each their own. This game will be amazing and has the scope and vision to do so. And honestly i dont care about pay to win. Thats what life is about, in the real life, you pay to win, you pay money for college, you pay money for a turbo charger so you can beat another guy in a race who is from the ghetto. Thats what life is and this is going to be life in space, so of course there will be class and wealth gaps. The only thing this does is those gaps exist going into the game, rather than being created 1 week after game has launched and all the hard core players who can dedicate 12000 hours are rich. Either way you have class and wealth disparity in the game.

I’ll keep throwing my money at this game, and I’ll keep having fun. You guys keep your negativity to yourself.

deekay_000
Reader
Patreon Donor
deekay_000

Paid my 45 bucks 2 years ago,

Paid my 45 bucks 2 years ago,

ummm which is it? did you spend only x amoutn y years ago or are you throwing money at the game on an ongoing basis?

You guys keep your negativity to yourself.

forgive me i’ve been largely afk the past 2 weeks but i don’t recognize your user name so i would have to assume you’ve signed up here recently so wouldn’t you just avoid any apparent negativity by just not even seeking it out to begin with?