Battle Bards Episode 133: Star Citizen


The sparkling majesty of space beckons to the hearts of the Battle Bards — and up there they discover the Star Citizen soundtrack! In today’s episode, Syl establishes that she’s not a “scifi nerd,” Syp causes an international crisis, and the team comes together to hand out praise to this rich score.

Battle Bards is a biweekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 133: Star Citizen (or download it) now:

Episode 133 show notes

  • Intro (feat. “Main Theme,” “A Symphony in Motion,” and “First Light”)
  • “Scifi Homage”
  • “Bishop Speech”
  • “Majesty of Space”
  • “Hero March”
  • “My Home”
  • “Leir III”
  • “Main Theme Happy Variation 1”
  • Which one did we like best?
  • Listener mail from Cyclone Jack, Scott, Ken, and Katriana
  • Jukebox picks: “Marble Gallery” from Castlevania: Symphony of the Night,“Overture” from Shadow of the Tomb Raider, and “A Jaunty Tune” from Death’s Gambit
  • Outro (“The Ballad of Big Benny’s”)

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Yes, Bishop’s speech is composed by Geoff Zanelli for the upcoming Squadron 42.

Perhaps it may be worthwhile to also do a take on the music of Squadron 42 once it is officially available, as it has its own original soundtrack.
I enjoyed this last discussion and another one would be fantastic as well.


Great discussion guys!
Your takes on all the pieces were pretty spot on. A bunch of new music by composer Pedro Camacho has recently made it into the game of this month accompanying the release of the new planet, Hurston and the industrial city of Lorville. if you liked the music so far you’ll absolutely love it!

As others have said, Hero March is standard looping combat music that’s part of the in-game dynamic music system that blends different tracks on a situational basis; that’s why it seems to just cut off towards the end with that synth noise.

Mike Myrtil

If I may offer a suggestion, after hearing the music and forming your opinions, you should watch the clips where the tracks you chose come on so you can hear the tracks with the context that the track is trying to convey and see if seeing the context changes your opinion. Most of these tracks are one-off pieces used in presentations and videos

For example, all but one has completely missed the context and point of Hero March, that’s a dynamic looping track thats actually stitched together from multiple parts that plays in a separate dogfight arcade mode. Using the dynamic music system made from the audio tech team, as you fight and destroy more and more targets, the music system ramps up the intensity by increasing the volume and using more grander (the parts with the horns) and higher intensity parts of the whole piece.

That’s the case with some more of Star Citizen’s tracks (though not the rest picked here). Most are used as backround ambience, but the more combat oriented tracks like Hero March are used dynamically and reactively to the situation and are made up of multiple parts of varying intensities and intensity transition cues

Also, Bishop’s Speech and all music for Squadron 42 is made by Geoff Zanelli. Pedro Camacho is the primary composer for only Star Citizen. That track is a few years old anyways and was possibly a first pass. Now that the game is nearing completion, it’s probably much better

Raphael Yervantian

‘Leir 3’ was composed for a specific video montage/live demo done for a convention which is why it sounds much more low key – it had to not stomp over the presenters. Without the montage it’s empty.

Raphael Yervantian


‘Bishop’s Speech’ was composed as an accompaniment to an actual speech which is exactly what you guys were talking about – a Band of Brothers type call to war – it works better when watched with the speech. Also it was composed by SQ 42’s composer Geoff Zanelli – not Pedro

‘Hero March’ is not an actual track as much as it is a collection of cues from the in game dog fighting simulator, the cues have to be able to loop. The ending is what happens when the player dies